Анна

Game developer

Considering positions:
Game developer, Unity 3D-програміст
Employment type:
full-time, part-time
Age:
20 years
City of residence:
Sokilnyky
Ready to work:
Lviv, Remote

Contact information

The job seeker has provided: Phone numberEmailLinkedIn

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Work experience

Unity Developer

from 07.2025 to now (1 year 3 months)
FixIT, Дистанційно (IT)

Unreal engine developer

from 06.2023 to 01.2024 (8 months)
funtico, Львів (IT)

In this company, I worked as a Unity & Unreal Engine Developer, gaining extensive hands-on experience across a wide range of game projects - from traditional gameplay to cutting-edge blockchain and crypto-related solutions.

My responsibilities included:
- Designing and implementing gameplay mechanics, interactive systems, and core loops.
- Creating and polishing levels and environments to support engaging player experiences.
- Developing and maintaining multiplayer systems with strong focus on stability and scalability.
- Working with data storage, persistence, and game state management.
- Driving performance optimization for web-based projects with demanding requirements.
- Collaborating with cross-functional teams (designers, artists, backend developers) to deliver high-quality features.

Additionally, I contributed to projects integrating blockchain technology and crypto mechanics, gaining valuable experience in the intersection of gaming and Web3.

Unreal Engine developer

from 09.2022 to 09.2023 (1 year)
LifeSkull, Київ (IT)

Unreal Engine Developer, gaining extensive hands-on experience across a wide range of game projects - from traditional gameplay to cutting-edge blockchain and crypto-related solutions.

Unity Developer

from 06.2022 to 03.2023 (10 months)
Plyama Games, Харків (IT)

Unity developer

from 06.2022 to 09.2024 (2 years 4 months)
Funtico, Львів (IT)

In this company, I worked as a Unity & Unreal Engine Developer, gaining extensive hands-on experience across a wide range of game projects - from traditional gameplay to cutting-edge blockchain and crypto-related solutions.

My responsibilities included:
- Designing and implementing gameplay mechanics, interactive systems, and core loops.
- Creating and polishing levels and environments to support engaging player experiences.
- Developing and maintaining multiplayer systems with strong focus on stability and scalability.
- Working with data storage, persistence, and game state management.
- Driving performance optimization for web-based projects with demanding requirements.
- Collaborating with cross-functional teams (designers, artists, backend developers) to deliver high-quality features.

Additionally, I contributed to projects integrating blockchain technology and crypto mechanics, gaining valuable experience in the intersection of gaming and Web3.

Education

Львівська політехніка

122 Комп'ютерні науки, Львів
Unfinished higher, from 2023 to 2027 (4 years)

Knowledge and skills

  • Організованість
  • Відповідальність
  • Знання принципів ООП
  • Knowledge of design patterns
  • SOLID Principles
  • Clean Architecture
  • JavaScript
  • Git
  • HTML
  • CSS
  • C#
  • React
  • PostgreSQL
  • Vue.js
  • Entity Framework

Language proficiencies

  • English — above average
  • Polish — average
  • Ukrainian — fluent

Additional information

НАПИСАТИ В ТГ - @murr_dev About me
Unity Developer with 3 years of commercial experience in building mobile, web, and PC games. Specialized in gameplay programming, networking, performance optimization, and scalable UI systems. Proven track record of delivering polished, efficient, and maintainable code in production. Strong communicator, team-oriented, and experienced in mentoring junior developers and leading by example.
Experience
Funtico - Unity Developer ( Jan2022 – Apr2024 · 2y 4m- On site (Lviv))
Participated in the development of all games at Funtico
Responsibilities:
- Developed and maintained core gameplay mechanics for multiplayer and casual games
- Implemented networking functionality using Mirror, Fishnet and Photon
- Optimized project performance: improved loading speed, reduced memory usage, managed asset loading (Addressables)
- Created scalable and modular UI systems
- Integrated and configured VFX/SFX systems to enhance game feel
- Built CI/CD pipelines for Unity builds
- Collaborated closely with designers and QA to ensure smooth releases

Plyama Games - (Jan2022 - Dec2023 - 2y · Remote)
Responsibilities:
- Implemented all gameplay mechanics from prototype to release for mobile games
- Set up and resolved Android/iOS SDK dependencies and versioning conflicts
- Developed adaptive UI for multiple screen resolutions
- Integrated third-party SDKs: Firebase, AdMob, Facebook SDK, GameAnalytics
- Worked with Unity Ads, IronSource for monetization and Unity IAP for in-app purchases
- Handled app publishing, updates, and analytics integration

Hard skills

C#
Unity development for WebGL, Mobile, and PC platforms
Git, Plastic SCM, Automated Builds & CI/CD, Advanced Git workflows
Architecture & Code Quality: SOLID Principles, Clean Code, Async Programming, Design patterns
Networking: (Mirror, Fishnet, Photon (PUN, Fusion))
Optimization & Asset Management: (Memory and performance optimization Addressables, Object Pooling, Lazy Loading Build size and loading
time improvements, Multithreading: Unity Job System and Burst Compiler)
UI & UX: Scalable UI systems (UGUI), Responsive layouts for different resolutions, Animations and transitions
Gameplay development, VFX/SFX Integration, Cinemachine & Timeline
Testing: Unit-testing, Integration testing, NUnit, Moq, Performance Profiling & Debugging
Analytics Integration & A/B Testing
Other: JSON, REST API consumption (authentication, error handling, data flow), Linux(basic knowledge)

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