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3D-дизайнер
- Considering positions:
- 3D-дизайнер, Вантажник
- City of residence:
- Rivne
- Ready to work:
- Remote, Rivne
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PAVLO HNUT
3D CHARACTER ARTIST
SOFTWARE
3D modeling and sculpting: Autodesk Maya,
ZBrush, Marvelous Designer
Rendering: Arnold render, VRay, Marmoset Toolbag; Date of Birth: 28.07.1993
Texturing: Mari, Substance Painter, Photoshop; Region: Kherson
Game engines: Unreal Engine, Unity; Phone: [open contact info ](look above in the "contact info" section)
Video editing: Adobe Premiere; E-mail: [open contact info ](look above in the "contact info" section)
Portfolio link:
HARD SKILLS artstation.com/amiobichi
-Creating low/mid/high-poly models:
sculpting, retopology, creating or transferring
maps for game engines and rendering, xgen / COURSES &
ornatrix hair. TRAININGS
-knowledge of human anatomy
Yiihuu - Liu yifei likeness as
-I have some basic skills in rigging, blending Mulan
and animation. for Photorealistic rendering
WORK EXPERIENCE
2.21 | 3D Character Artist
March 2024 - to July 2022.
- creating character models and vehicles LANGUAGES
Playrix Zagrava | 3D Modeller English–pre-
December 2021 - to June 2022. intermediate;
Russian – fluent;
- creating character models and assets for
Ukrainian – native.
promotional videos
ICVR | 3D Character Artist
March 2021 - to December 2021
ABOUT ME
- creation of low-poly character / environment
My main goal is to create
models for mobile games and AR projects.
characters.
Creation of medium poly models for pre- I spend my free time
rendered clips. improving my skills and
providing researches about
EDUCATION different software, their
Kherson National Technical University, Bachelor capabilities and updates.
I don't panic at crucial
September 2016 – June 2020
moments and can deal
Faculty: Information Technology and Design with problems as they go.
Speciality: Design
3D CHARACTER ARTIST
SOFTWARE
3D modeling and sculpting: Autodesk Maya,
ZBrush, Marvelous Designer
Rendering: Arnold render, VRay, Marmoset Toolbag; Date of Birth: 28.07.1993
Texturing: Mari, Substance Painter, Photoshop; Region: Kherson
Game engines: Unreal Engine, Unity; Phone: [
Video editing: Adobe Premiere; E-mail: [
Portfolio link:
HARD SKILLS artstation.com/amiobichi
-Creating low/mid/high-poly models:
sculpting, retopology, creating or transferring
maps for game engines and rendering, xgen / COURSES &
ornatrix hair. TRAININGS
-knowledge of human anatomy
Yiihuu - Liu yifei likeness as
-I have some basic skills in rigging, blending Mulan
and animation. for Photorealistic rendering
WORK EXPERIENCE
2.21 | 3D Character Artist
March 2024 - to July 2022.
- creating character models and vehicles LANGUAGES
Playrix Zagrava | 3D Modeller English–pre-
December 2021 - to June 2022. intermediate;
Russian – fluent;
- creating character models and assets for
Ukrainian – native.
promotional videos
ICVR | 3D Character Artist
March 2021 - to December 2021
ABOUT ME
- creation of low-poly character / environment
My main goal is to create
models for mobile games and AR projects.
characters.
Creation of medium poly models for pre- I spend my free time
rendered clips. improving my skills and
providing researches about
EDUCATION different software, their
Kherson National Technical University, Bachelor capabilities and updates.
I don't panic at crucial
September 2016 – June 2020
moments and can deal
Faculty: Information Technology and Design with problems as they go.
Speciality: Design
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