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IOS developer
- Considering positions:
- IOS developer, Unity developer
- City of residence:
- Kyiv
- Ready to work:
- Kyiv, Remote
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NYKYTA
KASIANENKO
iOS Developer (SwiftUI)
C O N TA C T ABOUT ME
▸ [open contact info ](look above in the "contact info" section) iOS developer building SwiftUI apps end to end - two of them shipped to the App
▸ [open contact info ](look above in the "contact info" section) Store, covering live-score widgets, Live Activities, and an Apple Watch app with on-
device scoring. Background in Unity/C++ game development, with a habit of
▸ Kyiv
automating repetitive work - internal tooling, Python scripts and Telegram bots.
E D U C AT I O N
EXPERIENCE
Software Engineering and Business
iOS Developer - Freelance (SwiftUI)
Analysis
2025 - Present · Remote
Kyiv School of Economics
• Brush Scores (App Store): live football scores app - real-time scores and
2023 - 2027
fixtures, Home & Lock Screen widgets, Live Activities on the Dynamic Island, goal
HARD SKILLS and full-time notifications, REST API integration.
• Intimate Metrics (App Store): iPhone + Apple Watch app - watchOS session
• Swift / SwiftUI tracking from heart rate and motion, on-device scoring, Apple Health integration,
• WidgetKit (Home & Lock Screen) encrypted local storage with Face ID lock, CSV/JSON export.
• Live Activities / Dynamic Island • Built both solo: architecture, implementation, integrations, App Store submission
and post-release updates (working from provided designs).
• watchOS & HealthKit
• REST APIs, JSON Unity Developer - Boosteight
Oct 2025 - Jun 2026 · Kyiv · On-site
• Push & local notifications
• Built an internal tool that auto-generates racing-game content/levels, speeding up
• App Store releases
production across a series of games.
• Claude Code / AI-assisted dev
• Gameplay programming for racing titles; led logic and level design on an Obby/
• Python (automation, scripting) parkour platformer.
• Unity, C#, C/C++
Unity Developer - Self-employed
• Git, Docker, GitHub Actions
Dec 2024 - Oct 2025 · Remote
• SQL, OOP
• Built Unity projects (2D & 3D): FPS/online-shooter prototypes and simple 2D
SOFT SKILLS games, end-to-end.
CRM & Process Automation - Call Analysis Organization
• Effective Communication Zoho CRM
• Team Collaboration • Used Python (notebook scripts) with the Zoho CRM API for reporting and process
• Problem Solving automation.
• Time Management
PROJECTS
• Adaptability
• Fast Learning Cleaner (pet project, iOS / SwiftUI): PhotoKit-based photo library cleaner - finds
exact duplicates and burst-similar photos/videos, measures asset sizes through a
LANGUAGE TaskGroup prefetch with an actor-backed cache; protocol-driven services and async/
await work kept off the main thread.
Ukrainian (Native)
English (B2) Unity games: FPS prototype, 3D platform runner.
Telegram Bots (personal projects): automation/utility bots written in Python.
INTERESTS
Custom Collision System (personal project): collision detection & resolution
• Sim Racing written from scratch in raw C++, no physics engine.
• FPV Drones Game Engine Development in C++ & Math for Game Dev (KSE coursework):
built a game engine from scratch in C++; applied math to physics, algorithms and
• Autosport
optimization.
LINKS
Brush Scores Intimate Metrics GitHub FPS prototype
KASIANENKO
iOS Developer (SwiftUI)
C O N TA C T ABOUT ME
▸ [
▸ [
device scoring. Background in Unity/C++ game development, with a habit of
▸ Kyiv
automating repetitive work - internal tooling, Python scripts and Telegram bots.
E D U C AT I O N
EXPERIENCE
Software Engineering and Business
iOS Developer - Freelance (SwiftUI)
Analysis
2025 - Present · Remote
Kyiv School of Economics
• Brush Scores (App Store): live football scores app - real-time scores and
2023 - 2027
fixtures, Home & Lock Screen widgets, Live Activities on the Dynamic Island, goal
HARD SKILLS and full-time notifications, REST API integration.
• Intimate Metrics (App Store): iPhone + Apple Watch app - watchOS session
• Swift / SwiftUI tracking from heart rate and motion, on-device scoring, Apple Health integration,
• WidgetKit (Home & Lock Screen) encrypted local storage with Face ID lock, CSV/JSON export.
• Live Activities / Dynamic Island • Built both solo: architecture, implementation, integrations, App Store submission
and post-release updates (working from provided designs).
• watchOS & HealthKit
• REST APIs, JSON Unity Developer - Boosteight
Oct 2025 - Jun 2026 · Kyiv · On-site
• Push & local notifications
• Built an internal tool that auto-generates racing-game content/levels, speeding up
• App Store releases
production across a series of games.
• Claude Code / AI-assisted dev
• Gameplay programming for racing titles; led logic and level design on an Obby/
• Python (automation, scripting) parkour platformer.
• Unity, C#, C/C++
Unity Developer - Self-employed
• Git, Docker, GitHub Actions
Dec 2024 - Oct 2025 · Remote
• SQL, OOP
• Built Unity projects (2D & 3D): FPS/online-shooter prototypes and simple 2D
SOFT SKILLS games, end-to-end.
CRM & Process Automation - Call Analysis Organization
• Effective Communication Zoho CRM
• Team Collaboration • Used Python (notebook scripts) with the Zoho CRM API for reporting and process
• Problem Solving automation.
• Time Management
PROJECTS
• Adaptability
• Fast Learning Cleaner (pet project, iOS / SwiftUI): PhotoKit-based photo library cleaner - finds
exact duplicates and burst-similar photos/videos, measures asset sizes through a
LANGUAGE TaskGroup prefetch with an actor-backed cache; protocol-driven services and async/
await work kept off the main thread.
Ukrainian (Native)
English (B2) Unity games: FPS prototype, 3D platform runner.
Telegram Bots (personal projects): automation/utility bots written in Python.
INTERESTS
Custom Collision System (personal project): collision detection & resolution
• Sim Racing written from scratch in raw C++, no physics engine.
• FPV Drones Game Engine Development in C++ & Math for Game Dev (KSE coursework):
built a game engine from scratch in C++; applied math to physics, algorithms and
• Autosport
optimization.
LINKS
Brush Scores Intimate Metrics GitHub FPS prototype
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