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Олександра
2D-artist
- Age:
- 31 years
- City of residence:
- Lviv
- Ready to work:
- Lviv, Remote
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Oleksandra Kuchkivska Lead 2D Artist, Senior 2D Artist
[open contact info ](look above in the "contact info" section)
Work experience:
Lead Artist, Senior 2D Artist - Galaxy 4 Games
[open contact info ](look above in the "contact info" section) Genre: bingo game, different puzzle games
Platform: Android, IOS
Sept 2025 -
current
artstation.com/darthmorpho Responsibilities: Managed art production flow in Jira and Figma, facilitated
meetings and task estimation, structured project data, optimized processes,
[open contact info ](look above in the "contact info" section) and oversaw visual style across UX/UI, concept, 2D/3D, and animation.
Reviewed and approved creative outputs, coordinated with cross-functional
teams, presented to stakeholders, set technical restrictions, documented
https://drive.google.com/drive/ guidelines, supported training, project planning, and provided mentorship to
artists, Building and maintaining Figma component libraries and design
folders/1sIpdyoo- systems. Preparing content for the company website and social media
accounts. Preparing visdev for proposals
hoV7wRtFnEbkK7O2R4T6bbz1?
usp=drive_link Lead Artist (Freelance/Project-based)- Lone Moon Interactive
Project : NDA
Genre: board games, multiplayer
Platform: Android
Feb. 2025 -
Skills summary:
Oct. 2025
Working in game industry since 2019 (7+ yrs), Responsibilities: Client communication, task decomposition and support from
concept to integration, cross-functional collaboration (UI, 2D, animation, VFX,
traditional art experience since 2000 (24 yrs).
frontend), onboarding and mentoring, task estimation, recruiting and planning
Master of architecture degree. KNUCA. Kyiv participation, project data structuring, overseeing visual style and quality
2020
control, shaping production pipelines and technical constraints, and
maintaining creative process documentation
Creation of principles and maintenance of Seni or 2D Artist (Generalist) - Voki Games
Apr. 2024 -
data structure (servers, Jira, ClickUp, Trello),
Project : Mysery Matters (Mystery Adventure)
Jul.2025
preparation of art direction and art production Genre: adventure
documentation, decomposition, preliminary Platform: Android, IOS
estimation, construction of general design
flows for art development, construction of
Responsibilities: Development of individual assets and complete key zones of
locations for adventures and metagameplay (from concept to final 2D asset),
processes for acceptance, evaluation and
creation of concepts and final illustrations for splitscreens, finalization of
verification of tasks, presentation of materials illustrations for feature windows and loading screens, preparation of assets for
to customers, formation of requirements for spine animations.
vacancies, formation
onboarding to the team.
of test tasks,
Lead Artist - Stepico (Lviv)
Jan. 2023 -
Organized the Figma file structure based on
Project : farming adventure game in the setting of Ancient Egypt
Jan. 2024
Genre: farm adventure
atomic design principles, enabling scalable
Platform: Android, IOS
component architecture, streamlined iteration
workflows, and improved control over design Responsibilities: Managed art production flow in Jira (scrum/kanban),
consistency and updates.
facilitated meetings and task estimation, structured project data, optimized
Understanding the principles of perspective
processes, and oversaw visual style across UX/UI, concept, 2D/3D, and
animation. Reviewed and approved creative outputs, coordinated with cross-
(one-point, two-point etc) and isometrics art,
functional teams, presented to stakeholders, set technical restrictions,
principles of composition`s construction
documented guidelines, supported hiring/training, project planning, and
(balance, contrast, significance, direction of provided mentorship to artists
the viewer’s attention, proportions, scale,
2D Artist, Art director`s assistaint - Room 8 Studio (Kyiv)
June 2021 -
rhythm, unity), working with tone and
Jan. 2023
chiaroscuro (depth, atmosphere, volume,
Clients: Playtika, Comico games, Particula games, Product Madness, NO65,
Bagle Code, Double Loop, People fun, QT Cruisers, Panteon Games, Planet
focus), working with color (balance, contrast,
Bingo
harmony, temperature, progression), Genres: real-time strategy, build&battle strategy, board games, social games,
knowledge and understanding of the dice games, tower defense, competitive multiplayer, racing game, farming
principles of architectural and artistic styles. game, PVP
2D rendering, sketching, photo bashing, Platforms: Android, IOS
matte painting, render over painting, 3D
Responsibilities: Creation of principles and maintenance of data structure,
blocking, 3D modeling, prototyping,
creating concept art of assets ( environment, props, UI elements),
traditional painting.
documenting guidelines and best practices for the team, collaboration with
Creativity and innovation, leadership skills, other departments (UX/UI, 3D artists, 3D animators, VFX artists), present
teamwork and collaboration, decision- creative ideas and designs to clients, preparing materials for pitches and
making, adaptability, attention to detail,
presentations, manage client expectations and make necessary adjustments
based on feedback, interim lead artist, providing guidance and mentorship to
communication skills, time management,
junior artists
critical thinking, client relationship
management, project management, Lead Artist, Art manager, 2D artist - GrandMa Studious Aug. 2019 -
negotiation skills, problem solving, result (Kyiv)
June 2021
oriented.
Projects: MCF - Incident at Pendle Tower, Reflections of life 10, Whispered
Manage/Lead Team up to 10 specialists
secrets 12, MCF - The Harbinger, Wispered secrets 11, MCF - Crossfade,
Reflections of life 10, Whispered secrets 10, Reflections of life 9, The Unseen
Software and tools:
fears 5 ,MCF - The Harbinger
Genre: HOPA
Jira, Trello, ClickUp, Asana, Monday, Coda, Platform: Windows, IOS
Confluence, Figma, Miro, Google
documentation package, SVN, Adobe
Responsibilities: Processing publisher feedback and generating improvement
proposals, reviewing and approving environment and character art, managing
Photoshop, Blender, 3Ds Max, Midjourney,
client expectations, maintaining asset libraries and documentation, mentoring
Stable Diffusion, Leonardo AI, Chat GPT junior artists, planning timelines and allocating tasks, ensuring delivery on
(creating scripts for the primary working schedule. Responsible for final assets (characters, backgrounds, zoom zones,
GUI, cut-scenes) and maintaining art flow (Kanban) in close collaboration with
software)
Game Design, Animation, and Frontend teams
Languages:
Education and certification:
Ukrainian (native)
Master of Architecture (Diploma with honours)
2018 - 2020
English (professional working proficiency) Kyiv National University of Construction and Architecture
Bachelor of Architecture (Diploma with honours)
2014 - 2018
Kyiv National University of Construction and Architecture
[
Work experience:
Lead Artist, Senior 2D Artist - Galaxy 4 Games
[
Platform: Android, IOS
Sept 2025 -
current
artstation.com/darthmorpho Responsibilities: Managed art production flow in Jira and Figma, facilitated
meetings and task estimation, structured project data, optimized processes,
[
Reviewed and approved creative outputs, coordinated with cross-functional
teams, presented to stakeholders, set technical restrictions, documented
https://drive.google.com/drive/ guidelines, supported training, project planning, and provided mentorship to
artists, Building and maintaining Figma component libraries and design
folders/1sIpdyoo- systems. Preparing content for the company website and social media
accounts. Preparing visdev for proposals
hoV7wRtFnEbkK7O2R4T6bbz1?
usp=drive_link Lead Artist (Freelance/Project-based)- Lone Moon Interactive
Project : NDA
Genre: board games, multiplayer
Platform: Android
Feb. 2025 -
Skills summary:
Oct. 2025
Working in game industry since 2019 (7+ yrs), Responsibilities: Client communication, task decomposition and support from
concept to integration, cross-functional collaboration (UI, 2D, animation, VFX,
traditional art experience since 2000 (24 yrs).
frontend), onboarding and mentoring, task estimation, recruiting and planning
Master of architecture degree. KNUCA. Kyiv participation, project data structuring, overseeing visual style and quality
2020
control, shaping production pipelines and technical constraints, and
maintaining creative process documentation
Creation of principles and maintenance of Seni or 2D Artist (Generalist) - Voki Games
Apr. 2024 -
data structure (servers, Jira, ClickUp, Trello),
Project : Mysery Matters (Mystery Adventure)
Jul.2025
preparation of art direction and art production Genre: adventure
documentation, decomposition, preliminary Platform: Android, IOS
estimation, construction of general design
flows for art development, construction of
Responsibilities: Development of individual assets and complete key zones of
locations for adventures and metagameplay (from concept to final 2D asset),
processes for acceptance, evaluation and
creation of concepts and final illustrations for splitscreens, finalization of
verification of tasks, presentation of materials illustrations for feature windows and loading screens, preparation of assets for
to customers, formation of requirements for spine animations.
vacancies, formation
onboarding to the team.
of test tasks,
Lead Artist - Stepico (Lviv)
Jan. 2023 -
Organized the Figma file structure based on
Project : farming adventure game in the setting of Ancient Egypt
Jan. 2024
Genre: farm adventure
atomic design principles, enabling scalable
Platform: Android, IOS
component architecture, streamlined iteration
workflows, and improved control over design Responsibilities: Managed art production flow in Jira (scrum/kanban),
consistency and updates.
facilitated meetings and task estimation, structured project data, optimized
Understanding the principles of perspective
processes, and oversaw visual style across UX/UI, concept, 2D/3D, and
animation. Reviewed and approved creative outputs, coordinated with cross-
(one-point, two-point etc) and isometrics art,
functional teams, presented to stakeholders, set technical restrictions,
principles of composition`s construction
documented guidelines, supported hiring/training, project planning, and
(balance, contrast, significance, direction of provided mentorship to artists
the viewer’s attention, proportions, scale,
2D Artist, Art director`s assistaint - Room 8 Studio (Kyiv)
June 2021 -
rhythm, unity), working with tone and
Jan. 2023
chiaroscuro (depth, atmosphere, volume,
Clients: Playtika, Comico games, Particula games, Product Madness, NO65,
Bagle Code, Double Loop, People fun, QT Cruisers, Panteon Games, Planet
focus), working with color (balance, contrast,
Bingo
harmony, temperature, progression), Genres: real-time strategy, build&battle strategy, board games, social games,
knowledge and understanding of the dice games, tower defense, competitive multiplayer, racing game, farming
principles of architectural and artistic styles. game, PVP
2D rendering, sketching, photo bashing, Platforms: Android, IOS
matte painting, render over painting, 3D
Responsibilities: Creation of principles and maintenance of data structure,
blocking, 3D modeling, prototyping,
creating concept art of assets ( environment, props, UI elements),
traditional painting.
documenting guidelines and best practices for the team, collaboration with
Creativity and innovation, leadership skills, other departments (UX/UI, 3D artists, 3D animators, VFX artists), present
teamwork and collaboration, decision- creative ideas and designs to clients, preparing materials for pitches and
making, adaptability, attention to detail,
presentations, manage client expectations and make necessary adjustments
based on feedback, interim lead artist, providing guidance and mentorship to
communication skills, time management,
junior artists
critical thinking, client relationship
management, project management, Lead Artist, Art manager, 2D artist - GrandMa Studious Aug. 2019 -
negotiation skills, problem solving, result (Kyiv)
June 2021
oriented.
Projects: MCF - Incident at Pendle Tower, Reflections of life 10, Whispered
Manage/Lead Team up to 10 specialists
secrets 12, MCF - The Harbinger, Wispered secrets 11, MCF - Crossfade,
Reflections of life 10, Whispered secrets 10, Reflections of life 9, The Unseen
Software and tools:
fears 5 ,MCF - The Harbinger
Genre: HOPA
Jira, Trello, ClickUp, Asana, Monday, Coda, Platform: Windows, IOS
Confluence, Figma, Miro, Google
documentation package, SVN, Adobe
Responsibilities: Processing publisher feedback and generating improvement
proposals, reviewing and approving environment and character art, managing
Photoshop, Blender, 3Ds Max, Midjourney,
client expectations, maintaining asset libraries and documentation, mentoring
Stable Diffusion, Leonardo AI, Chat GPT junior artists, planning timelines and allocating tasks, ensuring delivery on
(creating scripts for the primary working schedule. Responsible for final assets (characters, backgrounds, zoom zones,
GUI, cut-scenes) and maintaining art flow (Kanban) in close collaboration with
software)
Game Design, Animation, and Frontend teams
Languages:
Education and certification:
Ukrainian (native)
Master of Architecture (Diploma with honours)
2018 - 2020
English (professional working proficiency) Kyiv National University of Construction and Architecture
Bachelor of Architecture (Diploma with honours)
2014 - 2018
Kyiv National University of Construction and Architecture
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