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Unity developer
- City:
- Lviv
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ARTEM OSADCHYI
UNITY DEVELOPER / TECHNICAL ARTIST
Lviv, Ukraine | [open contact info ](look above in the "contact info" section) | GitHub | LinkedIn | itch.io | Google Play | Telegram: @Lanpasto
PROFESSIONAL SUMMARY
Unity Developer / Technical Artist with Android experience in gameplay implementation, shaders/VFX, animation integration, and
mobile optimization. Strongest in visual implementation and improving existing Unity systems.
PROFESSIONAL EXPERIENCE
Technical Artist / Unity Developer | Simple Smart Games Jan 2025 - Jun 2026
Full-time | Android projects: published educational app and unreleased 3D game projects
Worked as a Unity Developer across two unreleased Android projects while taking on technical-art and visual implementation
responsibilities.
Castle Conquest: implemented Unity/C# tasks, built a VFX system, worked on map generation, fixed code bugs, and started owning
the visual side.
Medieval Rush: handled Unity development tasks, feature work, and technical improvements while taking full ownership of visuals.
Created shader-based visuals without post-processing and optimized them for low-end Android devices.
Participated in animation integration and shader-related animation work.
Served as the primary Unity developer for Chytayka, a published Android educational application with 50K+ Google Play
downloads.
Migrated Chytayka's payment flow to Google Play in-app purchases, fixed production bugs, and improved reliability and
performance.
Identified non-obvious rendering bottlenecks, reduced draw calls, and improved frame rate by about 5 FPS in targeted scenarios.
Unity Developer, Localization Support | GGL Studio Oct 2024 - Dec 2024
Freelance
Extracted text, images, and UI assets with UnityAssetBundleExtractorAvalonia for localization workflows.
Prepared assets for translators, integrated localized content, and validated its in-game presentation.
Software / Unity Developer | IVVYSOFT Aug 2023 - Jun 2024
Dental Clinic Management App
Developed an interactive real-time 3D visualization system for teeth and jaw models; optimized rendering and memory usage for
smooth mobile performance.
Designed and implemented business logic and complex UI in C# using OOP and SOLID principles, including a patient account,
doctor's appointment calendar, and multi-stage treatment-plan creation and tracking.
Integrated Monobank, PrivatBank, and PRRO payment/cash-register workflows into the mobile app using C# WebRequests and
native Android plugins in Java.
Implemented secure views for clinic transaction history, incoming payments, and balances.
Configured automatic generation of completed-work acts and used SQLite for local caching of schedules and patient data, keeping
the app stable during unreliable network connections.
CORE SKILLS
Unity & C#: Unity Engine, C#, OOP, SOLID, DRY, KISS, YAGNI, design and architecture patterns, events/delegates, object pooling,
procedural generation, DOTween, TextMeshPro
Technical Art: Blender, low-poly modeling, Mixamo, animation integration, textures, lighting, environment and level setup
Shaders & VFX: HLSL, ShaderLab, URP Lit/Unlit shaders, Particle System, custom real-time effects
Optimization: Performance profiling, CPU/GPU optimization, memory management, rendering optimization, light baking
Workflow & Tools: Git, Git Flow, GitHub Desktop, Fork, Jira, Confluence, Rider, Visual Studio, VS Code
COMMERCIAL PROJECTS
Medieval Rush | Unreleased Android 3D Game Video
Main commercial project: Unity/C# feature work, full visual ownership, shader-based visuals without post-processing, animation
integration, Android optimization, and 3D asset integration.
Castle Conquest | Unreleased Android 3D Game Video
Contributed for around 4 months: Unity/C# tasks, VFX system, map generation, code bug fixes, visual implementation, and
technical improvements.
Chytayka - Learn and Play | Published Android Educational App Google Play
Primary Unity developer for a published Android educational app with 50K+ downloads; migrated Google Play IAP, fixed production
bugs, and improved reliability.
ADDITIONAL PROJECTS
Insects' Killer | 3D Tower Defense Google Play / Video
Developed a tower-defense game with gear-based defense, tower upgrades, escalating enemy waves, and strategic progression.
Shader Portfolio | Real-Time Rendering Video
Created custom shaders focused on improving visual quality and real-time performance in Unity's rendering pipeline.
Ball Runner | Mobile Game Prototype GitHub / Video
Built a mobile prototype in two days featuring touch-defined movement, demonstrating rapid gameplay implementation.
MysteryMind | Native Android Application Google Play
Developed horoscope, zodiac compatibility, and reward-based challenge features with a mobile-focused UI.
EDUCATION & ADDITIONAL TRAINING
Bachelor's Degree in Computer Physics | Ivan Franko National University of Lviv, Faculty of Physics | 2020 - 2024
Training: Sigma University - Java Camp | EPAM - Java Summer 2022
Strengths: Problem solving, debugging, clean-code and architecture thinking, collaboration with programmers, fast learning, adaptability
Languages: Ukrainian - Native | English - B1 Intermediate
UNITY DEVELOPER / TECHNICAL ARTIST
Lviv, Ukraine | [
PROFESSIONAL SUMMARY
Unity Developer / Technical Artist with Android experience in gameplay implementation, shaders/VFX, animation integration, and
mobile optimization. Strongest in visual implementation and improving existing Unity systems.
PROFESSIONAL EXPERIENCE
Technical Artist / Unity Developer | Simple Smart Games Jan 2025 - Jun 2026
Full-time | Android projects: published educational app and unreleased 3D game projects
Worked as a Unity Developer across two unreleased Android projects while taking on technical-art and visual implementation
responsibilities.
Castle Conquest: implemented Unity/C# tasks, built a VFX system, worked on map generation, fixed code bugs, and started owning
the visual side.
Medieval Rush: handled Unity development tasks, feature work, and technical improvements while taking full ownership of visuals.
Created shader-based visuals without post-processing and optimized them for low-end Android devices.
Participated in animation integration and shader-related animation work.
Served as the primary Unity developer for Chytayka, a published Android educational application with 50K+ Google Play
downloads.
Migrated Chytayka's payment flow to Google Play in-app purchases, fixed production bugs, and improved reliability and
performance.
Identified non-obvious rendering bottlenecks, reduced draw calls, and improved frame rate by about 5 FPS in targeted scenarios.
Unity Developer, Localization Support | GGL Studio Oct 2024 - Dec 2024
Freelance
Extracted text, images, and UI assets with UnityAssetBundleExtractorAvalonia for localization workflows.
Prepared assets for translators, integrated localized content, and validated its in-game presentation.
Software / Unity Developer | IVVYSOFT Aug 2023 - Jun 2024
Dental Clinic Management App
Developed an interactive real-time 3D visualization system for teeth and jaw models; optimized rendering and memory usage for
smooth mobile performance.
Designed and implemented business logic and complex UI in C# using OOP and SOLID principles, including a patient account,
doctor's appointment calendar, and multi-stage treatment-plan creation and tracking.
Integrated Monobank, PrivatBank, and PRRO payment/cash-register workflows into the mobile app using C# WebRequests and
native Android plugins in Java.
Implemented secure views for clinic transaction history, incoming payments, and balances.
Configured automatic generation of completed-work acts and used SQLite for local caching of schedules and patient data, keeping
the app stable during unreliable network connections.
CORE SKILLS
Unity & C#: Unity Engine, C#, OOP, SOLID, DRY, KISS, YAGNI, design and architecture patterns, events/delegates, object pooling,
procedural generation, DOTween, TextMeshPro
Technical Art: Blender, low-poly modeling, Mixamo, animation integration, textures, lighting, environment and level setup
Shaders & VFX: HLSL, ShaderLab, URP Lit/Unlit shaders, Particle System, custom real-time effects
Optimization: Performance profiling, CPU/GPU optimization, memory management, rendering optimization, light baking
Workflow & Tools: Git, Git Flow, GitHub Desktop, Fork, Jira, Confluence, Rider, Visual Studio, VS Code
COMMERCIAL PROJECTS
Medieval Rush | Unreleased Android 3D Game Video
Main commercial project: Unity/C# feature work, full visual ownership, shader-based visuals without post-processing, animation
integration, Android optimization, and 3D asset integration.
Castle Conquest | Unreleased Android 3D Game Video
Contributed for around 4 months: Unity/C# tasks, VFX system, map generation, code bug fixes, visual implementation, and
technical improvements.
Chytayka - Learn and Play | Published Android Educational App Google Play
Primary Unity developer for a published Android educational app with 50K+ downloads; migrated Google Play IAP, fixed production
bugs, and improved reliability.
ADDITIONAL PROJECTS
Insects' Killer | 3D Tower Defense Google Play / Video
Developed a tower-defense game with gear-based defense, tower upgrades, escalating enemy waves, and strategic progression.
Shader Portfolio | Real-Time Rendering Video
Created custom shaders focused on improving visual quality and real-time performance in Unity's rendering pipeline.
Ball Runner | Mobile Game Prototype GitHub / Video
Built a mobile prototype in two days featuring touch-defined movement, demonstrating rapid gameplay implementation.
MysteryMind | Native Android Application Google Play
Developed horoscope, zodiac compatibility, and reward-based challenge features with a mobile-focused UI.
EDUCATION & ADDITIONAL TRAINING
Bachelor's Degree in Computer Physics | Ivan Franko National University of Lviv, Faculty of Physics | 2020 - 2024
Training: Sigma University - Java Camp | EPAM - Java Summer 2022
Strengths: Problem solving, debugging, clean-code and architecture thinking, collaboration with programmers, fast learning, adaptability
Languages: Ukrainian - Native | English - B1 Intermediate
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