Gameloft

Вакансія від 16 січня 2020

Level Designer Match-3

Gameloft
IT; 250–1000 співробітників

Харків

Повна зайнятість. Досвід роботи від 1 року.

Опис вакансії

We’re looking for a candidate with a solid theory background behind their design decisions: capable of explaining and proving the feasibility of their solutions, and of providing data-driven proofs of concept. And of course — since your scope of work includes daily communication with your team and external teams — we also expect you to be a nice person to work with!

We expect Match-3 Level Designers to create amazing experiences and entertainment for millions of players to enjoy on the go. Together with the team you will:

  • Create interesting challenges for our huge player base
  • Help us continually improve and refine the game experience
  • Contribute to the ongoing, evolving design of the game
  • Work on game deconstructions to highlight and discuss interesting design solutions in games

Skill requirements:

  • The ability to blend creativity with methodical testing and balancing
  • High levels of self-organisation and self-motivation
  • Excellent communication and presentation skills
  • A genuine passion for making casual games
  • Good knowledge of top grossing match-3 titles
  • Great communication skills, proactivity, and ability to thrive under pressure
  • Levels created in a level editor (2D or 3D), experience and skill with level editors and/or game creation tools
  • Skill with 2D or 3D graphic editors
  • Experience with scripting or programming languages
  • Education in game design, architecture, psychology, or programming
  • Ability to analyze / work with data
  • Experience analyzing/deconstructing game design
  • Pitching and presentation skills

Bonus points:

  • Levels created in a level editor (2D or 3D), experience and skill with level editors and/or game creation tools
  • Skill with 2D or 3D graphic editors
  • Experience with scripting or programming languages
  • Education in game design, architecture, psychology, or programming
  • Ability to analyze / work with data
  • Experience analyzing/deconstructing game design
  • Pitching and presentation skills

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