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Unity developer
- City:
- Lviv
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ARTEM OSADCHYI
UNITY DEVELOPER / TECHNICAL ARTIST
Lviv, Ukraine [open contact info ](look above in the "contact info" section) | GitHub | LinkedIn | itch.io | Google Play | Telegram: @Lanpasto
PROFESSIONAL SUMMARY
Unity Developer and Technical Artist with commercial Android experience across gameplay, rendering, shaders, animation, VFX, in-app
purchases, and performance optimization. Experienced in owning a published educational application and improving complex legacy Unity code.
PROFESSIONAL EXPERIENCE
Technical Artist / Unity Developer | Simple Smart Games Jan 2025 - Jun 2026
Full-time | 3D mid-core/casual strategy game inspired by We Are Warriors
• Served as the primary Unity developer for Chytayka, a published Android educational application with 50K+ Google Play downloads.
• Worked independently on implementation and made architecture decisions while maintaining and extending the existing codebase.
• Migrated the application's payment flow to Google Play in-app purchases while adapting and stabilizing legacy code.
• Fixed production bugs and improved microphone-based functionality and overall application reliability.
• Owned the visual and technical-art pipeline for an unreleased Android game, covering rendering, animation integration, shaders, VFX, and
simple gameplay mechanics.
• Identified non-obvious rendering bottlenecks, reduced draw calls, and improved frame rate by approximately 5 FPS in targeted scenarios.
• Implemented performance-focused shader and animation solutions for scenes containing high volumes of characters.
• Created and edited low-poly 3D models, textures, lighting, environments, and particle effects.
Published project: Chytayka - Learn and Play (Google Play)
Unity Developer, Localization Support | GGL Studio Oct 2024 - Dec 2024
Freelance
• Extracted text, images, and UI assets with UnityAssetBundleExtractorAvalonia for localization workflows.
• Prepared assets for translators, integrated localized content, and validated its in-game presentation.
CORE SKILLS
Unity & C#: Unity Engine, C#, OOP, SOLID, DRY, KISS, YAGNI, design and architecture patterns, events/delegates, object pooling, procedural
generation, DOTween, TextMeshPro
Technical Art: Blender, low-poly modeling, Mixamo, animation integration, textures, lighting, environment and level setup
Shaders & VFX: HLSL, ShaderLab, URP Lit/Unlit shaders, Particle System, custom real-time effects
Optimization: Performance profiling, CPU/GPU optimization, memory management, rendering optimization, light baking
Data & Backend: SQLite, MySQL, Java Core
Workflow & Tools: Git, Git Flow, GitHub Desktop, Fork, Jira, Confluence, Rider, Visual Studio, VS Code
SELECTED PROJECTS
Insects' Killer | 3D Tower Defense Google Play / Video
• Developed a tower-defense game with gear-based defense, tower upgrades, escalating enemy waves, and strategic progression.
Shader Portfolio | Real-Time Rendering Video
• Created custom shaders focused on improving visual quality and real-time performance in Unity's rendering pipeline.
Ball Runner | Mobile Game Prototype GitHub / Video
• Built a mobile prototype in two days featuring touch-defined movement, demonstrating rapid gameplay implementation.
MysteryMind | Native Android Application Google Play
• Developed horoscope, zodiac compatibility, and reward-based challenge features with a mobile-focused UI.
EDUCATION & ADDITIONAL TRAINING
Bachelor's Degree in Computer Physics | Ivan Franko National University of Lviv, Faculty of Physics | 2020 - 2024
Training: Sigma University - Java Camp | EPAM - Java Summer 2022
Strengths: Problem solving, debugging, clean-code and architecture thinking, collaboration with programmers, fast learning, adaptability
Languages: Ukrainian - Native | English - B1 Intermediate
Artem Osadchyi | Unity Developer & Technical Artist
UNITY DEVELOPER / TECHNICAL ARTIST
Lviv, Ukraine [
PROFESSIONAL SUMMARY
Unity Developer and Technical Artist with commercial Android experience across gameplay, rendering, shaders, animation, VFX, in-app
purchases, and performance optimization. Experienced in owning a published educational application and improving complex legacy Unity code.
PROFESSIONAL EXPERIENCE
Technical Artist / Unity Developer | Simple Smart Games Jan 2025 - Jun 2026
Full-time | 3D mid-core/casual strategy game inspired by We Are Warriors
• Served as the primary Unity developer for Chytayka, a published Android educational application with 50K+ Google Play downloads.
• Worked independently on implementation and made architecture decisions while maintaining and extending the existing codebase.
• Migrated the application's payment flow to Google Play in-app purchases while adapting and stabilizing legacy code.
• Fixed production bugs and improved microphone-based functionality and overall application reliability.
• Owned the visual and technical-art pipeline for an unreleased Android game, covering rendering, animation integration, shaders, VFX, and
simple gameplay mechanics.
• Identified non-obvious rendering bottlenecks, reduced draw calls, and improved frame rate by approximately 5 FPS in targeted scenarios.
• Implemented performance-focused shader and animation solutions for scenes containing high volumes of characters.
• Created and edited low-poly 3D models, textures, lighting, environments, and particle effects.
Published project: Chytayka - Learn and Play (Google Play)
Unity Developer, Localization Support | GGL Studio Oct 2024 - Dec 2024
Freelance
• Extracted text, images, and UI assets with UnityAssetBundleExtractorAvalonia for localization workflows.
• Prepared assets for translators, integrated localized content, and validated its in-game presentation.
CORE SKILLS
Unity & C#: Unity Engine, C#, OOP, SOLID, DRY, KISS, YAGNI, design and architecture patterns, events/delegates, object pooling, procedural
generation, DOTween, TextMeshPro
Technical Art: Blender, low-poly modeling, Mixamo, animation integration, textures, lighting, environment and level setup
Shaders & VFX: HLSL, ShaderLab, URP Lit/Unlit shaders, Particle System, custom real-time effects
Optimization: Performance profiling, CPU/GPU optimization, memory management, rendering optimization, light baking
Data & Backend: SQLite, MySQL, Java Core
Workflow & Tools: Git, Git Flow, GitHub Desktop, Fork, Jira, Confluence, Rider, Visual Studio, VS Code
SELECTED PROJECTS
Insects' Killer | 3D Tower Defense Google Play / Video
• Developed a tower-defense game with gear-based defense, tower upgrades, escalating enemy waves, and strategic progression.
Shader Portfolio | Real-Time Rendering Video
• Created custom shaders focused on improving visual quality and real-time performance in Unity's rendering pipeline.
Ball Runner | Mobile Game Prototype GitHub / Video
• Built a mobile prototype in two days featuring touch-defined movement, demonstrating rapid gameplay implementation.
MysteryMind | Native Android Application Google Play
• Developed horoscope, zodiac compatibility, and reward-based challenge features with a mobile-focused UI.
EDUCATION & ADDITIONAL TRAINING
Bachelor's Degree in Computer Physics | Ivan Franko National University of Lviv, Faculty of Physics | 2020 - 2024
Training: Sigma University - Java Camp | EPAM - Java Summer 2022
Strengths: Problem solving, debugging, clean-code and architecture thinking, collaboration with programmers, fast learning, adaptability
Languages: Ukrainian - Native | English - B1 Intermediate
Artem Osadchyi | Unity Developer & Technical Artist
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