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Unreal Engine Developer

Рассматривает должности:
Unreal Engine Developer, Разработчик игр, Інженер-програміст
Город:
Киев

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DANIEL ZINIAIEV
Unreal Engine Developer
Birthday:​ January 12, 1996 (29)
Email:​​ [открыть контакты](см. выше в блоке «контактная информация»)
LinkedIn:​ [открыть контакты](см. выше в блоке «контактная информация»)
GitHub:​ github.com/Daniel-GameDev
Phone:​​ [открыть контакты](см. выше в блоке «контактная информация») (Telegram, Viber)

Core Competencies:

●​ Basic skills:​ OOP, Unreal Engine Basic Framework Elements
●​ Languages: ​ C++, C#, HTML, CSS, T-SQL
●​ Software: ​ Unreal Engine 5, Unreal Engine 4, Rider, Visual Studio, MS SQL
●​ VCS:​ ​ Git, Perforce

Technical Skills & Implementation:

●​ Implemented logic in C++ & Blueprints ●​ Gameplay Ability System (GAS)
●​ AI Logic & Architecture Design ●​ Game Architecture Planning
●​ Enhanced Input ●​ Animation Blueprint
Multiplayer & Online Services:

●​ Online Framework (Steam, EOS, etc.) ●​ EOS (Epic Online Services) integration
●​ Steam Online Subsystem ●​ Implemented Cloud Saves subsystem
integration via EOS
Game Development & Design

●​ Game Framework Core ●​ Prototyping game mechanics
●​ Game Design Planning ●​ Balancing
Management & Planning:

●​ Team management ●​ Interviewing and creating test tasks
●​ Tasks management ●​ Sprint Planning & Task Prioritization
UI

●​ Creation of UI (UMG) ●​ MVVM
●​ MVC

Debugging

●​ Code validation and debugging ●​ Bug fixing
●​ Testing gameplay logic
Summary:

I'm an Unreal Engine Developer with nearly two years of commercial experience,
specializing in multiplayer gameplay and game systems architecture. I've worked on
competitive multiplayer projects, implementing core mechanics, online subsystems, and
player customization.

I've been working with Unreal Engine since 2021, developing scalable C++ systems and
optimizing online gameplay with Steam and EOS to ensure smooth and engaging
experiences. I enjoy collaborating with teams, improving workflows, and enhancing
productivity to streamline development and boost game quality.

My goal is to continue creating high-quality, immersive games, pushing both technical and
creative boundaries.

Experience:

5Centov Team (June 2024 - Current)
Currently Working On (NDA Project):
●​ Turn-based tactical strategy game developed using the Gameplay Ability System
(GAS) and turn-based plugin integration and reworking.
Responsibilities:
●​ Architecting and implementing core gameplay systems using C++ and GAS
●​ Integrated and refactored gameplay systems to support the Gameplay Ability
System (GAS) within a turn-based plugin
●​ Leading the development team — overseeing day-to-day implementation tasks,
planning features, and coordinating workflow between developers.
●​ Working under the guidance of a Senior Architect — receiving support and
mentorship in system design and architecture decisions.
●​ Performing code reviews and functionality testing — ensuring code quality,
consistency, and stability across the project.
●​ Responsible for gameplay feature implementation — designing, coding, and
maintaining core systems and mechanics.

Released Projects:
●​ “Camelbirds” is a multiplayer racing game with a competitive focus, featuring
optional VR support. Players compete in high-speed races, either against other
players online or solo against AI opponents. The game blends fast-paced action
with strategic movement, offering an intense and dynamic racing experience.
Responsibilities:
●​ Developed C++ logic for various components of a multiplayer competitive game
●​ Created gameplay elements such as different variants of barricades
●​ Designed a complex Customization Manager system with diverse attributes and
components for player customization
●​ Designed AI architecture and logic, ensuring dynamic and adaptive opponent
behavior
●​ Conducted iterative testing alongside team members to refine mechanics and fix
issues
●​ Built a Local Save sub-system integrated with EOS
●​ Developed multiple Widget Blueprints for UI elements
●​ Managed tasks and provided support for other developers
●​ Implemented a Host Migration System plugin for seamless online gameplay
●​ Designed new Game Modes, focusing on competitive and strategic gameplay
●​ Performed bug searching and fixing, ensuring stability

CML Team LTD (December 2023 - May 2024)
Responsibilities:
●​ Retargeted animations for Meta-Humans, ensuring smooth and accurate motion
transfer
●​ Integrated and configured the Pixel Streaming Plugin, optimizing performance for
cloud-based rendering
●​ Tested and refined VR Mode for Pixel Streaming, ensuring stability and usability
●​ Integrated and adapted plugins and content from the Epic Games Marketplace to fit
project needs
●​ Created engaging level and gameplay demonstration scenes, showcasing key
mechanics and visual fidelity
●​ Developed multiple Widget Blueprints, enhancing UI functionality and player
interaction
●​ Worked with Animation Blueprints, refining animation logic and transitions
●​ Identified, debugged, and resolved Blueprint issues, improving overall project
stability

Experience (Pet-Projects):

●​ “Demolition Drone” (Oct. 2023) – a prototype of a drone-based action game where
players control an armed drone, engaging in combat with automated turrets while
managing ammunition and health through pickups.
*Demolition Drone Repository
*Demolition Drone Demonstration

●​ “Roll Marker” (Sep. 2023) – an arcade game where players control a rolling
marker-ball, physically moving to paint cubes while avoiding cleaners that erase
progress, with dynamic cube interactions adding challenge.
*Roll Marker Repository
*Roll Marker Demonstration

●​ “Atomic Threat” (Aug. - Sep. 2023) – an arcade missile defense game where
players protect cities using a rocket launcher, intercepting enemy missiles of
varying difficulty while managing limited ammo and strategic city restoration
through earned points.
*Atomic Threat Repository
*Atomic Threat Demonstration

●​ “Pong Game” (Aug. 2023) – a replicated two-player version of the classic arcade
game, featuring real-time ball and paddle synchronization, score tracking, and a
waiting system for the second player.
*Pong Game Repository
*Pong Game Demonstration

●​ “Survival Horror” (Feb. - Jul. 2023) – a prototype featuring a custom character
movement system, interactive object tracing, an inventory and container system,
inspectable objects with context-based actions, and a fully functional main menu
with gamepad support.
*Survival Horror Repository
*Survival Horror Demonstration

Education:

09.2013 – 06.2017:​ Bachelor’s: Sales & Marketing Education, Kyiv National
University of Trade and Economics
07.2016 – 02.2017: ​ “Internet-Marketing Professional” Course, Webpromo
Experts
01.2016 – 06.2016: ​“Basic Internet-Marketing” Course, Webpromo Experts

Language:

English – Upper Intermediate (B2)
Ukrainian - Native

Personal qualities:

●​ Tasks Decomposition
●​ Time Management
●​ Open for new knowledge and experience
●​ Fast learner
●​ Flexibility
●​ Attentive to details

Certificates:

●​ N-IX - Unreal Engine Course
●​ Study Academy - English Upper Intermediate (B2)

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