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3D Character artist

Considering positions:
3D Character artist, 3D-художник, 3D-дизайнер, 3D artist, Художник
Age:
21 years
City of residence:
Odesa
Ready to work:
Remote

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Peter Ryabukhin
3D Character Artist
https://www.artstation.com/meronn

PROFESSIONAL SUMMARY
21-year-old Character Artist with 3+ years of experience bringing characters to life for indie, collectibles and large-scale projects,
covering the entire pipeline from high-poly sculpting to real-time engine integration.

PRODUCTION EXPIRIENCE
Sculptor Remote
Wargame Exclusive 10/2025 - Present
• Sculpted highly detailed collectibles optimized for resin 3D printing pipelines
• Prepared models for 3D printing, including proper part separation, keying, and support-aware design
• Collaborated with team to maintain consistent visual style across product line
• Ensured high readability of forms and details at miniature scale

3D Character Artist Remote, 3 months
Agile Fuel, Edkon Games 09/2024 - 11/2024
• Skilled at working independently and collaboratively in a team environment.
• Learned and adapted quickly to new pipeline and software applications.

3D Character Artist Remote, 4 months
Safeway Games 02/2024 - 05/2024
• Developed adaptable, stylized character designs featuring various clothing options.
• Delivered character sets under tight deadlines, achieving consistent art direction and clean topology.

3D Character Artist Remote, 6 months
Play 2Day 02/2023 - 07/2023
• Matched the gritty, art style inspired by Deep Rock Galactic.
• Developed stylized characters from scratch, including organic creatures and hard-surface armor.
• Collaborated effectively with animators and tech artists to ensure assets met export standards.

3D Character Artist Varna, 6 months
Devil’s Bounty 06/2022 - 11/2022
• Designed and optimized low-poly characters and stylized props for Unity-based indie ARPG.
• Collaborated with animators and riggers to maintain pipeline continuity.

EDUCATION
09/2021 - 07/2025
Bachelor's degree - Design
Odesa Polytechnic National University
• Studied CAD software, architectural modeling, and visualization
• Completed a full 3D character pipeline including sculpting and animation in Maya and ZBrush, with motion automation using Python

DETAILS
Portfolio Location & Timezone Contact email
(https://www.artstation.com/meronn) (Varna, Bulgaria • UTC+2) ([open contact info](look above in the "contact info" section))

Software Languages
(ZBrush, Maya, Substance Painter, UE5) (English, Ukrainian, Russian, Bulgarian)


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