Resume from April 7, 2024 File

Dmytro

Game developer (Unreal Engine, C++)

Age:
26 years
City of residence:
Dnipro
Ready to work:
Remote

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Dmitriy Gonchar
Date of Birth:02.11.1997
Phone number: [open contact info](look above in the "contact info" section)
Linkedin(short link): bit.ly/3unxEV9

E-mail: [open contact info](look above in the "contact info" section)
Dnipro

Summary of Qualifications Windows applications development. Computer game development.
Mobile games development. Porting games. Unreal Engine
development.
Basic understanding of cryptography. Multithread programming.
Understanding of the system memory architecture, OOP, cross-
platform development, serialization, client-server architecture, TDD,
TCP/IP & UDP
Technical Environment Operation systems: Windows, Linux, Android, IOS.
Programming languages: С++(11,14,17 standarts), Python(basic),
JS(basic), Lua(basic).
Technologies: Unreal Engine, Playrix Engine(VSO), STL, Windows API,
OpenSSL, Qt framework, MFC, SQLITE, MySql, Cross-platform
development,
unit testing, protobuf, JSON
IDE: Visual Studio, Visual Studio Code, QT Creator,CLiion, Rider.
Debuggers: VS, QT Creator, Rider.
Researching tools: CFF Explorer, Process Explorer, HEX Editors
Other instruments: Jira, Mondey, Asana, git, svn, Bitbucket, GitHub,
GitLab, SourceTree, Plastic SRM.
COMMERCICAL EXPERIENCE(1,7 SoftRequest(01.10.2021-14.12.2021)
years) Role: Intern c++ developer

Project: PokerCasta
Tasks: Bug fixes in the graphical interface(mobile, desktop)
implementation of application localization. Fixing bug of the server
side of the application.

Pushka Studios(14.12.2021-01.10.2022)
Role: Unreal Engine(c++) developer

Project: Phantom Abyss
Tasks: Bug fixing. Porting project to the Xbox platform. Performance
optimization. Working with blueprints and c++. Client - server
interaction; UI optimization. Blueprints optimization.

Project: Postal 4.

Tasks: Bug fixing. Porting project to the PS4-PS5 platforms.
Performance optimization. Engine optimization. Animations
optimization. Blueprints optimization.
Voki Games(01.10.2022-09.12.2022)
Role: c++ developer

Project: Mystery Matters
Tasks: Development of hyper-casual games for mobile platforms.
Working with internal Playrix engine – VSO. Bug fixing. Transfer of
various features and mechanics from other studio projects to the
current one.Project preparation for tech launch and soft launch. Work
with lua scripts, prefabs, xml.

ISD(04.01.2023-28.04.2023)

Role:c++ developer

Project: LabMic

Tasks: Support for a legacy product that is over 20 years old.
Elimination of software defects. Support, refactoring of legacy code
with the introduction of new C++ standards. Interaction with the MFC
framework. Client-server interaction. Testing. Working with the
company's internal tools.

Additional Info Level of English: pre-intermediate

Education Bachelor's Degree in Musical Arts.
System programming course at Code Base Academy.

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