Resume from April 26, 2024 File

Владислав

Unreal Engine Game developer

City of residence:
Lviv
Ready to work:
Remote

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Curriculum Vitae
Full Name: Guba Vladyslav
Date of birth: 15.09.1998
Telephone: [open contact info](look above in the "contact info" section)
E-mail: [open contact info](look above in the "contact info" section)
Nationality: Ukraine
Employment: full
Work schedule: full day; not currently ready to move, ready for business trip
and remote work

About myself
I fell in love with games when I was 3 years old. I have been following this
area most of my life. I created my first games when I was 12 in programs
such as Game Maker and FPS Creator.

Point
Ignition for the position «Unreal Engine developer».

Experience
I have been working on Unreal Engine for 3 years.
Developed 2 pet projects on Unreal Engine 4 in Blueprints and developed 1
pet project on Unreal Engine 5 in C++. It was first-person shooter with a
narrative plot, fantasy RPG and third-person team shooter.
BAZU Company:
• Unannounced Racing Simulator.
Farom Studio:
• Meta universe Heavenland;
• Survival game Lost Region;
• Nintendo Switch port of Action RPG Remnant: From the Ashes;

• Nintendo Switch port of an unannounced AAA game in the Action
RPG genre

Soft skills
Active life position, purposefulness, responsibility, efficiency, optimism,
creativity, initiative, tolerance, experienced PC user, desire to learn
something new, ability to learn quickly.

Hard skills
• GAS:
• Attributes;
• Gameplay Effects;
• Gameplay Abilities;
• Gameplay Cues;
• Ability Tasks;
• RPC:
• Developed an optimal replication system with minimal network
load.

• Game mechanics:
• Interaction system;
• Pickup system;
• Inventory system;
• Teleportation system;
• Lockpicking system, etc.
• UI:
• UI developed a system of UI components for networking with the
backend in VR and regular 3rd person.

• Materials:
• Creation and configuration of UI materials: mini map, button`s
hover and click events, etc.

• Creation and configuration of meshes materials: outline effect,
rotation effect, etc.

• AI:
• Behavior tree;
• Decorators;
• EQS;
• Services;
• Tasks.
• VFX:
• Creating simple effects using the Niagara system.
• Animations:
• Creation and configuration animation blueprint;
• Animation state machine;
• Animation montages;
• Retargeting bones in mixamo characters to an unreal mannequin
for animation use.

• Plugins:
• Setting up plugins for the project, for example: Vivox voice chat.
• Optimization:
• LODs;
• Profiler tool;
• CPU optimization;
• Memory optimization.
• Debugging.
• Bug fixing.
• Multithreading.
• Work and optimization with various custom systems and
plugins.

Education
2015-2020 – Vasyl Stefanyk Precarpathian National University, Master`s
Diploma, Program subject area «Law».
2019-2021 – Ivano-Frankivsk National Technical University of Oil and Gas,
Master`s Diploma with honours, Program subject area «Software
engineering».

Courses
2018-2019 – Course English language educational center «SmartWay»
2020 – Python – Basic Course educational center «Circle Web Academy»
2020-2021 – Unreal Engine course educational center «ArtCraft»
2021 – Course Unreal Engine 4 educational center «Games Academy»
2021 – Udemy course «Unreal Engine – полное руководство по разработке
на C++»

Language knowledge
Urkainian – free
English – Intermediate (B1)

Links
[open contact info](look above in the "contact info" section)
https://drive.google.com/file/d/10wmTuK59S8Y7UYJ3JjAUkRJXVXaJfpQf/vie
w?usp=sharing (video footage 2 pet projects)

Letters of recommendation
https://drive.google.com/file/d/1KWWKHDKts1UYMbQSTSdj1F3WvW9DC4AX
/view

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