Віктор

3D artist

Employment type:
full-time, part-time
Age:
24 years
City:
Zhytomyr

Contact information

The job seeker has provided: Phone numberEmail

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Work experience

No work experience.

Education

Житомирська Політехніка

122-Комп'ютерні науки, Житомир
Higher, from 2022 to 2024 (2 years)

Кооперативний Коледж Бізнесу і Права

144 Інженерія Програмного Забезпечення, Житомир
Unfinished higher, from 2018 to 2022 (4 years)

Knowledge and skills

  • Моделювання
  • Blender
  • Текстурування
  • Adobe Substance 3D Painter
  • Hard surface
  • Hi-poly modeling
  • Low-poly моделювання
  • Mid-poly моделювання
  • Texture baking
  • Technical support for users
  • Стресостійкість
  • Adobe Photoshop
  • 3D-моделювання
  • Неконфліктність
  • Доброзичливість
  • Адаптивність
  • Чесність

Language proficiencies

  • English — above average
  • Ukrainian — fluent

Additional information

Over 2 years of experience creating 3D models and texturing for game
development. Looking to use my creative and design skills to create high-quality 3D graphics for the industry. Want to grow professionally and
discover new ways and methods to solve tasks and problems in the 3D
Have in-depth knowledge of history, particularly regarding armor and
weaponry from antiquity through the late Napoleonic Wars. Have
knowledge of mechanical engineering, specifically the engineering skills
required to design mechanical manipulators and simple robots, which I
have developed and prototyped in Blender 3D.
Internship at Live Animation Studio, Kyiv from January 2023 to February
2023. During the internship, I completed 3 different tasks related to
different areas of 3D, including sculpting, texturing, rendering, and
animation.
Experience in collaborating on game development. March 2023 – April
2023. Collaborated with students from Lund University (Sweden) to
develop a virtual reality game as part of an international research project. I
was responsible for creating computer graphics and was part of the game
design community, making significant contributions to the visual quality of
the project.
Participated in the international event Global Game Jam 2 times as part of
a team of 8 like-minded people, which is why I have experience working
on very tight deadlines and am quite stress-resistant. Both times the
games we developed were successfully completed. During the event, I
held such positions as Weapon and Environment Designer, and also, in
one of the projects, I additionally held the position of Game Designer

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