Артем
Unity developer
- Age:
- 25 years
- City of residence:
- Kyiv
- Ready to work:
- Remote
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Unity Developer
[
LANGUAGES
Ukrainian (Native) English (Intermediate)
SKILLS
Git, Unity 2D/3D, C#, Shaders, Shaders Graph, Blender, Mobile games
EDUCATION
Bachelor's degree in computer science 09/2018 - 06/2022
National University of Food Technology
Master's degree in computer science 09/2022 - 02/2024
National University of Food Technology
PhD in computer Science 10/2025 - Present
Kyiv National University of Technologies and Design
EXPERIENCE
• Worked with the NGO, Facepunch and other networking package.
• Worked with 2D and 3D animation in Unity.
• Worked with Cinemachine, Animation Rigging, Splines, Input System, DOTween, UI Toolkit, 2D Animation, UniRx, Zenject, and more.
• Worked with Blender, Substance 3D Painter, Figma, Photoshop, GIMP.
• I have a good understanding of shaders such as Shader Graph, Compute Shaders, HLSL.
• I worked with URP the most.
• Integrated the advertising SDK and added ads to the game(Rewarded, Banner and Interstitial ads)
• Integrated Firebase (Analytics, Crashlytics, Remote Config), GameAnalytics, AdMob, push notifications, IAP.
• Integrated GDPR and CCPA compliance using UMP (User Messaging Platform).
• I know how to use profiler, frame debugger for optimization.
• I have a good understanding of C#, OOP, SOLID, Design patterns such as Singleton, Observer, Strategy, Factory and others.
24Play
5 month
• One completed project
• Supported more than 10 projects (fixed bugs, integrated advertising SDK, replaced old advertising SDK with new one).
• Supported projects for both Andriod and IOS
Idle Project Nexus (My personal commercial project)
1 year
https://play.google.com/store/apps/details?id=com.ForgedDice.ProjectNexusIdleIncremental
• Technologies used in the project: Zenject, DOTween, UniTask, Splines, Large Numbers, Text Animator, Firebase (Analytics, Crashlytics, Remote
Config), IAP, push notifications, AdMob Mediation, FMOD, UMP.
PERSONAL PROJECTS
Stickman Zombie Road Defense
https://github.com/ImmortalReaper/Factura_TestTask.git
• The player controls a car-mounted turret, shooting stickman zombies and trying to reach the finish without the car being destroyed in a
single level.
My little universe clone
https://github.com/ImmortalReaper/GameClone.git
• One fully playable level of collecting resources, processing them and opening new cells for resources
Cross platform UI
https://github.com/ImmortalReaper/Cross-platform-UI
• Implemented animated UI menus, UI window transitions, dynamic hotkey switching based on input device, and a backtracking system for
closing previously opened windows.
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