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Junior Unity Developer
- Considering positions:
- Junior Unity Developer, розробник Unity
- Age:
- 20 years
- City of residence:
- Ternopil
- Ready to work:
- Remote
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ANNA
OSHKODER
Junior Unity Developer
Commercial Experience
Unity Generalist | FlexReality
Mar 2026 - Aug 2026 | Remote | Windows/PC, WebGL, Android
About Me • Localized an existing Unity project from Ukrainian into English for Windows, WebGL
and Android builds.
Junior Unity Developer with commercial • Worked with existing functionality: found and fixed animation, texture, material and
experience at FlexReality on a multi-platform scene-object defects.
project (Windows, WebGL, Android): • Collaborated closely with QA and developers to reproduce, fix and verify issues
localization, bug fixing in existing functionality found during testing.
and performance optimization in close
• Took part in performance optimization of the project across its target platforms.
collaboration with QA. Strong in C# and OOP;
builds gameplay mechanics, Unity UI, physics,
enemy AI and save/load systems. Shipped Project Experience
Android and Windows games. Looking for a
junior role focused on gameplay and UI
The Mystery of Gregor Quine
development.
Personal project | Jan 2025 - Present | PC horror demo
GitLab source
Technical Skills • Implemented player interactions, inventory, item use, equipment and gameplay UI
in C#.
Unity and C#
• Built a save/load system for health, inventory, scene progress and world item state.
Unity 6, C#, OOP, SOLID, interfaces, events,
collections, ScriptableObjects • Developed combat mechanics and enemy AI behavior with NavMesh and Animator.
• Created Timeline cinematics with scripted signals and a branching dialogue system.
Architecture and patterns
Observer pattern (C# events), event-driven and Forest Merge 3D: Relaxing 2048
decoupled architecture
Technical test project | Android | Unity 6, URP | Released on itch.io
Gameplay Android APK | GitHub source
Game mechanics, inventory, save/load, enemy
• Built a physics-based merge mechanic: merges trigger only on same-value cubes
AI, NavMesh, Rigidbody physics, touch input
with sufficient collision impulse and direction, plus Rigidbody launch physics.
UI and animation • Designed an event-driven architecture (Observer pattern via C# events) following
Unity UI (uGUI), TextMeshPro, Animator, SOLID, decoupling input, spawning, game logic and score UI.
Timeline, dialogue systems
• Implemented weighted random spawning (2 at 75%, 4 at 25%), Android touch
Platforms and rendering controls with mouse fallback for editor testing.
Windows/PC, Android, WebGL, URP • Created TextMeshPro UI with score updates and win/restart flow; kept gameplay
Tools code allocation-light with cached references for a stable mobile framerate.
Git, GitHub, GitLab, Plastic SCM, Visual Studio,
debugging and optimization Harvest & Hide
Cozy Fall Jam 2026 | Three days | Two developers | Windows release
Play and download on itch.io
Contact
Pumpkin-harvesting game with selling mechanics and shelter from a monster.
[open contact info ](look above in the "contact info" section) • Implemented C# gameplay and chase/hiding mechanics; collaborated with another
programmer to ship the game in three days.
[open contact info ](look above in the "contact info" section)
Ivano-Frankivsk, Ukraine · Open to remote
LinkedIn | GitLab | GitHub Education
Sumy State University
Languages
Bachelor's degree in Cybersecurity, in progress | 2023 - 2027
Ukrainian - Native
English - B1 (Intermediate)
OSHKODER
Junior Unity Developer
Commercial Experience
Unity Generalist | FlexReality
Mar 2026 - Aug 2026 | Remote | Windows/PC, WebGL, Android
About Me • Localized an existing Unity project from Ukrainian into English for Windows, WebGL
and Android builds.
Junior Unity Developer with commercial • Worked with existing functionality: found and fixed animation, texture, material and
experience at FlexReality on a multi-platform scene-object defects.
project (Windows, WebGL, Android): • Collaborated closely with QA and developers to reproduce, fix and verify issues
localization, bug fixing in existing functionality found during testing.
and performance optimization in close
• Took part in performance optimization of the project across its target platforms.
collaboration with QA. Strong in C# and OOP;
builds gameplay mechanics, Unity UI, physics,
enemy AI and save/load systems. Shipped Project Experience
Android and Windows games. Looking for a
junior role focused on gameplay and UI
The Mystery of Gregor Quine
development.
Personal project | Jan 2025 - Present | PC horror demo
GitLab source
Technical Skills • Implemented player interactions, inventory, item use, equipment and gameplay UI
in C#.
Unity and C#
• Built a save/load system for health, inventory, scene progress and world item state.
Unity 6, C#, OOP, SOLID, interfaces, events,
collections, ScriptableObjects • Developed combat mechanics and enemy AI behavior with NavMesh and Animator.
• Created Timeline cinematics with scripted signals and a branching dialogue system.
Architecture and patterns
Observer pattern (C# events), event-driven and Forest Merge 3D: Relaxing 2048
decoupled architecture
Technical test project | Android | Unity 6, URP | Released on itch.io
Gameplay Android APK | GitHub source
Game mechanics, inventory, save/load, enemy
• Built a physics-based merge mechanic: merges trigger only on same-value cubes
AI, NavMesh, Rigidbody physics, touch input
with sufficient collision impulse and direction, plus Rigidbody launch physics.
UI and animation • Designed an event-driven architecture (Observer pattern via C# events) following
Unity UI (uGUI), TextMeshPro, Animator, SOLID, decoupling input, spawning, game logic and score UI.
Timeline, dialogue systems
• Implemented weighted random spawning (2 at 75%, 4 at 25%), Android touch
Platforms and rendering controls with mouse fallback for editor testing.
Windows/PC, Android, WebGL, URP • Created TextMeshPro UI with score updates and win/restart flow; kept gameplay
Tools code allocation-light with cached references for a stable mobile framerate.
Git, GitHub, GitLab, Plastic SCM, Visual Studio,
debugging and optimization Harvest & Hide
Cozy Fall Jam 2026 | Three days | Two developers | Windows release
Play and download on itch.io
Contact
Pumpkin-harvesting game with selling mechanics and shelter from a monster.
[
programmer to ship the game in three days.
[
Ivano-Frankivsk, Ukraine · Open to remote
LinkedIn | GitLab | GitHub Education
Sumy State University
Languages
Bachelor's degree in Cybersecurity, in progress | 2023 - 2027
Ukrainian - Native
English - B1 (Intermediate)
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