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Unity Software Engineer
- Considering positions:
- Unity Software Engineer, Разработчик игр, .Net-програміст, Full stack програміст
- City of residence:
- Uzhhorod
- Ready to work:
- Remote
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Unity Software Engineer Uzhhorod, Ukraine
Experienced Unity Developer with over 5 years of expertise in creating mid-core, casual, simulator, and top-down games.
Proven track record in developing client-server applications and publishing games on Google Play and Apple Store. Skilled
in project architecture, feature implementation, and performance optimization, focusing on iOS and Android platforms.
Known for leadership in technical decisions and the ability to adapt to various project needs.
Passionate Unity Developer with a proven ability to lead game development from concept to launch, with expertise in
architecture design, optimization, and team leadership
- I consider myself a developer who can do any task, on the level of technical part as well as soft skills. I have experience in
running a project with 5+ people, where I supported the architecture, as well as made technical decisions on the integration
of certain things. Therefore, I can take on the task of a leader in the project. But at the same time, I can also easily adjust to
the needs of the project and be a developer to support the application.
Unity Technology Stack
• Game Development Frameworks: Unity3D, Unity Timeline, Unity Animator, Cinemachine, Playables API
• Dependency Injection: Zenject, VContainer
• Reactive Programming: UniRx, .NET Reactive Extensions
• Asynchronous Programming: Async/Await, Coroutines, Task-based patterns
• Animations & Visuals: DOTween, Mecanim, Particle Systems, Shaders
• Asset Management: Addressables, Resource Management, Asset Bundles
• UI Development: Unity UI (uGUI), Custom UI Frameworks, UI Toolkit
• Networking: Photon, REST APIs, WebSockets
• AI & Navigation: NavMesh, AI Decision Making, State Machines
• Analytics & Monetization: Firebase Analytics, Unity Analytics, Ad Integration, IAP (In-App Purchases)
• Tools Development: Editor Scripting, Custom Inspectors, Editor Windows, Build Automation
• Platform Specific Development: iOS, Android, Remote Configurations (Unity Remote Config), Testing & Optimization:
Profiler, Burst Compiler, Addressables Profiler, Memory Management
• Version Control & Collaboration: Git, SourceTree, GitHub, Bitbucket, Plastic SCM
• Programming & Development: Git, OOP, Design Patterns (GOF), MVC/MVP/MVVM, SOLID, DRY, KISS, YAGNI.
• Soft Skills: Leadership, Team Management, Decision Making, Problem Solving, Adaptability, Communication.
Professional Experience
Lindenvalley GmbH, Kiev November 2018 — October 2020
Junior/Middle Unity Software Engineer
• Contribution: Worked on multiplayer solutions and new feature implementations, enhancing player interactions and
ensuring smooth gameplay. Developed reactive event-driven systems that increased gameplay dynamics.
• Achievements: Optimized the user interface and introduced new mechanics, leading to an increase in the user base
and positive feedback.
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PagaGroup, Kiev October 2020 — November 2021
Middle Unity Software Engineer
• Contribution: Developed and integrated AI solutions for game characters, enhancing NPC behavior and making
gameplay more realistic and immersive. Optimized lighting and graphics, improving visual quality without
compromising performance. Assisted other developers and integrated a cinematic system that is still actively used by
the company today.
• Achievements: Played an active role in strategic architectural planning, reducing development time and simplifying
the integration of new features.
MURKA, Kiev December 2021 — August 2023
Middle Unity Software Engineer
• Contribution: Developed new game mechanics and visual effects that boosted player engagement. Successfully
implemented architectural solutions that improved the stability and scalability of the application.
• Achievements: Integrated analytics tools to identify key improvement areas in the gameplay, allowing for targeted
content adjustments and increased monetization through in-app purchases.
Lokki Games, Uzhhorod September 2023 — March 2024
Senior Unity Software Engineer
• Contribution: Led the architecture and key gameplay mechanics development for a casual idle tycoon game,
enhancing user experience and increasing player retention. Integrated SDKs for analytics, enabling data-driven
interactions with users.
• Achievements: Optimized lighting and animations, improving game performance on mobile platforms. Implemented
changes that reduced loading times, significantly enhancing application responsiveness.
Education
Bachelor's degree in Software Engineering
Zhytomyr Polytechnic State University, Zhytomyr
Areas of Expertise
• Git • OOP • GOF (Design Patterns)
• MVC/MVP/MVVM • SOLID • DRY,KISS,YAGNI
• Unity • C# • RestAPI
• CI/CD
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