Віктор
Unity 3D Developer
- Considering positions:
- Unity 3D Developer, Game developer
- City of residence:
- Odesa
- Ready to work:
- Remote
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Experience
nity Developerwith 4 years experience.
U Unity Developer- Midnight Works(2023 - 2026)
Specialized ingameplaysystems,optimization,
– Firefighting Rescue Simulator (PS4/PC)[Steam]
andmultiplayer(PC, PS4, PS5,mobile)
● D
esigned dynamic fire system (spread, suppression,
Portfolio material-based behavior)
● Implemented vehicle controller supporting 7
Contacts transport types
● B
uilt modular interaction system for tools (axe,
Sunny Beach, Bulgaria hose, extinguisher, etc.)
● Developed mission system and gameplay flow
[
● O
ptimized performance for PS4 (memory & runtime
constraints)
[
Telegram
– Wandering in the mist (PS4)[Video]
Viktor Saveliev ● Implemented player systems (movement,
interaction, survival mechanics)
GitHub
● Developed enemy AI and gameplay interactions
● B
uilt environment systems using physics, lighting,
Skills and VFX
Core ● Improved immersion via environmental feedback
(fog, ambiance)
● C#, OOP, SOLID
● W
orked on optimization and PS4 platform
Unity
constraints
A
● ddressables, NavMesh, Physics,
● ScriptableObjects, Particle System
● HDRP, URP, Profiler
Unity Developer- Echobay Studio (2022 - 2023)
Networking –Wild Roots (WebGL, Android)[Video]
● Photon (Fusion) ● 50,000+players, 8.7rating onCrazyGames
Tools ● D
eveloped and shipped a multiplayer PvP/PvE
game
● GitHub, Zenject, DOTween, UniTask, Firebase
● Implemented core gameplay systems (combat,
abilities, player interactions)
Languages
● Built multiplayer logic using Photon
English: Pre-Intermediate (B1)
● D
esigned and integrated UI, VFX, and game feel
Ukrainian: Native (C2) systems
Russian: Native (C2) ● H
andled full development cycle: from prototype to
release and post-launch support
Education ● O
ptimized performance for WebGL and mobile
platforms
TK Odesa National University of Technology
O
Computer engineering (2017-2021)
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