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Роман

Unity 3D-програміст

Age:
19 years
City of residence:
Kharkiv
Ready to work:
Kharkiv, Kyiv, Lviv

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Roman Loktionov
Kharkiv, Ukraine
[open contact info](look above in the "contact info" section) · [open contact info](look above in the "contact info" section) · LinkedIn · GitHub

UNITY GAME DEVELOPER
3rd-year Computer Science student at Kharkiv National University of Radioelectronics, focusing on Unity
game development and C# programming. Passionate about writing clean and efficient code, and optimizing
gameplay systems for better performance. Outside of development, I enjoy learning blender- it improves my
understanding of composition, lighting, and visual balance, which I bring into my games.

SKILLS
Programming Languages: C#, C++, SQL, Python
Technologies & Tools: Unity3D, Unity2D, UnityUI, Unity Animation, Particle System, .NET,
TextMeshPro, Blender, OOP, Git
Languages: English-B2, Chinese-B1, Ukrainian-Native, Russian-Native

PROFESSIONAL EXPERIENCE

Software engineer at PTS, Kharkiv Sep 2024 - Present

● Developed internal tools and desktop applications using Ignition Vision, C#, C++ and Jython, improving
workflow automation and data processing efficiency for South Ukraine nuclear power plant.
● Designed and optimized SQL queries in PostgreSQL. Database handled millions of records per day.
● Collaborated with cross-functional teams to debug and refactor code, improved export and import from
CSV file.
● Created scripts and utilities to show current state of turbine compartment.
● Added feature to import data from clipboard and .XLSX to graph, simplifying the operator’s work.
PROJECTS
Cross Drive (Unity3D, C#, Particle System)
I developed a 3D game in Unity using C# scripts to create car movement, object interaction, and basic game
logic. I also worked with particle systems to add visual effects like smoke, boost, and explosions, making the
game more dynamic and engaging.
Multiplayer Shooter (Unity3D, C#, Photon)
I developed a multiplayer shooter game in Unity3D using C# and Photon Network. The project included
implementing real-time player movement, shooting mechanics, and synchronization between players in
online matches. I also designed particle effects for gunfire, explosions, and impacts to enhance visual
feedback and make the gameplay more immersive and dynamic.

EDUCATION & CERTIFICATIONS
Kharkiv National University of Radio Electronics
Major: Computer Science
Wildau-Kharkiv IT Bridge
German Academic Exchange Service

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