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Anton
Unity developer
- Age:
- 24 years
- City of residence:
- Rivne
- Ready to work:
- Remote, Rivne
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UNITY DEVELOPER
CONTACT PROFILE
[
projects and casual/hyper-casual games. I've worked on full-cycle game
[
fixing bugs and adding new features.
Ukraine, Rivne I follow service architecture principles to write structured code that is easy to
maintain. My experience includes working with Zenject, Addressables, Firebase, and
a wide range of resources such as DOTween, Cinemachine, Ragdoll Helper, Malbers
Character Controller, Emerald AI, PuppetMaster, Hurricane VR, DropboxSync, and
SKILLS others.
Passionate about continuous learning and innovation, I am eager to contribute to
Unity C#
ambitious game development projects and collaborate with a team of professionals
in the game and VR industry.
GIT Rider
DOTween Zenject
WORK EXPERIENCE
Addressables DI
RWG Studio
2D/3D VR
Junior Unity developer February 2023 – April 2024
Casual Hypercasual As a Unity developer at RWG Studio, I worked on various VR, casual and hyper-
casual games, participating in the full development cycle. I closely collaborated with
artists and game designers, ensuring seamless integration of assets and
mechanics.
EDUCATION In a VR project for Oculus Quest 2, I developed the combat system, enemy AI, and
time manipulation mechanics. To create visual effects such as fire, ice, and time
Software engineering freezing, I implemented fullscreen shaders. The project was built using URP with a
Separate structural subdivision high level of optimization.
"Rivne vocational college of the One of my 2D projects for iOS involved integrating texture loading and unloading
national university of bioresources from Dropbox for in-game skins. I designed an efficient caching system for resource
optimization and created a responsive user interface tailored to the platform's
and nature management of Ukraine"
design requirements.
2018 - 2024
In the development of casual and hyper-casual games for Android, I managed
projects from scratch, implementing a service-based architecture—initially using a
Computer Science custom service locator and later transitioning to Zenject. I optimized performance
using object pooling and scriptable objects for storing and loading object attributes.
Academican Stepan Demianchuk
Additionally, I integrated Firebase, Addressables, and third-party assets to enhance
international university of
functionality.
economics and humanities
2024 - 2026 Piggy Games
Junior Unity developer August 2024 - February 2025
As a Unity Developer at Piggy Games, I quickly adapted to the existing codebase and
effectively integrated into the team. My responsibilities included fixing bugs, which
LANGUAGES
significantly improved game stability, as well as implementing push notifications to
enhance user engagement with the project.
Ukrainian: Native speaker
One of my key tasks was developing the interface and purchase logic (IAP) for both
English: А2 Pre-Intermediate in-game and real currency transactions. I created a quest system that added more
depth to the gameplay and developed an interactive tutorial that helped new players
get acquainted with the game more quickly.
Additionally, I implemented several important improvements, including damage
display, a daily rewards system, level-up bonuses, and item type and equipment
status indicators, making the interface more user-friendly. I also worked on
expanding the game’s content by optimizing and extending the existing codebase.
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