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Гейм-дизайнер
- Considering positions:
- Гейм-дизайнер, дизайнер, менеджер проєктів, продукт-менеджер
- Age:
- 31 years
- City of residence:
- Kyiv
- Ready to work:
- Kyiv, Remote
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IHOR HAPONENKO
Game-designer, Product Owner, Data Analyst
WORK EXPERIENCE
PERSONAL Game-designer May 2026 – Present
[Pam-Pam Studio, Kyiv]
Name
Ihor Haponenko – Creation of in-game events to boost engagement
Address – Writing and maintaining game design documentation
Kyiv – Collaboration with developers and artists on feature implementation
Phone number – Iterating and improving gameplay based on analytics and KPIs
[open contact info ](look above in the "contact info" section)
Email
Game/Level-designer May 2025 – Apr 2026
[open contact info ](look above in the "contact info" section) Plarium, Kyiv
– Creating a prototype of the expedition location
INTERESTS – Calculating the expedition balance
– Setting up and assembling objects in Unity
Skiing, Tourism, Tennis
– Assembling the location
LANGUAGES – Maintaining full documentation for the expedition
English — ★★★★☆ Level-designer Apr 2024 – Mar 2025
Ukrainian — ★★★★★ Voki Games, Kyiv
– Designing and building levels for casual games (match-3)
SKILLS – Playtesting and providing feedback on levels created by other team members
Game-design – Analyzing gameplay data and player behavior metrics
SQL – Iterating and improving levels based on analytics and KPIs
Python – Planning mechanics and gameplay elements for upcoming level batches
Data Analysis
Level-design Game-designer Jun 2022 – Apr 2024
Unity 3D Spiral Interactive, Kyiv
Project management Designing and developing gameplay systems and content for casual games, from
concept to release. Focused on player experience, engagement, and long-term
retention.
Key Responsibilities:
– FTUE design to optimize onboarding and early retention
– Development of economic balance and progression systems
– Difficulty curve design for levels (solitaire, match-3)
– Creation of in-game events to boost engagement
– Writing and maintaining game design documentation
– Collaboration with developers and artists on feature implementation
– Planning feature release schedules and roadmaps
– Leading projects from concept through release
Game-designer Mar 2022 – Sept 2022
Glera Games
– Solitaire project mechanics game design
– Liveops game design
– Monetization improvements
– Design documentation creation
– Economy balancing
– Analytics and problem solving
– Project development directions search
Project Manager Feb 2022 – Sept 2022
CoinDogs, Kyiv
– Managing a cross-functional team
– Responsible for project planning, task prioritization
– Ensuring timely delivery, high quality, and effective communication with
stakeholders while optimizing workflows for better team efficiency
Game-designer Apr 2021 – Feb 2022
CoinDogs, Kyiv
– Working with economic strategy
– Writing the game narrative
– Balance development
– Level design of locations
Level-designer Oct 2018 – Apr 2022
Plarium Kyiv, Kyiv
– Create match-3 and solitaire levels
– Working with project analytics
– Creating a Difficulty Curve
– Writing documentation for new mechanics
– Working with the art team
Project Manager Feb 2018 – Oct 2018
ENIXAN Ukraine, LLC, Kyiv
Managing a cross-functional team of ~25 people, overseeing 2 projects in active
development and supporting 3 live projects. Responsible for project planning, task
prioritization, and risk management. Ensuring timely delivery, high quality, and
effective communication with stakeholders while optimizing workflows for better team
efficiency.
EDUCATION AND QUALIFICATIONS
Master's degreeSept 2012 – Jan 2018
Igor Sikorsky Kyiv Polytechnic Institute, Kyiv
Faculty of Informatics and Software Engineering
Game-designer, Product Owner, Data Analyst
WORK EXPERIENCE
PERSONAL Game-designer May 2026 – Present
[Pam-Pam Studio, Kyiv]
Name
Ihor Haponenko – Creation of in-game events to boost engagement
Address – Writing and maintaining game design documentation
Kyiv – Collaboration with developers and artists on feature implementation
Phone number – Iterating and improving gameplay based on analytics and KPIs
[
Game/Level-designer May 2025 – Apr 2026
[
– Creating a prototype of the expedition location
INTERESTS – Calculating the expedition balance
– Setting up and assembling objects in Unity
Skiing, Tourism, Tennis
– Assembling the location
LANGUAGES – Maintaining full documentation for the expedition
English — ★★★★☆ Level-designer Apr 2024 – Mar 2025
Ukrainian — ★★★★★ Voki Games, Kyiv
– Designing and building levels for casual games (match-3)
SKILLS – Playtesting and providing feedback on levels created by other team members
Game-design – Analyzing gameplay data and player behavior metrics
SQL – Iterating and improving levels based on analytics and KPIs
Python – Planning mechanics and gameplay elements for upcoming level batches
Data Analysis
Level-design Game-designer Jun 2022 – Apr 2024
Unity 3D Spiral Interactive, Kyiv
Project management Designing and developing gameplay systems and content for casual games, from
concept to release. Focused on player experience, engagement, and long-term
retention.
Key Responsibilities:
– FTUE design to optimize onboarding and early retention
– Development of economic balance and progression systems
– Difficulty curve design for levels (solitaire, match-3)
– Creation of in-game events to boost engagement
– Writing and maintaining game design documentation
– Collaboration with developers and artists on feature implementation
– Planning feature release schedules and roadmaps
– Leading projects from concept through release
Game-designer Mar 2022 – Sept 2022
Glera Games
– Solitaire project mechanics game design
– Liveops game design
– Monetization improvements
– Design documentation creation
– Economy balancing
– Analytics and problem solving
– Project development directions search
Project Manager Feb 2022 – Sept 2022
CoinDogs, Kyiv
– Managing a cross-functional team
– Responsible for project planning, task prioritization
– Ensuring timely delivery, high quality, and effective communication with
stakeholders while optimizing workflows for better team efficiency
Game-designer Apr 2021 – Feb 2022
CoinDogs, Kyiv
– Working with economic strategy
– Writing the game narrative
– Balance development
– Level design of locations
Level-designer Oct 2018 – Apr 2022
Plarium Kyiv, Kyiv
– Create match-3 and solitaire levels
– Working with project analytics
– Creating a Difficulty Curve
– Writing documentation for new mechanics
– Working with the art team
Project Manager Feb 2018 – Oct 2018
ENIXAN Ukraine, LLC, Kyiv
Managing a cross-functional team of ~25 people, overseeing 2 projects in active
development and supporting 3 live projects. Responsible for project planning, task
prioritization, and risk management. Ensuring timely delivery, high quality, and
effective communication with stakeholders while optimizing workflows for better team
efficiency.
EDUCATION AND QUALIFICATIONS
Master's degreeSept 2012 – Jan 2018
Igor Sikorsky Kyiv Polytechnic Institute, Kyiv
Faculty of Informatics and Software Engineering
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