Артем
Гейм-дизайнер
- Considering positions:
- Гейм-дизайнер, Технічний дизайнер, UX-дизайнер, Продюсер, Відеомонтажер
- City of residence:
- Other countries
- Ready to work:
- Remote
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Game Designer
Valencia, Spain (open for relocation)
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Summary
I have been working in the video game industry across indie, AA, and AAA-scale
teams as a professional Game Designer and Executive Assistant since 2017. My
background combines game design, technical design, executive producer assistant,
mentoring, public speaking and wide knowledge of game genres and mechanics.
Main Skills
Soft Skills - managing development priorities, helping teams stay aligned around
game pillars, coordinating communication between teams, handling confidential
information, organising releases on Steam & PS platforms
Hard Skills - implementing game mechanics using UE5, creating blueprints of game
features, use of AI for the idea visualisation & decisions about game architecture
Planning & Documentation - managing tasks in Jira, maintaining documentation in
Confluence, visualising ideas in Miro, designing User Experience flow in Figma
Conferences & Public Speaking - Delivered a speech on a conference about
modernising education for game industry needs, Created and lectured a Technical
Game Design course for 20+ students, participated in volunteer program under
UNICEF program to help children with education losses, Presented an indie game
project at Games Gathering Conference
Additional Relevant Traits - Highly interested in video games, interactive narration,
management games and tabletop games, I actively research and play new & old
games to understand trends, player expectations and design evolution (Steam library
with 600+ games), while i have wide experience in public speaking I respect all NDA
obligations and handling sensitive studio information with professionalism.
Languages - English, Ukrainian, Russian, Spanish
Experience
JAN 2025 - JUL 2025
GunZilla Games, Frankfurt Germany - Technical UI Designer
Project - Off the Grid
● Collaborated closely in a largely-scaled studio with the UI\UX department
to find a better user experience.
● Coordinated decisions between design and implementation needs, helping
translate visual direction into working game systems
● Enhanced game productivity by reworking and optimising UI systems on
Blueprints.
JUNE 2021 - AUGUST 2024
Reburn(ex 4A Ukraine), Kyiv Ukraine - Technical Designer
Project - La Quimera
● Transformed creative vision into structured technical design documentation for
future guidance development teams
● Implemented UI systems into the game and coordinated needs from UX perspective
to UI team.
● Enhanced game productivity by optimising game systems on Blueprints.
● Curated and coordinated feature development across multiple departments
FEBRUARY 2020 - MAY 2021
VG Entertainment, Kyiv Ukraine - Quest Designer
Project - Forest Reigns
● Brainstormed game vision and converted high-level ideas into actionable tasks.
● Created and implemented quests into the game using Level, Scene and Technical
design skills.
● Coordinated closely with Level Artist team to synchronise direction
AUGUST 2017 - FEBRUARY 2020
MiroWin, Kyiv Ukraine - Game Designer
Projects - Guns’n’Stories: Bulletproof VR, Boiling Steel
● As a solo Game Designer in a small studio, supported both creative direction and
executive-level communication, held game vision and made narrative decisions.
● Assisted executive producer during meetings and provided translation if it was needed.
● Created fun game encounters and levels for the player’s perspective.
● Coordinated release and gathered materials for PS Store and Steam game page.
Education
SEPTEMBER 2012 - JUNE 2016
National Technical University of Ukraine "Igor Sikorsky Kyiv Polytechnic
Institute", Kyiv Ukraine - Bachelor in Computer Science and Applied Math
Additional\Personal Projects
APRIL 2026 - PRESENT
Management\Simulator Game - Game Designer
(Tower Defence\Resource management game, UE5)
● Designed game systems, UX layout & story.
● Fast small projects with easy-understandable Core Loop
● Heavily widget-oriented game
● Plans on pitching demo of the game for 2026
SEPTEMBER 2023 - APRIL 2026
Management\Simulator Game - Game Designer
(Fallout Shelter reference, UE5)
● Designed and developed systems, levels, and UX layout.
● Implemented live-videos in a game as a material.
● Architecture solutions of the project allow adding an almost infinite amount of content
for the future.
NOVEMBER 2020 - AUGUST 2022
Management\Tycoon Prototype - Game Designer
(This is Police reference, made on HTML -> UE4)
● Formed a small team and guided them through the project.
● Presented pitch and prototype to a publisher.
● Designed game systems and features.
JUNE 2025 - OCTOBER 2025
robot_dreams - Technical Designer lector
● Created a Technical Design course.
● Mentored a group of 20+ people.
● The course was about the game development cycle, with creating a prototype as
the final coursework.
JANUARY 2025 - APRIL 2025
Teach 4 Ukraine - Volunteer mentor
● Helped children, 5 pupils in 7th grade, affected by war, to gain knowledge of the
Informatics school subject.
● Unpaid activity that brought me moral enjoyment and mentoring experience.
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