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Game Designer

Considering positions:
Game Designer, Narrative Designer, Level Designer
City of residence:
Lviv
Ready to work:
Remote

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Yevhenii Danylevskyi
Portfolio - yedanylevskyi.quest
[open contact info](look above in the "contact info" section)[open contact info](look above in the "contact info" section)

Generalist Game Designer with 2+ years of experience across a wide range of game
genres and projects. Focused on designing high-quality games for the premium (B2P)
market.
Skills: Game Design, Narrative Design, Level Design, Systems Architecture, Narrative
Integration, Environmental Storytelling, Mechanics Balancing, Player Agency Modeling,
Technical Documentation (GDD/Confluence), English C2.

Artificial Core | Game Designer​ (10/2025) - (04/2026)
●​ Evolved artifact systems to deepen character-build variety.
●​ Designed rune mechanics interchanging passive and active abilities.
●​ Developed mob AI and ability sets for complex encounters.
●​ Architected map events triggering mechanical and environmental shifts.
●​ Coordinated cross-functional teams to align art and technical features.

TapHub Games | Game Designer​ (03/2025) - (10/2025)
●​ Standardized unit logic for both player and enemy behaviors.
●​ Balanced upgrade pacing against escalating enemy wave composition.
●​ Designed emergency systems to increase player agency.
●​ Structured level variety to reward weapon-build synergies.

Freelance | TTRPG GM & Narrative Designer​ (11/2021) - (present)
●​ Designed modular systems for resources and faction relationships.
●​ Developed custom character options and unique dice mechanics.
●​ Architected non-linear adventures with cascading narrative consequences.
●​ Built levels featuring integrated environmental storytelling.
●​ Wrote interactive dialogues and branched scenes.

Education
●​ Ivan Franko National University of Lviv - Bachelor's degree, Applied Mathematics
●​ The Ukrainian Physics and Mathematics Lyceum

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