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Unity developer

Age: 28 years
City of residence: Dnipro
Ready to work: Remote
Age:
28 years
City of residence:
Dnipro
Ready to work:
Remote

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Glib Omelnytskyi
Unity Developer
PROFESSIONAL SUMMARY

Unity Developer with 4+ years of experience in creating mobile games (casual, hybrid-casual, hyper-
casual) and 2D PC project. Skilled in creating scalable gameplay systems, flexible UI, client–server
features, optimization, and SDK integration. Experienced in taking games from prototype to release in
both team and freelance environments. Also have non-commercial experience with PC multiplayer
projects.

SKILLS

Unity 2D/3D, C#, Zenject, DOTween, Addressables, Timeline, Profiler, ScriptableObjects, Object Pooling,
UniTask, IAP, Firebase SDK, Ads SDKs (IronSource, AppLovin MAX, AdMob), TextMeshPro, Localization,
Build & Memory Optimization, Custom Editor Tools, Git, CI/CD, MVC/MVVM, SOLID, OOP, Jira/Asana.

EXPERIENCE

Freelance Unity Developer | June 2024 - Feb 2025 | 8 month
DadGames
 Developed 5+ hyper-casual games, one mid-core mobile game, and a 2D PC project;
 Integrated SDKs (Firebase SDK, InMobi CMP, Monedata, InstallReferrer, BrightSDK) and resolved
compatibility issues;
 Implemented ad systems: IronSource, Google Ads, AppLovin MAX;
 Reduced initial loading time and optimized runtime performance;
 Created basic shaders and VFX;
 Published games on Google Play: configured IAP and resolved deployment issues ;

Project based Unity Developer | December 2023 - April 2024 | ~5 month
Enixan Entertainment
 Developed 2 casual games in genre Farm;
 Added a battlepass system;
 Worked on unit system: animations, logic and data;
 Made flexible UI with Localization;
 Fixed bugs in client-server saving;

Unity Developer | November 2020 - October 2023 | 35 month
AlphaNova/Murka

 Created and maintained 5+ mobile casual games with a combined 15M+ downloads on Google
Play;
 Firebase Remote Config, Facebook, AppLovin Max, IronSource, Addressables;
 Implemented localization;
 Reduced build size;
 Implemented UI layouts;
 Diagnosed and fixed production bugs, improving overall stability;
 Triaged and prioritized bug fixes;
 Client–server features: saving system, profiles, leaderboards via WebSockets, and custom
analytics via UnityWebRequest;
 Audio optimization and implementation.
EDUCATION

Oles Honchar Dnipro National University, Faculty of Applied Math, Specialty: software engineering

 2018 - 2020 master degree;
 2014 - 2018 bachelor degree;

ACHIEVEMENTS

1. Reduced initial app launch time by up to 35% from 40 to 26 seconds through managing Zenject
bindings, linking resourses and binar text format.
2. Improved user ratings on Play Market from 3.8 to 4.4 by fixing production bugs, stabilizing, and
better server requests.
3. Integrated 10+ third-party SDKs (Firebase, analytics, ads, CMP, IAP) and resolved complex conflicts
between them.
4. Reduced build size by 15% using atlases, compression, duplicate removal, and proper asset
management.
5. Created internal tools and custom editor extensions that sped up development and reduced manual
tasks for designers, qa and other developers.
6. Created a non-commercial multiplayer prototype using Mirror.
7. Used Protobuf for encrypting data storage.
8. Created flexible UI systems that adapt to various devices (smartphones, tablets, PC resolutions).
9. Produced VFX, simple shaders, animations, and cutscenes using Timeline, Animator, DOTween, and
Unity’s VFX tools.

LINKS

LinkedIn: [open contact info](look above in the "contact info" section)
Tg: https://t.me/Glib_Omelnytskyi
Gmail: [open contact info](look above in the "contact info" section)

Pet project: https://bitbucket.org/GlOme/memoryjourney/src/dev/ (2d)

https://github.com/Gleb-Omelnitskji11/3dFactory (3d)

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