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Unity 3D-програміст
- Considering positions:
- Unity 3D-програміст, розробник ігор, C# програміст
- Age:
- 20 years
- City of residence:
- Kharkiv
- Ready to work:
- Kharkiv, Kyiv, Lviv, Remote
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ROMAN LOKTIONOV
UNITY DEVELOPER
[open contact info ](look above in the "contact info" section) · [open contact info ](look above in the "contact info" section) · LinkedIn · GitHub
PROFILE
Unity developer and Computer Science student with more than 2 years of experience building
and shipping 5+ mobile games for Android, from core gameplay mechanics to performance
optimization. Writes clean, efficient C# code with an emphasis on scalable architecture.
PROFESSIONAL SKILLS
Languages: English, Chinese, Ukrainian, Russian.
Technologies & Tools: Unity3D, Unity2D, C#, Jira, Unity Animation, Particle System, .NET,
TextMeshPro, OOP, Git, UnityUI, UniTask, Zenject, Unity
PROFESSIONAL EXPERIENCE
Unity Game Developer - TraffBraza Jan 2024 - Present
Adapted and customized ready-made Unity templates to meet project requirements -
configured gameplay parameters, optimized UI/UX, improved visual polish, and
resolved bugs for production-ready builds.
Collaborated directly with clients to gather requirements, translate them into technical
specifications, and deliver iterative builds with consistent feedback integration.
Developed 5+ mobile games for Android/iOS using Unity and C#, implementing core
systems including game loops, round management, scoring, AI opponents.
Unity Developer - PTS Mar 2023 - Jan 2024
Developed and shipped 3 mobile puzzle games for Android.
Built a modular save/load system used across multiple projects, cutting new-feature
integration time by half.
Worked in a team of 4 using Agile/Scrum, participating in sprint planning and code
reviews.
PROJECTS
Cross Drive (Unity3D, C#, Particle System)
I developed a 3D game in Unity using C# scripts to create car movement, object
interaction, and basic game logic. I also worked with particle systems to add visual effects
like smoke, boost, and explosions, making the game more dynamic and engaging.
FlowerTime-Compass (Unity2D, C#, UniTask)
A lifestyle app that helps users track flower seasonality and choose the right gift options at
the right time. Designed and built a custom interactive calendar UI from scratch, handling
date navigation, seasonal data visualization, and smooth state transitions between
months. Focused heavily on UI/UX for creating a clean, intuitive interface.
EDUCATION
Bachelor of Computer Science Sep 2023 - May 2027
Kharkiv National University of Radio Electronics
UNITY DEVELOPER
[
PROFILE
Unity developer and Computer Science student with more than 2 years of experience building
and shipping 5+ mobile games for Android, from core gameplay mechanics to performance
optimization. Writes clean, efficient C# code with an emphasis on scalable architecture.
PROFESSIONAL SKILLS
Languages: English, Chinese, Ukrainian, Russian.
Technologies & Tools: Unity3D, Unity2D, C#, Jira, Unity Animation, Particle System, .NET,
TextMeshPro, OOP, Git, UnityUI, UniTask, Zenject, Unity
PROFESSIONAL EXPERIENCE
Unity Game Developer - TraffBraza Jan 2024 - Present
Adapted and customized ready-made Unity templates to meet project requirements -
configured gameplay parameters, optimized UI/UX, improved visual polish, and
resolved bugs for production-ready builds.
Collaborated directly with clients to gather requirements, translate them into technical
specifications, and deliver iterative builds with consistent feedback integration.
Developed 5+ mobile games for Android/iOS using Unity and C#, implementing core
systems including game loops, round management, scoring, AI opponents.
Unity Developer - PTS Mar 2023 - Jan 2024
Developed and shipped 3 mobile puzzle games for Android.
Built a modular save/load system used across multiple projects, cutting new-feature
integration time by half.
Worked in a team of 4 using Agile/Scrum, participating in sprint planning and code
reviews.
PROJECTS
Cross Drive (Unity3D, C#, Particle System)
I developed a 3D game in Unity using C# scripts to create car movement, object
interaction, and basic game logic. I also worked with particle systems to add visual effects
like smoke, boost, and explosions, making the game more dynamic and engaging.
FlowerTime-Compass (Unity2D, C#, UniTask)
A lifestyle app that helps users track flower seasonality and choose the right gift options at
the right time. Designed and built a custom interactive calendar UI from scratch, handling
date navigation, seasonal data visualization, and smooth state transitions between
months. Focused heavily on UI/UX for creating a clean, intuitive interface.
EDUCATION
Bachelor of Computer Science Sep 2023 - May 2027
Kharkiv National University of Radio Electronics
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