• File

Oleksandr

Unity developer

Considering positions:
Unity developer, разработчик игр, разработчик мобильных приложений
Age:
22 years
City of residence:
Kamianets-Podilskyi
Ready to work:
Dnipro, Kyiv, Lviv, Odesa, Remote, Vinnytsia, Zaporizhzhia

Contact information

The job seeker has provided: Phone numberEmailLinkedIn

Name, contacts and photo are only available to registered employers. To access the candidates' personal information, log in as an employer or sign up.

Uploaded file

Quick view version

This resume is posted as a file. The quick view option may be worse than the original resume.

Oleksandr Markovskiy
Unity developer
[open contact info](look above in the "contact info" section)
[open contact info](look above in the "contact info" section) Employment History
Self-Employed
LinkedIn, GitHub, Certificates, Behance
C# Unity Developer

Ukraine
Profile November 2025 - Present
As a Unity developer, I have been responsible KEVURU Games
for project development from initial concept to C# Unity Developer
release as a lead developer, working closely Ukraine
with other team members, integrating March 2023 - November 2025
services, and resolving critical issues.
I possess strong skills in designing efficient Smart Project Games
architectural solutions, integrating third-party C# Unity Developer
systems, and working with APIs. Throughout Ukraine
my career in this field, I have gained February 2022 - February 2023
experience leading development teams,
collaborating with various departments, Raccoons Games
managing workflows, and making important C# Unity Developer
decisions in critical situations. Ukraine
August 2021 - January 2022
Hard skills
Education
Unity: Zenject, DOTween, ScriptableObject,
University of Telecommunication
Cinemachine, Timeline, NavMesh,
Bachelors of Software Engineering
Addressables, URP, FishNet, Particle system,
2021 – 2025
Animations, Shaders, Spine, Optimization Course from University
C#: OOP, SOLID, Patterns Unity Development
Project management: Git, Jira, Figma, Trello, 2021-2022
Confluence, P4V Helix Course from the Small Academy of Sciences
Create your game in Unity
Other: AI Agents, Android Studio, Firebase, Demonstrated a high level of knowledge during
AdMob, Unity Ads, Playfab, Docker training
2021
Course at the European School of Programming
Fundamentals of C++ Programming
Soft skills 2018 – 2019
• Bias for action
• Adaptive
• Critical Thinking
• Attention to Detail
• Communication
• Team player

Self-Employed

C# Unity Developer | November 2025 – Present

Worked on freelance and independent Unity projects, including maintenance of existing codebases,
gameplay development, refactoring, and full-cycle development of original mobile game
prototypes. Used AI-assisted development tools to accelerate research, implementation,
debugging, and workflow optimization.

Key Responsibilities:

● Fixed technical issues, refactored existing codebases, and implemented gameplay features
for client projects;
● Developed gameplay mechanics and core systems for a confidential commercial project
involving digital assets;
● Created original mobile games from concept to publisher-ready builds, including Tunnel
Racing and Rocket Evolution;
● Integrated mobile analytics, attribution, and advertising monetization services, including
Unity Analytics, CAS.AI, Tenjin, and AppsFlyer;
● Used Claude Code, ChatGPT Desktop, and Android Studio to accelerate development,
debugging, technical research, and Android build preparation.

Tech Stack:
C#, Unity, Claude Code, ChatGPT Desktop, AI Agents, Android Studio, Zenject, URP, DOTween,
Firebase, Cinemachine, Timeline, Unity Analytics, CAS.AI, Tenjin, AppsFlyer

KEVURU Games, Ukraine

C# Unity Developer | March 2023 – November 2025

Worked on a large-scale production project, focusing on system-level improvements, UI
architecture, and development process optimization. Took increased responsibility within the team,
including temporary leadership, coordination, and client-facing communication. Actively
collaborated with senior developers to refine existing systems and improve overall development
velocity.

Key Responsibilities:

● Improved and refactored existing gameplay and UI systems using internal tools and
established project architecture;
● Designed and implemented a scalable popup/screen UI system based on artist-provided
references;
● Acted as a substitute team lead during the absence of the main lead (led team calls,
synchronized tasks, communicated with stakeholders);
● Collaborated closely with senior developers to optimize systems and accelerate feature
delivery;
● Maintained high code quality standards and contributed to internal documentation;
● Supported team-wide workflow and version control processes using Perforce (P4V Helix).

Tech Stack:
C#, Unity, AI Agents, Zenject, URP, Addressables, DOTween, Firebase, Cinemachine, Timeline, P4V
Helix, Docker, PlayFab, FishNet

Smart Project Games, Ukraine

C# Unity Developer | February 2022 – February 2023

Worked within the R&D direction, developing core gameplay systems and integrating them with
backend services. Played a key role in technical collaboration across teams and helped unblock
production during high-pressure phases.

Key Responsibilities:

● Developed core gameplay systems and integrated them with backend services (REST APIs);
● Collaborated closely with Technical Artists to synchronize visuals and gameplay logic;
● Resolved critical technical blockers and accelerated delivery pipelines;
● Built R&D prototypes and introduced technical solutions that improved team efficiency.

Tech Stack:
C#, Unity, URP, Asset Bundles, DOTween, REST API, Swagger, Cinemachine, Timeline

Raccoons Games, Ukraine

C# Unity Developer | August 2021 – January 2022

Gained foundational commercial experience in Unity development by independently creating
hyper-casual games from concept to publishing. Focused on mastering the full development cycle,
basic architecture, monetization, and production stability.

Key Responsibilities:

● Developed hyper-casual games from scratch to release;
● Implemented core gameplay mechanics and basic game architecture;
● Integrated AdMob for monetization;
● Performed testing, debugging, and stability improvements;
● Documented game systems for future maintenance and handover.

Tech Stack:
C#, Unity, AdMob, OOP, SOLID, Design Patterns, Git, Zenject

Similar candidates

All similar candidates


Compare your requirements and salary with other companies' jobs: