Владислав
Unreal Engine developer
- Considering positions:
- Unreal Engine developer, Тестувальник, Разработчик игр, C++ developer
- City of residence:
- Lviv
- Ready to work:
- Remote
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SUMMARY
Unreal Engine Developer with 4+ years of professional experience in building high-quality gameplay
systems, UI architectures, and network features. Proven track record of delivering multiplayer
systems, mobile combat mechanics, and immersive 3D tours with strong optimization results. Skilled
in mentoring, leading teams, and solving complex technical challenges. Recognized for innovative
approaches to UI, localization, and network optimization.
HARD SKILLS
∙ C++, Python, Java, HTML/CSS.
∙ Game mechanics, GAS, AI, Optimization, Multithreading, Animations, Networking, Physics & Chaos,
Localization, Audio, Rendering, Materials, VFX, Blueprints, UI/UX frameworks, Tools & Plugins
Development.
∙ Unreal Engine, Git, Perforce, Jira, Figma, Blender, Adobe Photoshop, Adobe After Effects, FL Studio.
SOFT SKILLS
Team player, Helpfulness, Cooperation, Attention to detail, Goal setting, Task prioritising, Self
motivation, Multitasking, Desire to learn, Information seeking, Logical thinking, Problem solving.
EXPERIENCE
Freelance Projects | Unreal Engine Developer | Remote | Mar 2024 – Present
∙ Developed multiplayer gameplay systems across multiple projects, including a team-based shooter
(Deathmatch, Capture the Flag) and a multiplayer RTS inspired by Heroes of Might & Magic III.
∙ Designed and implemented scalable gameplay architectures: data-driven city, faction, building, and
resource systems, with authoritative client-server interaction logic.
∙ Built complex UI and HUD subsystems (hero/army panels, minimap, widget tracking, resource and
time systems) with focus on performance, modularity, and reusability.
∙ Implemented GAS-based ability systems with cooldowns, mana costs, effects, UI feedback, and
keyboard input integrated with multiplayer gameplay.
∙ Optimized UI performance by consolidating major widgets under unified HUD structures and
reducing widget lifecycle overhead.
Icarus Development | Unreal Engine Developer | Remote | Feb 2025 – Aug 2025
∙ Designed and implemented the combat system for a mobile strategy game.
∙ Balanced gameplay mechanics, optimized performance for mobile devices, and ensured scalability
across platforms.
Vrend | Unreal Engine Developer | Remote | Nov 2024 – Jul 2025
∙ Created high-quality 3D tours for real estate and interactive environments (e.g., property
showcase apps).
∙ Applied level design, UI, localization, and performance optimization to ensure smooth cross-device
experiences.
∙ Developed interactive mechanics such as light switches, TV controls, and environmental triggers.
Farom Studio | Unreal Engine Developer | Remote | Apr 2022 – Feb 2024
∙ Nintendo Switch port of an unannounced AAA Action RPG:
- Optimized UI performance by restructuring widgets with Retainer Boxes and Invalidation Boxes,
reducing CPU UI processing from 9ms to 3ms.
- Halved memory usage of Static Mesh Position Vertex Buffers by implementing FFloat16 FVector
format (250MB → 125MB).
- Continuously fixed crashes and gameplay bugs to ensure project stability.
∙ Nintendo Switch port of Remnant: From the Ashes:
- Resolved critical network synchronization issues, improving character and object movement
fluidity.
- Actively debugged and fixed gameplay and performance issues reported during testing.
∙ Survival game Lost Region:
- Led a team of five junior developers, mentoring them on complex gameplay systems.
- Developed a Lockpicking mini-game inspired by classic RPG mechanics.
- Enhanced existing systems such as weapons, weather simulation, and AI behavior.
∙ Meta universe Heavenland:
- Sole UE developer responsible for full UI architecture and interaction systems.
- Designed a teleportation system integrated with UI for VR navigation.
- Implemented an interior system for environment customization.
- Integrated Vivox voice chat functionality into the project.
Bazu Company | Unreal Engine Developer | Remote | Nov 2021 – Feb 2022
∙ Developed complete UI architecture for an unannounced Racing Simulator.
∙ Created a gamepad-focused UI navigation system, improving accessibility and player usability.
EDUCATION
∙ Master`s Diploma with honours, Program subject area «Software engineering» | 2019 – 2021
Ivano-Frankivsk National Technical University of Oil and Gas
∙ Master`s Diploma, Program subject area «Law» | 2015 – 2020
Vasyl Stefanyk Precarpathian National University
PORTFOLIO
Video showcase of selected projects available on Google Drive
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