- PRO
Анна
Middle Game developer, 90 000 UAH
- Considering positions:
- Middle Game developer, Middle Unity 3D-програміст
- Employment type:
- full-time, part-time
- Age:
- 19 years
- City of residence:
- Lviv
- Ready to work:
- Lviv, Remote
Contact information
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Work experience
Unreal engine developer
from 02.2024 to 09.2024
(7 months)
funtico, Львів (IT)
Unreal Engine developer
from 09.2022 to now
(2 years 11 months)
LifeSkull, Київ (IT)
Unity Developer
from 06.2022 to 03.2023
(9 months)
Plyama Games, Харків (IT)
Unity developer
from 06.2022 to 09.2024
(2 years 3 months)
Funtico, Львів (IT)
Education
Львівська політехніка
122 Комп'ютерні науки, Львів
Unfinished higher, from 2023 to 2027 (4 years)
Knowledge and skills
- Організованість
- Відповідальність
- Unity
- C#
- Знання принципів ООП
- Git
- Zenject
- DOTween
- C++
- Knowledge of design patterns
- SOLID Principles
- Clean Architecture
- REST API
- Test
Language proficiencies
- English — above average
- Polish — average
- Ukrainian — fluent
Additional information
About me
Unity Developer with 3 years of commercial experience in building mobile, web, and PC games. Specialized in gameplay programming, networking, performance optimization, and scalable UI systems. Proven track record of delivering polished, efficient, and maintainable code in production. Strong communicator, team-oriented, and experienced in mentoring junior developers and leading by example.
Experience
Funtico - Unity Developer ( Jan2022 – Apr2024 · 2y 4m- On site (Lviv))
Participated in the development of all games at Funtico
Responsibilities:
- Developed and maintained core gameplay mechanics for multiplayer and casual games
- Implemented networking functionality using Mirror, Fishnet and Photon
- Optimized project performance: improved loading speed, reduced memory usage, managed asset loading (Addressables)
- Created scalable and modular UI systems
- Integrated and configured VFX/SFX systems to enhance game feel
- Built CI/CD pipelines for Unity builds
- Collaborated closely with designers and QA to ensure smooth releases
Plyama Games - (Jan2022 - Dec2023 - 2y · Remote)
Responsibilities:
- Implemented all gameplay mechanics from prototype to release for mobile games
- Set up and resolved Android/iOS SDK dependencies and versioning conflicts
- Developed adaptive UI for multiple screen resolutions
- Integrated third-party SDKs: Firebase, AdMob, Facebook SDK, GameAnalytics
- Worked with Unity Ads, IronSource for monetization and Unity IAP for in-app purchases
- Handled app publishing, updates, and analytics integration
Hard skills
C#
Unity development for WebGL, Mobile, and PC platforms
Git, Plastic SCM, Automated Builds & CI/CD, Advanced Git workflows
Architecture & Code Quality: SOLID Principles, Clean Code, Async Programming, Design patterns
Networking: (Mirror, Fishnet, Photon (PUN, Fusion))
Optimization & Asset Management: (Memory and performance optimization Addressables, Object Pooling, Lazy Loading Build size and loading
time improvements, Multithreading: Unity Job System and Burst Compiler)
UI & UX: Scalable UI systems (UGUI), Responsive layouts for different resolutions, Animations and transitions
Gameplay development, VFX/SFX Integration, Cinemachine & Timeline
Testing: Unit-testing, Integration testing, NUnit, Moq, Performance Profiling & Debugging
Analytics Integration & A/B Testing
Other: JSON, REST API consumption (authentication, error handling, data flow), Linux(basic knowledge)
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