Illia
3D artist
- Considering positions:
- 3D artist, Художник
- City of residence:
- Kharkiv
- Ready to work:
- Kharkiv, Kyiv, Other countries, Remote
Contact information
The job seeker has entered a phone number and email.
Name, contacts and photo are only available to registered employers. To access the candidates' personal information, log in as an employer or sign up.
You can get this candidate's contact information from https://www.work.ua/resumes/10637447/
Uploaded file
This resume is posted as a file. The quick view option may be worse than the original resume.
Illia Avdieiev
3D Hard-surface artist
PROFESSIONAL SUMMARY
Results-driven 3D Hard-Surface Artist with 1 year of commercial experience specializing in the production of
highly optimized, game-ready props, machinery, and technical assets for Unity and Unreal Engine pipelines.
Possessing a strong technical foundation complemented by academic engineering background, excelling in high-
resolution SubD modeling, efficient retopology, artifact-free baking, and PBR texturing. Proven track record of
collaborating with technical artists and engineers to drastically reduce memory footprints, successfully achieving a
30% decrease in texture memory utilization while maintaining strict AAA visual fidelity standards.
WORK EXPERIENCE
3D HARD-SURFACE ARTIST Dec 2025 — Present
Icarus Alpha Inc.
• Engineered 10+ highly detailed, optimized hard-surface game assets, complex machinery, and environmental
elements, for seamless integration into game environments, strictly adhering to project polycount budgets and art
direction.
• Spearheaded rendering performance optimization initiatives, achieving a ~30% reduction in average texture
memory utilization across assets through the strategic implementation of modular trim sheets, overlapping UV
mapping, and efficient texture packing.
• Decreased draw calls by ~25% within real-time environments
• Executed end-to-end asset production pipelines, managing everything from block-out and high-resolution modeling
to manual retopology, efficient UV unwrapping (maximizing texel density), and artifact-free map baking in
Substance 3D Painter.
EDUCATION
BACHELOR'S DEGREE, PUBLISHING AND PRINTING Sep 2023 - Present
Kharkiv National University of Radioelectronics Kharkiv, Ukraine
• Leveraged technical and engineering coursework to develop a systematic approach to procedural workflows,
structural logic of mechanisms, and technical problem-solving applicable to complex 3D asset creation.
SKILLS
Hard-surface Modeling, Texturing & Materials, Blender, Substance 3D Painter, Marmoset Toolbag, High-to-Low
Poly Baking, UV Unwrapping, 3D Software Proficiency, Topology Optimization.
LANGUAGES
English(B2 - Upper intermediate), Ukrainian(Native), Russian(C1 - Advanced), Polish(A2 - Pre-intermediate).
LINKS
Portfolio: https://www.artstation.com/kexida , LinkedIn: [
252a6b29b/ .
Similar candidates
-
3D-візуалізатор
Lviv, Remote -
Моделер
Remote -
3D-дизайнер
Remote -
3D artist
Kyiv -
3D artist
Kyiv, Vinnytsia, Remote -
3D-аниматор
Zaporizhzhia, Remote