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3D Character artist

Considering positions:
3D Character artist, 3D-художник, 3D-дизайнер, 3D artist
Age:
21 years
City of residence:
Odesa
Ready to work:
Remote

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PETER RYABUKHIN
3D Character Artist
[open contact info](look above in the "contact info" section) q https://www.artstation.com/meronn  Varna, Bulgaria

PROFESSIONAL SUMMARY
Creative 3D Character Artist specializing in stylized, personality-rich game assets for both indie and AAA projects. Skilled in full character
pipelines: sculpting, retopology, baking, texturing, and integration in Unity/Unreal. Passionate about stylized visual from cartoony to semi-
realistic. Experienced in remote team collaboration, tight deadlines, and cross-discipline workflows with animators and tech artists.

• Software: ZBrush, Maya, Substance Painter, 3D Coat, Unity, Unreal Engine.

WORK HISTORY
09/2024 - 01/2025 3D Character Artist
Remote Agile Fuel, Edkon Games
• Skilled at working independently and collaboratively in a team environment.
• Self-motivated, with a strong sense of personal responsibility.
• Learned and adapted quickly to new technology and software applications.
• Enhanced workflow productivity by 20% by quickly learning and integrating new technology and techniques.

02/2024 - 07/2024 3D Character Artist
Remote Safeway
• Developed adaptable, stylized character designs featuring various clothing options using advanced 3D
modeling software
• Delivered 6 character sets under tight deadlines, achieving consistent art direction and clean topology

02/2023 - 11/2023 Mid-Level 3D Character Artist & Animator
Remote Play 2Day
• Developed stylized characters from scratch, including organic creatures and hard-surface armor
• Led rig optimization for all character assets, achieving -20% runtime animation performance boost
• Matched the gritty, art style inspired by Deep Rock Galactic
• Collaborated effectively with animators and tech artists to ensure assets met export standards

06/2022 - 12/2022 3D Character & Prop Artist
Varna, Bulgaria Devil’s Bounty
• Designed and optimized over 12 low-poly characters and stylized props for Unity-based indie ARPG.
• Collaborated with animators and riggers to maintain pipeline continuity.

EDUCATION
09/2021 - 07/2025 Bachelor's degree - Design
Odessa Odesa Polytechnic National University
• Studied CAD software, architectural modeling, and visualization
• For the diploma project, completed a full 3D character pipeline with animation in Maya/ZBrush and
automated motion retargeting using Python scripting inside Maya

LANGUAGES
English C1 Ukrainian Native Russian Native

LINKS
Linkedin Portfolio More Links
[open contact info](look above in the "contact info" section) https://meronn.artstation.com/ https://beacons.ai/mero3d

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