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3D animator
- Considering positions:
- 3D animator, Motion-дизайнер
- City of residence:
- Kharkiv
- Ready to work:
- Remote
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Kiril Kondakov
3D Animator / Motion Designer
Kharkiv, Ukraine | [open contact info ](look above in the "contact info" section) | [open contact info ](look above in the "contact info" section) | @Kirk525
LinkedIn | ArtStation | Showreel
Professional Summary
3D Character Animator with 4+ years of experience creating real-time and cinematic animations in
Unreal Engine 5 & Blender. Experienced in first-person and creature animation, Control Rig workflows,
and animation optimization for game engines. Comfortable in both offline feature pipelines and Unreal
Engine 5 real-time workflows.
Core Skills
- Character/Creature Animation.
- First-Person Animation.
- Control Rig + Blueprint basics.
- Grooming, Cloth simulations.
- 3D Modeling, UV Mapping, Texturing.
- Additional Lighting & Scene Composition.
- Simulation & Particles.
- AI Image & Video Generation.
Professional Experience
Character Animator — Fear of Faith
Game Development Project (Freelance) | Remote | Jun 2024 – Dec 2024
- Created first-person hand animations in Unreal Engine Control Rig, usually building keyframe
animation from scratch.
- Animated interactions with objects and environmental elements.
- Created creature animations for third-person gameplay characters.
- Worked from video references as well as independently planned movement, using key poses,
breakdowns and timing adjustments.
- Used IK for hand and foot animation and worked with FK/IK when required.
- Prepared animation files for production, including FBX export with specified animation bones.
- Worked with project leads and programmers to meet the required purpose and approximate timing of
animations.
3D Artist / Animator — Green Way Online
Cinematic Training Project | Remote | Dec 2024 – Jan 2026
- Created vehicle and environmental animation in Unreal Engine Sequencer.
- Planned movement timing, speed, acceleration and deceleration for vehicles and scene actions.
- Animated wheels and coordinated multiple animated elements within cinematic scenes.
- Set up camera movement, lighting and scene composition.
- Created and animated traffic-light behavior and developed supporting Blueprint logic.
- Placed characters and environmental elements and added effects such as rain, fog and snow.
- Prepared Sequencer scenes, rendered in Unreal Engine 5 and edited final videos in After Effects.
Motion Designer / UI-UX Designer / 3D Texture Artist — Webspark
Kharkiv, Ukraine | Jun 2018 – Jan 2024
- Designed user interfaces for web and mobile applications.
- Created motion graphics and visual assets for media and marketing.
- Produced texture maps in Substance Painter for 3D assets.
- Developed 3D visuals and animations for internal product presentations.
Education
Realtime GraphX — Create Next-Gen AAA Characters for Unreal Engine / 2024
Metahuman customization and texturing; groom creation and optimization; clothing creation for
Metahuman; haracter integration and animation in Unreal Engine
Kharkiv National University of Radio Electronics (NURE) — Faculty of Computer Science /
1996–2001
Software -
-
Blender
Unreal Engine 5
- Substance Painter
- ZBrush
- After Effects
- Photoshop
- ComfyUI + AI tools
Languages -
-
English
Ukrainian
- Russian
Portfolio
Showreel
https://vimeo.com/1219224097
ArtStation
https://www.artstation.com/kiril_kondakov
YouTube Animations
https://www.youtube.com/channel/UCahcNsILvpjWu3j60l-r0zg
3D Animator / Motion Designer
Kharkiv, Ukraine | [
LinkedIn | ArtStation | Showreel
Professional Summary
3D Character Animator with 4+ years of experience creating real-time and cinematic animations in
Unreal Engine 5 & Blender. Experienced in first-person and creature animation, Control Rig workflows,
and animation optimization for game engines. Comfortable in both offline feature pipelines and Unreal
Engine 5 real-time workflows.
Core Skills
- Character/Creature Animation.
- First-Person Animation.
- Control Rig + Blueprint basics.
- Grooming, Cloth simulations.
- 3D Modeling, UV Mapping, Texturing.
- Additional Lighting & Scene Composition.
- Simulation & Particles.
- AI Image & Video Generation.
Professional Experience
Character Animator — Fear of Faith
Game Development Project (Freelance) | Remote | Jun 2024 – Dec 2024
- Created first-person hand animations in Unreal Engine Control Rig, usually building keyframe
animation from scratch.
- Animated interactions with objects and environmental elements.
- Created creature animations for third-person gameplay characters.
- Worked from video references as well as independently planned movement, using key poses,
breakdowns and timing adjustments.
- Used IK for hand and foot animation and worked with FK/IK when required.
- Prepared animation files for production, including FBX export with specified animation bones.
- Worked with project leads and programmers to meet the required purpose and approximate timing of
animations.
3D Artist / Animator — Green Way Online
Cinematic Training Project | Remote | Dec 2024 – Jan 2026
- Created vehicle and environmental animation in Unreal Engine Sequencer.
- Planned movement timing, speed, acceleration and deceleration for vehicles and scene actions.
- Animated wheels and coordinated multiple animated elements within cinematic scenes.
- Set up camera movement, lighting and scene composition.
- Created and animated traffic-light behavior and developed supporting Blueprint logic.
- Placed characters and environmental elements and added effects such as rain, fog and snow.
- Prepared Sequencer scenes, rendered in Unreal Engine 5 and edited final videos in After Effects.
Motion Designer / UI-UX Designer / 3D Texture Artist — Webspark
Kharkiv, Ukraine | Jun 2018 – Jan 2024
- Designed user interfaces for web and mobile applications.
- Created motion graphics and visual assets for media and marketing.
- Produced texture maps in Substance Painter for 3D assets.
- Developed 3D visuals and animations for internal product presentations.
Education
Realtime GraphX — Create Next-Gen AAA Characters for Unreal Engine / 2024
Metahuman customization and texturing; groom creation and optimization; clothing creation for
Metahuman; haracter integration and animation in Unreal Engine
Kharkiv National University of Radio Electronics (NURE) — Faculty of Computer Science /
1996–2001
Software -
-
Blender
Unreal Engine 5
- Substance Painter
- ZBrush
- After Effects
- Photoshop
- ComfyUI + AI tools
Languages -
-
English
Ukrainian
- Russian
Portfolio
Showreel
https://vimeo.com/1219224097
ArtStation
https://www.artstation.com/kiril_kondakov
YouTube Animations
https://www.youtube.com/channel/UCahcNsILvpjWu3j60l-r0zg
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