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Middle Android Developer

Age:
21 years
City of residence:
Odesa
Ready to work:
Remote

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Vladyslav Shlapak
Mobile Developer
Email: [open contact info](look above in the "contact info" section)
Phone: [open contact info](look above in the "contact info" section)
Telegram: @shlapak_vlad

ABOUT ME
Hi there! I'm an Android developer with 3 years of commercial experience — from product apps
built in Kotlin Multiplatform to consumer AI apps that are live in the store. I write Kotlin and
Jetpack Compose every day, care about clean architecture and about a UI that actually feels
finished, and I'm just as comfortable with the hard parts underneath it: complex animations,
heavy client logic, in-app WebView integrations, and the build and release tooling around them.
Across those three years I've shipped a two-app KMP product to both stores, taken 80+ Android
apps and games through Play review, and built consumer AI apps that are live in Google Play. I
also develop my own product, Wander: you scan something with your phone — a room, a place,
an object — and get a photorealistic 3D model you can walk through in a browser. And I finished
my diploma project, Mayak — an offline-first civil protection navigator I built end to end. These
are the highlights, not the full list — three years of development left plenty of other apps,
prototypes and smaller builds behind them. I'm looking for a product-focused team with
genuinely complex problems, where mobile engineering moves the product and not just the
backlog.

SKILLS
Languages: Kotlin, Java, Python
Core Android: Jetpack Compose, Material 3, Android SDK, XML/Views, Kotlin Multiplatform
(KMP), Coroutines, Flow, WorkManager, CameraX, ARCore.
Architecture: Clean Architecture, MVVM, MVI, StateFlow + immutable UiState, multi-module
projects, SOLID
DI & Navigation: Hilt, Koin, Dagger 2, manual DI; Navigation-Compose, Navigation 3, Voyager
Data & Storage: Room, DataStore, SQLDelight, SQLite, Moshi, Gson
Networking: Retrofit 3 + OkHttp 5, Ktor (client & server), REST, WebSocket, offline-first caching &
retry strategies
Backend & Cloud: Firebase (Cloud Messaging, Firestore, Auth, Remote Confi g, Crashlytics,
Functions), Supabase, Cloudfl are Workers / R2 / KV, RunPod GPU API, Docker
Media & Graphics: Media3 / ExoPlayer, Coil, Mapbox Maps SDK, custom Canvas drawing &
animations.
Monetization & Analytics: Google Play Billing, AdMob, AppsFlyer, Firebase Analytics
Release & Tooling: Google Play Console (releases, moderation, store listings), signed AAB &
keystore management, R8/ProGuard, Gradle KTS + version catalogs, GitHub Actions, Git, Jira
(incl. REST automation), adb, JUnit.

WORK EXPERIENCE
MOBILE DEVELOPER
June 2026 – September 2026
C-Punks FZE LLC — mobile product studio

The Projects: AI-powered consumer apps for the studio's portfolio — several products in
parallel, from a greenfield repo to a live Google Play release.
My Contribution:
– Built the apps' screens and flows in Compose: implemented the designs precisely, polished
the UX and the states behind it (loading, empty, error, restore), and wrote the complex
animations — custom Canvas visualizers, collapsing player, shared transitions.
– Wrote the logic under the UI: state management on StateFlow, auth and session,
subscriptions and paywall, media playback, image upload and generation flows, backend
integration with caching and offline fallbacks.
– Designed the architecture on the new projects and set them up from zero: modules,
navigation, DI, Clean Architecture + MVVM, a shared component and typography library the
rest of the screens are built from.
– Worked in a team flow: feature branches, code review, refactoring inherited code, release
builds and store updates.
Live in Google Play: LoveMelody · HairStylo · MyBabi
Tech Stack: Kotlin, Jetpack Compose, Material 3, Clean Architecture + MVVM, Hilt, Retrofit +
Moshi + OkHttp, Room, DataStore, Coil, Media3/ExoPlayer, Play Billing.

ANDROID DEVELOPER
April 2025 – May 2026
CrashApps

The Project: An in-house Android studio with a large portfolio of apps and games on Google
Play. I built the apps themselves and the internal pipeline that generates, tests and releases
them, and I handled the in-app WebView side of the products.
My Contribution:
– Shipped 80+ Android apps and games through Google Play review — Compose, Material 3,
clean MVVM — taking each one from concept and architecture to a signed release myself,
usually in a few days.
– Built the internal pipeline that turns a ticket into a release: project generation from Gradle
templates, per-app config, generated graphics wired straight into the UI, signed AAB, store
assets, Git repo and ticket update. Setup went from days to minutes.
– Automated QA on an emulator: the script walks every screen, taps every clickable element,
watches logcat for crashes and captures screenshots — a release is blocked until it passes.
– Implemented the in-app WebView part of the products: cookie and session persistence, file
uploads and camera access, fullscreen and inline video, popups and external links,
downloads, correct back-navigation and state restore after the process is killed — plus deep
links and notifications opening the right page inside the app.
Store links: the apps are published under the studio's own developer accounts, so I can't list
them here.
Tech Stack: Kotlin, Jetpack Compose, Material 3, MVVM, Hilt/Koin,
Room/DataStore/SQLDelight, Retrofi t/OkHttp/Ktor, WebView, Firebase (FCM, Remote Config,

Analytics), AppsFlyer, Gradle KTS + version catalogs, adb/UIAutomator, GitHub & Jira REST
APIs, Google Play Console.

MOBILE DEVELOPER
June 2023 – March 2025
Porada

The Project: A dual-app ecosystem for Carpathian tourism: a client app where tourists find
and book local services — tours, rentals, activities, places — and a business app where
partners publish and manage those offerings.
My Contribution:
– Developed both apps from scratch to release on Google Play and the App Store, and kept
them running through two years of iterations, store updates and user feedback.
– Architected a Kotlin Multiplatform solution that shares the domain and data layers between
platforms, so one change to business logic lands on both apps instead of being written twice.
– Built the client side: catalogue and search with filters, service and booking flows, maps and
media galleries, authentication, push notifications, favourites and profile — a responsive
Compose UI that holds up on everything from small phones to tablets.
Live in the stores: Porada (Google Play) · Porada Business (Google Play) · Porada Business
(App Store)
Tech Stack: Kotlin Multiplatform (KMP), Jetpack Compose, Clean Architecture, MVVM, Koin,
Ktor, Firebase, Supabase.

FEATURED PROJECTS
WANDER
2026 – Present
personal product — 3D scanning from a phone

The Project: You scan something with your phone — a room, a place, an object, whatever you
point it at — and get a photorealistic 3D model you can walk around in the browser. It started
as tours for real estate, but the pipeline doesn't care what you scan. Currently in beta: the
capture app, the processing and the web viewer already work end to end.
My Contribution: My own product — I design and build all of it: the Android capture app, the
processing behind it and the product decisions around both.
Demo (beta): a scan opened in the browser — WASD / drag to walk around.
Tech Stack (app): Kotlin, Jetpack Compose, ARCore, CameraX, OpenGL ES, Coroutines + Flow,
MVVM.

MAYAK
diploma project 2025 – 2026
civil protection navigator

The Project: An offline-first mobile navigator that guides users to shelters and aid stations
during total blackouts, working without internet or standard visual maps.
My Contribution: Solo developer — the whole thing from the first idea to the finished app:
product concept and screens, architecture, the offline map caching, background data

synchronisation, and a custom spatial orientation algorithm that relies solely on built-in
hardware sensors (compass, accelerometer).
Tech Stack: Kotlin, Jetpack Compose, Mapbox Maps SDK, WorkManager, Room, DataStore,
Koin, Coroutines, MVVM, Clean Architecture.

EDUCATION
Odesa Polytechnic National University, Odesa September 2022 – July 2026

Bachelor's degree, Computer Science completed July 2026

LANGUAGES
Ukrainian native

English B2 (technical documentation, written communication)

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