Aleksandr
Unity, Game Developer
- Considering positions:
- Unity, Game Developer, Mobile developer
- Employment type:
- full-time, part-time
- Age:
- 27 years
- City of residence:
- Other countries
- Ready to work:
- Remote
Contact information
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Work experience
Unity developer
from 10.2025 to now
(11 months)
Lore Weavers, Remote (IT)
• Core architecture and technical infrastructure design and implementation.
• Design and implementation of client–server architecture and remote storage for user-generated content.
• Shared core development and maintenance, reused across multiple clients.
• Gameplay and system feature development from scratch.
• Technical decision-making and release feasibility assessment.
• Milestone planning, progress reporting, and goal definition for upcoming milestones.
• Code reviews, pull request approvals, and guidance of a less experienced developer.
• Collaboration with PM and producer on planning, priorities, and delivery timelines.
• Proposing technical solutions and alternatives for product and development challenges.
• Implementation of a crash reporting system with automatic log collection, stack trace capture, and server-side storage.
• Established CI/CD infrastructure, reducing manual build time and improving deployment reliability.
Unity developer
from 01.2025 to 01.2026
(1 year)
Comet Space Web3 GameDev Company, Remote (IT)
• Development and maintenance of game mechanics in Unity.
• Development of core and mini-games.
• Implementation of a resource management system for efficient asset loading and memory optimization.
• Integration of third-party libraries and SDKs.
• Integration of client-side functionality with backend APIs, handling network requests.
• Integration of analytics systems for player behavior tracking and data-driven improvements.
• Implementation of in-game purchases and monetization features.
• Optimization of game performance across different platforms (FPS profiling, CPU/GPU load reduction).
• Development and support of UI/UX components, ensuring a smooth user experience (including animations).
• Collaboration with game designers, backend developers, Tech Art, and QA teams.
• Bug fixing, debugging, code refactoring, and maintaining coding standards.
• Writing technical documentation based on business requirements.
Unity developer
from 03.2024 to 12.2024
(10 months)
Snailbrook, Remote (IT)
• Developed Telegram Mini Apps (Web3) using Unity WebGL.
• Designed and implemented gameplay mechanics for both 2D and 3D games.
• Designed, developed, and maintained responsive user interfaces.
• Integrated backend systems and optimized network communication and overall performance.
• Implemented analytics systems to track player behavior and support data-driven decisions.
• Designed and developed systems for audio management, tutorials, and in-game statistics.
• Established CI/CD pipelines and automated build and deployment processes.
• Diagnosed, troubleshot, and resolved technical issues across the project lifecycle.
Unity developer
from 06.2023 to 04.2024
(11 months)
Freelance, Remote (IT)
• Developed Unity-based solutions for gaming and non-gaming projects based on client requirements.
• Worked on mobile games, implementing gameplay mechanics and user interfaces.
• Gathered client requirements and implemented technical solutions accordingly.
• Developed standalone Unity custom SDK for specific tasks.
• Integrated third-party SDKs and backend APIs.
• Ensured code quality through testing, debugging, and refactoring.
• Managed timelines and communicated progress directly with clients.
• Provided support and implemented updates when needed.
Self employed (affiliate marketing)
from 08.2020 to 09.2021
(1 year 2 months)
Freelance, Odesa (IT)
•Search and Analysis of Affiliate Programs and Products
•Development of promotional strategies.
•Creation of engaging content.
•Analytics and performance tracking.
•Collaboration with affiliate networks.
Entrepreneur assistant
from 10.2018 to 12.2019
(1 year 3 months)
Private Dom-V, Odesa (Real estate)
Education
Odessa College of Economics, Law, and Hotel and Restaurant Business
Tourism Services, Odesa
Specialized secondary, from 2014 to 2018 (4 years)
Additional education and certificates
Game Dev Academy
12 month
Knowledge and skills
- C#
- Unity
- Знання принципів ООП
- Git
- DOTween
- HFSM
- Dependency injection
- Unity 2D
- Architectural Patterns
- Understanding data structures
- Algorithms
- SOLID Principles
- Знання принципу DRY
- Addressables
- UniTask
- Event Bus
- Programming
- Attentiveness
- Responsibility
Language proficiencies
- English — above average
- Ukrainian — advanced
Additional information
Unity/C# developer with experience of building and shipping production games.
I've shipped casual and mid-core titles on iOS, Android and Telegram (WebGL), 2D and 3D — from first prototype to store-ready build. And I don't only build from scratch: hand me an existing project and I'll get into the codebase fast, fix what's broken, refactor what's fragile, and ship the features you need — without breaking what already works.
What I do:
- Architecture — DI (Zenject/custom), client–server & remote storage, event-driven systems.
- Gameplay systems — core mechanics, mini-games, controllers, tools & level pipelines (2D/3D).
- Take over existing projects — bug fixing, refactoring, performance, new features on someone else's code.
- Reusable SDKs & tooling — modular packages built once and dropped into any project (custom SDKs, shared core reused across clients).
- Live-ops & monetization — IAP, ads, in-game events, leaderboards, analytics.
- Optimization — FPS/CPU/GPU profiling, memory & Addressables, build-size reduction.
- AI-assisted content — pipelines generating assets (3D, UI, audio, textures) wired into the workflow to speed up production.
- CI/CD — automated builds and store-ready delivery.
Clean code, SOLID, and scalable structure are the default — not an afterthought. Direct communicator, comfortable owning the technical side end to end.
I adapt quickly to new challenges. Having started my life from scratch in different countries strengthened my resilience and independence. I stay focused under pressure and take ownership of result.
Git - https://github.com/alex-spiian
Portfolio - https://portfolio.aleksandr-spiian.workers.dev
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