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Марина

C# Developer

Возраст:
24 года
Город:
Киев

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Profile

Result-reaching- and skill-learning-focused programmer
with 7 months of work experience and a passion for
developing useful solutions. Proficient in C# with decent
knowledge of C++ and a bit less of Java. Proven ability to
learn new technologies quickly, gather and analyze data
for further usage and collaborate with colleagues.
Experience with building and testing complex local
applications, including user interfaces for them. Eager to

Maryna learn, improve my skills and contribute to a team.

Nikolaieva Education
Software Developer
Master’s Degree (diploma with honors) 2022 -
2024
Taras Shevchenko National University of Kyiv,
Contact Kyiv, Ukraine
Faculty of Computer Sciences and Cybernetics

[открыть контакты](см. выше в блоке «контактная информация») -
Bachelor’s Degree
2022
[открыть контакты](см. выше в блоке «контактная информация») Taras Shevchenko National University of Kyiv,
Kyiv, Ukraine
github.com/MarinaNikolaieva
Faculty of Computer Sciences and Cybernetics

Skills Experience
C# Full-Stack Software Developer Nov 2024 - Jun 2025
ASP .NET Core Huawei Ukraine, Kyiv, Ukraine
ASP .NET Framework Involved in the development of physics-related
Windows Forms application.
Created and constantly improved the GUI for the
C++
application using Windows Forms, including tabular
C++ CLI and chart data displaying;
Java Developed and constantly improved the functionality
for the GUI using .NET Framework technology,
Maven including the asynchronous programming and process
Java Swing GUI launching;
Unity Engine Within the functionality, developed the application
responses for multiple user actions, the undo and redo
Unity UI functionality, the selection of multiple objects and the
Python options for both single- and multi-object actions;
Used JSON format for saving the data, which improved
Data Structures
the organization and the readability of the data;
Sorting Algorithms Used Git to control the application versions and save
Procedural Generation the new features;
Organized the code using regions and frequent
Algorithms
refactoring.
Recursive Algorithms
Git
Jira Educational Practice
Technical Documentation
MS SQL Server 2014
Software Simulator of Logistics Support in
MS Access
Changeable Conditions (Master’s diploma project)
Agile Methodology
A prototype of the single-player strategy game. The user
Waterfall Methodology gets control over a country which they can develop in
MS Test (Unit, Ordered, economics, logistics and warfare parts. The game world is
generated procedurally and contains multiple countries.
Data-driven Testing)
Tools & Technologies: C#, ASP .NET Core, MSTest,
JUnit Procedural Generation Algorithms, Thread, Timer, Unity
Parallel Programming 2D, UnityEngine, Unity UI, Microsoft Visual Studio
Git: https://github.com/MarinaNikolaieva/
(Thread, OpenMP, MPI,
StrategyGamePrototype-Ver1
Timer)
Procedural Map Generator (a part of Master’s
Socket
diploma project)
Microsoft Visual Studio IDE
A no-interface and a no-user-interaction program
Apache NetBeans IDE designed for using procedural generation methods in
Unity 2D strategy games’ maps forming. The data for generation
was obtained from information about real world, gathered,
analyzed and put in tables for future usage. The generated
Languages world is formed with height, temperature, moisture,
biome, soil, resource and political maps.
Tools & Technologies: C#, ASP .NET Core, MSTest,
Ukrainian Procedural Generation Algorithms, Thread, Microsoft
English Visual Studio
Git: https://github.com/MarinaNikolaieva/
GameMapGenerator-CSharp

Automation of Level Maps and Fractal Graphics’
Development for Computer Games (Bachelor’s
diploma project)
Fractal graphics
A small-scale fractal drawing program (circle, square,
Sierpinski triangle, Koch snowflake, L-system, binary tree).
Multiple fractals can be drawn one over another to make
pictures.
Tools & Technologies: Java, Java Swing GUI, Apache
NetBeans IDE, Recursive Algorithms

Platformer Game Level Basis Generation
Two programs designed for testing different methods of
procedural generation and their usage in platformer game
level creation. The results show the images which can be
used as a basis for a platformer game level
Tools & Technologies: C#, ASP .NET Core, Procedural
Generation Algorithms, Microsoft Visual Studio

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