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Гейм-дизайнер

Considering positions: Гейм-дизайнер, Технічний дизайнер, UX-дизайнер, Продюсер
City of residence: Other countries
Ready to work: Remote
Considering positions:
Гейм-дизайнер, Технічний дизайнер, UX-дизайнер, Продюсер
City of residence:
Other countries
Ready to work:
Remote

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Artem Metelov

Technical Game Designer
Valencia, Spain (open for relocation)
[open contact info](look above in the "contact info" section)
[open contact info](look above in the "contact info" section)
[open contact info](look above in the "contact info" section)

Summary

A passionate Game Designer with more than 8 years of professional experience in
creating games on Unreal Engine for PC, consoles and VR devices, mostly in FPS and
management genres. Specialise in Technical Design and UI Implementation with
additional skills in Level Design and Quest Design. Comfortable with any work model
and team size. Moreover, I obtained skills in project management, mentoring, video
editing and UX iteration from my side-projects.

Experience
JAN 2025 - JUL 2025
GunZilla Games, Frankfurt Germany - Technical UI Designer ​
Project - Off the Grid

● Implemented new UI designs into the game.
● Enhanced game productivity by reworking and optimising UI systems on
Blueprints.
● Collaborated closely with the UI\UX department to find a better user
experience.


JUNE 2021 - AUGUST 2024
Reburn(ex 4A Ukraine), Kyiv Ukraine - Technical Designer​
Project - La Quimera

● Created game systems on Blueprints for use by Level and Scene design
departments.
● Implemented UI designs into the game.
● Enhanced game productivity by optimising game systems on Blueprints.
● Curated game features development by other departments.
● Influenced game design decisions by providing active feedback on game builds and
suggesting possible solutions.
FEBRUARY 2020 - MAY 2021
VG Entertainment, Kyiv Ukraine - Quest Designer​
Project - Forest Reigns

● Brainstormed game vision and design missions. ​
● Implemented quests into the game using my Level design, Scene design and
Technical design skills.
● Collaborated closely with Level Artists to synchronise visions.

AUGUST 2017 - FEBRUARY 2020
MiroWin, Kyiv Ukraine - Game Designer ​
Projects - several indie VR games

● Directed game visions and narrative decisions. ​
● As a solo designer, I was responsible for delivering a fun experience in VR.​
● Created comfortable game levels and enemy encounters for VR gameplay.
● Coordinated the release of the VR project on PSN.

Education
SEPTEMBER 2012 - JUNE 2016
National Technical University of Ukraine "Igor Sikorsky Kyiv Polytechnic
Institute", Kyiv Ukraine - Bachelor in Computer Science and Applied Math

Personal Projects
SEPTEMBER 2023 - PRESENT
Management\Simulator Game - Game Designer
(Fallout Shelter reference, is being made on UE5)

● Combined existing game mechanics into a new vision.​
● Designed and developed systems, levels, and UI.​
● Implemented live-videos in a game as a material.​
● Architecture solutions of the project allow adding an almost infinite amount of content
for the future.


NOVEMBER 2020 - AUGUST 2022
Management\Tycoon Prototype - Game Designer ​
(This is Police reference, made on HTML -> UE4)

● Directed vision and created a development roadmap. ​
● Formed a small team and guided them through the project.
● Presented pitch and prototype to a publisher.
● Designed game systems and features.
● Created a map of the city that was used as a single game level.
Mentoring Experience

JUNE 2025 - OCTOBER 2025
robot_dreams - Technical Designer lector

● Created a Technical Design course. ​
● Mentored a group of 20+ people.
● The course was about the game development cycle, with creating a prototype as the
final coursework.

JANUARY 2025 - APRIL 2025
Teach 4 Ukraine - Volunteer mentor ​

● Helped children, 5 pupils in 7th grade, affected by war, to gain knowledge of the
Informatics school subject.
● Unpaid activity that brought me moral enjoyment and mentoring experience.

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