Oleksandr
Unity developer
- Considering positions:
- Unity developer, Разработчик игр
- Age:
- 22 years
- City of residence:
- Kamianets-Podilskyi
- Ready to work:
- Dnipro, Kyiv, Lviv, Odesa, Vinnytsia, Zaporizhzhia
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Unity developer
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KEVURU Games
Linkedin ,GitHub ,Certificates,Behance
C# Unity Developer
Ukraine
Profile March 2023 - November 2025
As a Unity developer, I have been responsible Smart Project Games
for project development from initial concept to C# Unity Developer
release as a lead developer, working closely Ukraine
with other team members, integrating February 2022 - February 2023
services, and resolving critical issues.
I possess strong skills in designing efficient Raccoons Games
architectural solutions, integrating third-party C# Unity Developer
systems, and working with APIs. Throughout Ukraine
my career in this field, I have gained August 2021 - January 2022
experience leading development teams,
collaborating with various departments,
managing workflows, and making important Additional Projects
decisions in critical situations. 2019 – 2022
• To participate in the startup competition, he
Hard skills gathered a team of 8 robbers and served as a
project manager and chief developer. Also
Unity: Zenject, DOTween, ScriptableObject, worked on the development of the game
Cinemachine, Timeline, NavMesh, interface, opponents, one of the game modes.
Addressables, URP, FishNet, Particle system, • Independently created and published 4
Animations, Shaders, Spine, Optimization games in the Play market
C#: OOP, SOLID, Patterns
Project management: Git, P4V Helix, Jira, Education
Figma, Trello, Confluence University of Telecommunication
Other: AI Agents, Android Studio, Firebase, Bachelors of Software Engineering
AdMob, Unity Ads, Playfab, Docker 2021 – 2025
Course from University
Unity Development
2021-2022
Soft skills Course from the Small Academy of Sciences
Create your game in Unity
• Bias for action
Demonstrated a high level of knowledge during
• Adaptive training
• Critical Thinking 2021
• Attention to Detail Course at the European School of Programming
• Communication Fundamentals of C++ Programming
2018 – 2019
• Team player
KEVURU Games, Ukraine
C# Unity Developer | March 2023 – November 2025
Worked on a large-scale production project, focusing on system-level improvements, UI
architecture, and development process optimization. Took increased responsibility within the team,
including temporary leadership, coordination, and client-facing communication. Actively
collaborated with senior developers to refine existing systems and improve overall development
velocity.
Key Responsibilities:
● Improved and refactored existing gameplay and UI systems using internal tools and
established project architecture;
● Designed and implemented a scalable popup/screen UI system based on artist-provided
references;
● Acted as a substitute team lead during the absence of the main lead (led team calls,
synchronized tasks, communicated with stakeholders);
● Collaborated closely with senior developers to optimize systems and accelerate feature
delivery;
● Maintained high code quality standards and contributed to internal documentation;
● Supported team-wide workflow and version control processes using Perforce (P4V Helix).
Tech Stack:
C#, Unity, AI Agents, Zenject, URP, Addressables, DOTween, Firebase, Cinemachine, Timeline, P4V
Helix, Docker, PlayFab, FishNet
Smart Project Games, Ukraine
C# Unity Developer | February 2022 – February 2023
Worked within the R&D direction, developing core gameplay systems and integrating them with
backend services. Played a key role in technical collaboration across teams and helped unblock
production during high-pressure phases.
Key Responsibilities:
● Developed core gameplay systems and integrated them with backend services (REST APIs);
● Collaborated closely with Technical Artists to synchronize visuals and gameplay logic;
● Resolved critical technical blockers and accelerated delivery pipelines;
● Built R&D prototypes and introduced technical solutions that improved team efficiency.
Tech Stack:
C#, Unity, URP, Asset Bundles, DOTween, REST API, Swagger, Cinemachine, Timeline
Raccoons Games, Ukraine
C# Unity Developer | August 2021 – January 2022
Gained foundational commercial experience in Unity development by independently creating
hyper-casual games from concept to publishing. Focused on mastering the full development cycle,
basic architecture, monetization, and production stability.
Key Responsibilities:
● Developed hyper-casual games from scratch to release;
● Implemented core gameplay mechanics and basic game architecture;
● Integrated AdMob for monetization;
● Performed testing, debugging, and stability improvements;
● Documented game systems for future maintenance and handover.
Tech Stack:
C#, Unity, AdMob, OOP, SOLID, Design Patterns, Git, Zenject
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