Alexandr
Games Engineer, Unity3D programmer, Tech Lead, .Net Developer, 150 000 грн
- Занятость:
- Полная занятость, неполная занятость.
- Возраст:
- 47 лет
- Город проживания:
- Другие страны
- Готов работать:
- Другие страны, Удаленно
Контактная информация
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Получить контакты этого кандидата можно на странице https://www.work.ua/resumes/1989096
Опыт работы
Senior game developer
с 10.2021 по 07.2023
(1 год 9 месяцев)
iLogos Game Studio, Киев (IT)
“Angry Birds 2”
Rovio Entertainment Corporation.
Unity3D. c#. Windows porting.
“Aglet”
Onlife Inc
Unity3D. c#. Game engine development, gallery development, admin tools.
"Gods Unchained"
http://playtoearn.net
Unity3D. c#. Unity porting. Reactive programming.
Lead programmer
с 08.2021 по 10.2021
(2 месяца)
"DOMIDO" Ltd, Sankt-Petersburg (IT)
Unity3D. c#. VR/AR voxels world.
Senior game developer
с 03.2020 по наст. время
(4 года 1 месяц)
Roomful Co, New York, USA (IT)
3D presentations, video conferences
Unity3D. c#. 3D users avatars, Social circles, Props, Bots, Storyline, UI and environment, e.t.c
https://roomful.net/
Senior game developer
с 10.2018 по 04.2020
(1 год 6 месяцев)
Maleo, Ketabang, Indonesia (IT)
3D map editor (full developing): landscape generation, texturing, painting; roads, crossroads, roadsides (editing, texturing, generation); Instansing (forests); fences; walls; import/export... etc
https://play.google.com/store/apps/details?id=com.maleo.bussimulatorid&hl=en_US
https://www.youtube.com/channel/UCgDpIZxntHTUcNK15Nx-mog
Lead programmer
с 10.2016 по 02.2017
(4 месяца)
Startup command., Riga, Latvia (IT)
Unity3D-, network - programming. c#, Unity3D
"Royal Strike"
“Clash Royale” clone. Ready-made game. ECS. Group AI, physics. Game logic. Network: unet, authoritative server, NGO, sockets.
Senior game developer
с 04.2015 по 02.2017
(1 год 10 месяцев)
Goblinz, Taganrog, Russia (IT)
Unity3D-, network-programming. c #, Unity3D.
"PEON"
Voxel terrain - rendering without any visible voxels, completely destroying world - an imitation of the real destruction, facilities construction technology, carrying out communication. Cooperative server, network synchronization of a voxel world.
"True Fear 4"
VR, gaming history module, actions, events, effects, triggers.
"Breathless"
Game logic, qwick time events, animation controller, input manager.
Lead programmer
с 03.2015 по 04.2016
(1 год 1 месяц)
Digital Lounge Publishing Ltd, London, England (IT)
“Empire of Paintball”
Unity3D-, network- programming. c#, Unity3D. The concept of multi-layer clothing, soft fabrics physics, clothing editor.
Senior of the project
с 01.2013 по 10.2015
(2 года 9 месяцев)
"NVi Soft" Ltd., Taganrog (IT)
"InFight"
http://[
Unity3D-, network- programmer. c#, Unity3D. Fighting-style game development. Editors of fighting styles, skills, techniques and combinations. Game logic. GUI. Games manager. Network: unet, netcode, authoritative server, NGO, socket, webSocket, WSS to WS forwarding, synchronization with the predictions, distributed highly-loaded game servers with connection to the lobby server, lobby to database interaction, transferring clients to low-loaded game servers.
Head of Information technology department
с 12.2010 по наст. время
(13 лет 4 месяца)
"Alfa Trans" Ltd., Taganrog (IT)
http://atships.com
Development of databases, web-site. DBMS development, web-site. PHP, JavaScript, MySql, Ajax, obfuscation. Own implementation of asynchronous requests without using of Active-X components.
Leading Specialist
с 10.2010 по 12.2014
(4 года 2 месяца)
"Modernization of aircraft systems" LLC, Taganrog (IT)
The simulator for pilots of helicopters and airplanes
http://mak.aero
HWI - hardware instancing with skinning and the asynchronous animation. Impostors with customizable parallax angle, bump-mapping, self-illumination, animation. Object generation for zonal, linear instancing. Realistic volumetric clouds in real time: mega particles, 3D Perlin noise, multiple anisotropic scattering, forward eye scattering. Real ecliptic of the Sun and the Moon. Precipitation and their effects. Water: reflection, refraction, wave, depth.
Senior of the project
с 10.2001 по 04.2007
(5 лет 6 месяцев)
"Studio Danilevsky" LLC, Sankt-Petersburg (IT)
MMORPG "Gods Doom"
c++, openGL. 3D game engine development. OpenGL with extensions initialization, effective rendering using the latest extensions. Scene manager, infinite landscape optimizing rendering, character, actor, bot, path finding, AI, bots, solid physics, game logics.
First category specialist
с 05.2000 по 11.2010
(10 лет 6 месяцев)
Federal Cadastral Center "Earth", Taganrog (IT)
GIS «Objectland»
http://objectland.ru
Visual SmallTalk 3.11. Database import/export, geocoding, maps/tables copier, external database manager (oracle, postgre, firebird / interbase, mssql, mysql, excel, db2), GUI, OLE/COM, rasterization of polygons of any shape, perforated polygons.
Proprietor
с 01.1999 по 03.2001
(2 года 2 месяца)
Internet club, Taganrog, Donetsk (IT)
Opening chain of an internet clubs: Taganrog, Neklinovka, Khartsyzsk (Ukraine), Donetsk (Ukraine)
In addition to managing: network- programmer, servers administrator.
Образование
Taganrog State University of Radio Electronic
Radio-electronic department, Taganrog. Russia
Высшее, с 1994 по 2000 (6 лет)
Master's degree
Taganrog Physico-Mathematical School
Taganrog. Russia
Среднее, с 1984 по 1994 (10 лет)
GPA: 5.0/5.0
Знания и навыки
Знание языков
Английский — средний
Дополнительная информация
Pluzhnikov Alexandr
Georgia, Batumi
E-mail: [
Skype: Femidk0 (Alexandr Pluzhnikov)
Phone: [
Unity3D. Programming of any complexity.
C#, C++, C, Javascript, HTML, PHP, SQL, Smalltalk
Ready to switch to back-end (c#, go) but with senior pay.
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