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Едгар
3D artist, Videographer, Editor
- City of residence:
- Zaporizhzhia
- Ready to work:
- Dnipro, Kyiv, Remote
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EDHAR KOPYTOV
3D ARTIST
https://www.artstation.com/edhar5
3D Artist / Game Artist
7+ years of professional experience
Highly skilled 3D Artist with over seven years of experience across the full game production
pipeline. Strong background in character, vehicle, and environment creation — from high-poly
sculpting to optimized in-game assets. Experienced in creating game-ready assets and integrating
them into Unreal Engine with proper materials, LODs, and performance optimization.
Ukraine, Zaporizhzhia
Core Skills
[open contact info ](look above in the "contact info" section)
Full game art pipeline (high-poly → low-poly → baking → texturing → engine integration)
Character modeling & sculpting
Hard-surface modeling (vehicles, props, weapons)
https://www.artstation.com Environment & asset creation
/edhar5 PBR texturing and material workflow
Unreal Engine asset setup and optimization
Software & Tools
Blender
Maya
ZBrush
Substance Painter
Unreal Engine
Professional Experience
Created characters, props, vehicles, and environment assets for game projects
Sculpted high-detail models in ZBrush and produced optimized low-poly meshes
Developed high-quality PBR textures in Substance Painter
Imported, set up, and optimized assets in Unreal Engine (materials, LODs, collisions)
Collaborated with designers and programmers to ensure visual quality and performance
LANGUAGES
English (B2)
Ukrainian
Russian
Character Modeling
3D ARTIST
https://www.artstation.com/edhar5
3D Artist / Game Artist
7+ years of professional experience
Highly skilled 3D Artist with over seven years of experience across the full game production
pipeline. Strong background in character, vehicle, and environment creation — from high-poly
sculpting to optimized in-game assets. Experienced in creating game-ready assets and integrating
them into Unreal Engine with proper materials, LODs, and performance optimization.
Ukraine, Zaporizhzhia
Core Skills
[
Full game art pipeline (high-poly → low-poly → baking → texturing → engine integration)
Character modeling & sculpting
Hard-surface modeling (vehicles, props, weapons)
https://www.artstation.com Environment & asset creation
/edhar5 PBR texturing and material workflow
Unreal Engine asset setup and optimization
Software & Tools
Blender
Maya
ZBrush
Substance Painter
Unreal Engine
Professional Experience
Created characters, props, vehicles, and environment assets for game projects
Sculpted high-detail models in ZBrush and produced optimized low-poly meshes
Developed high-quality PBR textures in Substance Painter
Imported, set up, and optimized assets in Unreal Engine (materials, LODs, collisions)
Collaborated with designers and programmers to ensure visual quality and performance
LANGUAGES
English (B2)
Ukrainian
Russian
Character Modeling
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