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Unity 3D Developer

Considering positions:
Unity 3D Developer, Game developer
City of residence:
Odesa
Ready to work:
Remote

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​Viktor Saveliev​
​Experience​
​ nity Developer​​with 4 years experience.​
U ​Unity Developer​​- Midnight Works​​(2023 - 2026)​
​Specialized in​​gameplay​​systems,​​optimization​​,​
​– Firefighting Rescue Simulator (PS4/PC)​​[​Steam​​]​
​and​​multiplayer​​(​PC, PS4, PS5​​,​​mobile​​)​
​●​ D
​ esigned dynamic fire system (spread, suppression,​
​Portfolio​ ​material-based behavior)​

​●​ I​mplemented vehicle controller supporting 7​
​Contacts​ ​transport types​

​●​ B
​ uilt modular interaction system for tools (axe,​
​Sunny Beach, Bulgaria​ ​hose, extinguisher, etc.)​

​●​ ​Developed mission system and gameplay flow​
[open contact info](look above in the "contact info" section)
​●​ O
​ ptimized performance for PS4 (memory & runtime​
​constraints)​
[open contact info](look above in the "contact info" section)

​Telegram​
​– Wandering in the mist (PS4)​​[​Video​​]​

​Viktor Saveliev​ ​●​ I​mplemented player systems (movement,​
​interaction, survival mechanics)​
​GitHub​
​●​ ​Developed enemy AI and gameplay interactions​

​●​ B
​ uilt environment systems using physics, lighting,​
​Skills​ ​and VFX​
​Core​ ​●​ I​mproved immersion via environmental feedback​
​(fog, ambiance)​
​●​ ​C#, OOP, SOLID​
​●​ W
​ orked on optimization and PS4 platform​
​Unity​
​constraints​
​​ A
● ​ ddressables, NavMesh, Physics,​
​●​ ​ScriptableObjects, Particle System​
​●​ ​HDRP, URP, Profiler​
​Unity Developer​​- Echobay Studio (​​2022 - 2023​​)​
​Networking​ ​–​​Wild Roots (WebGL, Android)​​[​Video​​]​
​●​ ​Photon (Fusion)​ ​●​ ​50,000+​​players​​, 8.7​​rating on​​CrazyGames​
​Tools​ ​●​ D
​ eveloped and shipped a multiplayer PvP/PvE​
​game​
​●​ ​GitHub, Zenject, DOTween, UniTask, Firebase​
​●​ I​mplemented core gameplay systems (combat,​
​abilities, player interactions)​
​Languages​
​●​ ​Built multiplayer logic using Photon​
​English: Pre-Intermediate (B1)​
​●​ D
​ esigned and integrated UI, VFX, and game feel​
​Ukrainian: Native (C2)​ ​systems​

​Russian: Native (C2)​ ​●​ H
​ andled full development cycle: from prototype to​
​release and post-launch support​

​Education​ ​●​ O
​ ptimized performance for WebGL and mobile​
​platforms​
​ TK Odesa National University of Technology​
O
​Computer engineering (​​2017-2021​​)​

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