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Іван

Unity 3D програміст

Age:
38 years
City of residence:
Kharkiv
Ready to work:
Kharkiv, Remote

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Ivan Avdeenko
📍 Based in Spain | Remote-ready within CET ±2h ​
📧 [open contact info](look above in the "contact info" section) | 📱 [open contact info](look above in the "contact info" section) (Telegram, WhatsApp)
Summary

Senior Unity Developer with over 13 years of experience in mobile, PC, and console game development.
Proven track record in delivering successful hyper-casual and casual titles, including contributions to AAA
projects at Ubisoft and Gameloft. Expert in Unity3D and C#, with deep specialization in performance
optimization, shader development, and scalable architecture. Passionate about crafting engaging gameplay
experiences and collaborating with multidisciplinary teams to bring iconic games to life.

Core Competencies

🎮 Unity & C# Development: Expert in gameplay systems, UI, editor tooling, and mobile optimization
🧠 Architecture & Design: Strong grasp of SOLID principles, DI frameworks (Zenject, VContainer),
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●​ ✨ Specialized Expertise: Shader development (CG/HLSL), particle systems, native plugin integration
and reactive programming (UniRx, UniTask)

●​ 🛠️ Tooling & CI/CD: Odin Inspector, Jenkins, Git/GitLab, App Store & Google Play publishing
(iOS/Android), performance profiling

●​ 🌐 Cross-Platform Experience: iOS, Android, PC, Console, Facebook, Amazon, Microsoft Store
●​ 💬 Communication: Upper-intermediate English, collaborative mindset, team leadership experience

Professional Experience

COG Interactive — Senior Unity Developer June 2025 – Present

●​ Developed hyper-casual games from concept to release (e.g., Tangled Pipes, Boat Sorting)
●​ Led gameplay prototyping and feature iteration with rapid testing cycles

Gameloft — Unity Developer Jan 2025 – May 2025

●​ Contributed to Disney Dreamlight Valley across platforms
●​ Enhanced UI systems and resolved key gameplay bugs

Independent & Partner Studio Projects May 2023 – Dec 2024

●​ Created original hyper-casual games (e.g., Happy Chicken)
●​ Collaborated on idle arcade and hidden object games

Ubisoft — Rendering & Tools Developer Nov 2021 – May 2023

●​ Worked on Rainbow Six Mobile
●​ Improved rendering pipeline and built custom editor tools

Playgendary — Unity Developer / Team Lead Jan 2020 – Nov 2021

●​ Delivered multiple hit hyper-casual games (Hot Ironing, Bouncemasters, Perfect Cream)
●​ Led a team of 3 developers, built SDKs and native plugins
Murka — Unity Developer Sep 2016 – May 2019

●​ Developed slot features and animations for Slots Era and Scatter Poker
●​ Published games across multiple platforms using Jenkins

GAF Media — Deputy Team Lead Oct 2013 – May 2016

●​ Led development of GAF Converter and playback libraries for Starling and Cocos2D-JS

Education

🎓 Master’s Degree in Software Engineering Taras Shevchenko Lugansk National University
Additional Highlights

●​ Experience leading teams and mentoring developers
●​ Strong debugging and problem-solving skills
●​ Passionate about creating polished, player-centric experiences
●​ Comfortable working remotely and asynchronously across time zones

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