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2D artist

City of residence:
Kyiv
Ready to work:
Remote

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Tetiana Haidukova
2D GAME ARTIST | SLOT AND INSTANT GAMES
Kyiv, Ukraine | [open contact info](look above in the "contact info" section) | [open contact info](look above in the "contact info" section)
https://drive.google.com/drive/folders/1_GT9bj7-jpyzHR3AFOT2hFrfyQW2Jvjm?usp=sharing

Profile
2D game artist with over seven years of experience across slot and instant games, visual novels, hidden object, casual and children’s
games. Develops characters, environments and game assets from sketches to final artwork, adapts existing art to new themes, and
prepares files for animation. Works across varied styles and briefs with art teams and clients. Selected work samples available on
request, subject to confidentiality restrictions.

Core Skills
Slot and instant game art • Character and prop design • Environments and backgrounds • Game reskins • Animation-ready assets •
Vector illustration • Art style adaptation

Professional Experience
2D Artist | Dominator Play | Feb 2026 – Present
• Create artwork for slot and instant games, from backgrounds and in-game objects to logos, across the art production process.
• Produce reskins by adapting visual assets to new themes while maintaining a cohesive game style.
• Prepare artwork and organised files for animation; collaborate with the art team to refine assets against project requirements.
Freelance 2D Artist | Independent | Apr 2025 – Feb 2026
• Created vector illustrations and 2D artwork for slot games, adapting assets to different briefs and visual styles.
• Prepared artwork files for animation and production handover.
2D Artist | Twin Win Games | Mar 2021 – Oct 2024
• Created artwork for children’s and casual games, visual novels and slots, adapting to distinct audiences and art guidelines.
• Developed characters and objects from initial sketches through final rendering, meeting production deadlines and preparing files for
animation.
• Discussed artwork with clients and incorporated feedback into designs while working with the art team.
2D Artist | KEVURU GAMES | Nov 2018 – Feb 2021
• Created art for visual novels and hidden object games in line with established project styles and deadlines.
• Prepared production artwork for animation and supported new artists as they learned team art guidelines and workflows.

Earlier Design Experience
Artist and Designer, Garant & Partners (2015–2016); Jewellery Designer, KUZ (2016–2018 ) and FIAL (1998-2015). Designed bespoke
and production jewellery, medals and other decorative products; developed concepts with clients and worked with craftspeople to realise
them.

Tools
Adobe Photoshop, Adobe Illustrator, CorelDRAW; Blender, ZBrush, KeyShot and DAZ for 3D-assisted illustration; generative AI tools
including Stable Diffusion and Leonardo AI.

Education and Training
National Technical University of Ukraine Kyiv Polytechnic Institute — Book Graphics, 1997–2003
Kyiv Art and Industrial College — Weaving, 1992–1997
Artcraft — Digital Drawing (2017), ZBrush (2018) and Environment (2024)

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