Вакансия от 14 января 2019

C++ Engineer at Ubisoft Technology Group

Компания:
Ubisoft  VIP 
IT; 250–1000 сотрудников
Город:
Киев
Вид занятости:
полная занятость
Требования:
опыт работы от 2 лет

Описание вакансии

Ubisoft, an industry leading developer of video games, offers a unique environment where creativity, teamwork and cutting-edge technology bring to life critically acclaimed video games and iconic AAA franchises. You will benefit from a competitive compensation package, an open learning environment, and contribute to an international team driving innovation.

The Technology Group is the primary technology partner of game production teams. We develop tools, middleware and online solutions used in Ubisoft games. We also provide advisory services to production teams that request an external viewpoint on challenges for which we have the necessary technical expertise.

SUMMARY

Reporting to the programming team lead, the candidate will be part of an international team working on the Motion middleware inside Ubisoft’s Technology Group.

Motion is a real-time physics engine able to simulate soft (Motion Cloth) and rigid (Motion Physics) bodies, composed of an SDK and associated tools/editors.

This middleware is integrated into most of Ubisoft’s AAA games and supports home consoles and PCs.

RESPONSIBILITIES

The main tasks of a Tools Specialist are to:

  • Actively participate in the design and evolution of tools and API according to the team’s roadmap
  • Develop, integrate and build tests for those tools
  • Ensure clear and structured programming, keeping performance, maintenance and compatibility requirements in mind
  • Suggest improvements whenever necessary by designing and implementing new systems
  • Collaborate with and offer support to the game development teams to help integrate the SKD and tools in their production pipeline and optimize the performance
  • Correct the bugs determined by other working units and the quality control team
  • Document the work to transfer knowledge and enable users (other programmers and team members from other working units) to understand how to use the new systems and features

The work is done following the SCRUM methodology.

TRAININGS

  • Bachelor’s degree in computer science or computer engineering or equivalent
  • Good spoken/written English

RELEVANT EXPERIENCE

  • Highly experienced in C++ programming
  • Good knowledge of algorithms and OOP
  • 3D math skills
  • Knowledge of (game) physics will be a plus
  • Good knowledge of C# and WPF will be a plus
  • Previous experience working on game consoles will be a plus

SKILLS AND KNOWLEDGE

  • Results driven, focused on delivering quality work
  • Ability to work as part of a team with excellent communication & interpersonal skills
  • Very good problem solving & troubleshooting skills
  • Strong analytical and synthesis skills
  • Attention to details
  • Pro-active and self-motivated
  • Fast learner

Let’s get in MOTION!


Похожие вакансии


Понравилась вакансия?

Каждый день мы можем присылать вам похожие вакансии по эл. почте.