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Veronika

3D artist

Age:
22 years
City of residence:
Kyiv
Ready to work:
Remote

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Veronika Repalo [open contact info](look above in the "contact info" section) - [open contact info](look above in the "contact info" section) -
[open contact info](look above in the "contact info" section) -
www.artstation.com/parvenikki - t.me/parvenikki

3D GENERALIST
SUMMARY
Experienced 3D Generalist with 3 years in the industry. Proficient in all aspects of 3D
production ( modeling, texturing, rigging, animation, and rendering) with work experience
in mobile and PC games. Skilled in industry-standard software (Maya, Blender, ZBrush,
Substance, Marvelous Designer, Photoshop, Unity). Passionate about game development.
Gamer
.

SKILLS

● 3D Modeling ● Problem-Solving ● Tools for game development in
● Unwrapping and baking ● Concept Design Unity (Frame Debugger, Profiler,
UV maps ● Team Collaboration Memory Profiler, Shader Graph,
● Retopology ● Creating shaders Animator Controller)
● Creating hand-painted with Shader Graph ● Python scripting for Blender
and realistic textures ● Rendering and ● Proficiency in Maya, Blender,
● Creating Rigs, Using them Compositing Zbrush, Marvelous Designer,
on custom characters and Substance Painter, Adobe Creative
animate them Suite ( Photoshop, Illustrator ),
Figma

EXPERIENCE
Vira Games - 3D Generalist
OCTOBER 2022 - JULY 2024
Worked in a hypercasual company which specializes on a prototyping mobile games using Unity
engine. Mainly worked in a team which consisted of me and the dev. Projects needed to be done in
a span of 1 mounth. My responsibilities were:
● Created 3D graphics, VFX, animations, 3D sculpts and assets for various projects
● Collaborated with team members
● Conceptualized and aligned creative ideas with project requirements
● Incorporated feedback from directors, animators, designers, and clients
● Reviewed and enhanceded artwork
● Engaged with clients, designers, and directors for project reviews and deadlines
● Designed game elements
● Developed UI/UX design within projects
● Produced promotional materials like icons, banners, and store screenshots
● Assisted and advised fellow contractors
24PLAY- 3D Generalist
OCTOBER 2021 - SEPTEMBER 2022
Worked in a hypercasual company which specializes on a prototyping mobile games using Unity
engine. Mainly worked in a team which consisted of me and the dev. Projects needed to be done in
a span of 2 weeks. My responsibilities were:
● Create 3D graphics, VFX, animations, 3D sculpts and assets for various projects
● Collaborate with team members
● Conceptualize and align creative ideas with project requirements
● Incorporate feedback from directors, animators, designers, and clients
● Review and enhanced artwork
● Engaged with clients, designers, and directors for project reviews and deadlines
● Design game elements
● Develop UI/UX design within projects
● Produced promotional materials like icons, banners, and store screenshots
● Assist and advise fellow contractors

EDUCATION
KiNK KNUBA, Ukraine - Bachelor’s Degree of Graphic Design
SEPTEMBER 2018 - JUNE 2021

PROJECTS
Personal Projects:
Project: Honor++
Description :Experienced in creating a fast-paced, movement-based multiplayer PC game
with sleek cartoony graphics inspired by 80s sci-fi anime. Developed 4 unique characters,
an immersive environment, and stylish VFX. Received positive reviews and ratings,
demonstrating expertise in game development outside of mobile games. Passionate about
creating captivating gaming experiences.

Professional Projects:
Project: Merge Anything
Description: Experienced in character creation for Merge Anything, a popular casual
fighting game. Contributed to its development, resulting in over 10 million downloads and
positive reviews. Showcased skills in character creation and contributed to the game's
success.
Project: Survival Merge Zombie War
Description: Experienced in character creation and concept art for Survival Merge Zombie
War. My contribution to the project brought CPI as low as 0.13 and high quality art.
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