Резюме от 18 мая 2018

Kotkin Alexander

Game Designer, 14 000 грн

Полная занятость.

Дата рождения:
27 января 1994 (24 года)
Город:
Киев

Контактная информация

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Опыт работы

Game Director

с 11.2017 по наст. время (6 месяцев)
Chimaera Games, Seattle (Computer Games)

Main Responsibilities:

Creating storylines, characters, gameplay mechanics, puzzles, etc. for the whole game from scratch.
Creating and editing documentation for the game


Achievements:

Game is now in Alpha version

Game Designer

с 09.2017 по 10.2017 (1 месяц)
MiroWin, Киев (Разработка VR игр)

Main Responsibilities:

Studying and editing existing game design documentation.
Gameplay mechanics and Level design advising.
Narrative consulting.


Achievements:

Release of Guns'n'Stories: Bulletproof

Lead Game Designer

с 01.2017 по 08.2017 (7 месяцев)
Mechworld Inhabitants, Киев (Computer Games)

Main Responsibilities:

Creating game design documentation.
Designing gameplay mechanics, environment, characters.
Working on narrative, storylines, lore
Writing Technical Tasks for Artists, Programmers, Sound Designers
Balancing gameplay and game economy
Gathering in-game statistics
Project management


Achievements:

Closed Alpha for IMO (Inside Mech Online)


Образование

National Aviation University

IT, Computer Science, Киев

Неоконченное высшее, с 09.2013 по 05.2017 (3 года 8 месяцев)


Профессиональные навыки

  • Навыки работы с компьютером
    Good understanding of C++ and C# programming languages.
    Experince with Google Docs to create game design documentation for developer teams.
    Experience with Unreal Engine 4 to create games.
    Experience with Unity 5 to create games.
    Experience with Visual Studio for programming.
    Experience with MonoDevelop for programming.

Знание языков

  • Английский — эксперт
  • Немецкий — средний

Дополнительная информация

Summary

Skills:

Two years experience with Unreal Engine 4 game editor and game design tools.
Two years experience with Unity 5 game editor and game design tools.
Excellent understanding of game design fundamentals.
Extensive knowledge of current game design trends.

Courses, Trainings, Certification:


Wargaming Game Academy(Minsk, Belarus)

End date 2016

Learned about the game designer profession. Learned the basic techniques of making design documents. Understood how to calculate the balance, determine the point of fun, make the editors for game characters and locations.


Michigan State University(East Lansing, Michigan, United States)

End date 2016

Game Design and Development, a 5-course specialization by Michigan State University on Coursera. Specialization Certificate earned on September 13, 2016

Built an original market-ready game while interacting with a supportive community of designers and developers. The capstone partner for the specialization was the online game portal Kongregate, which provides an avenue for distribution of the capstone project, as well as a pathway for monetization for aspiring game developers.


University of Colorado System(Denver, Colorado, United States)

End date 2016

Beginning Game Programming with C# by University of Colorado System on Coursera. Certificate earned on August 13, 2016

Learned basics of C# programming while using Unity 5 to create games.


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