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Артур

Unity developer

Age: 28 years
City of residence: Odesa
Ready to work: Remote
Age:
28 years
City of residence:
Odesa
Ready to work:
Remote

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ARTUR APOSTOL CV
Homartstr 56, 51107 Köln [open contact info](look above in the "contact info" section) [open contact info](look above in the "contact info" section)

UNITY DEVELOPER

Experienced game developer with completed projects for PC and mobile platforms, including Hamer of Pain (metroidvania 2D pixel
art soulslike) and Kings Guardian (3D hero/tower defense). Highly engaged, creative, responsible, and analytical in solving tasks.
Looking for opportunities to contribute to exciting and challenging projects, applying my skills and making a meaningful impact on
the success of the team.

WORK EXPERIENCE
Unity Developer Dec 2023 - Present
Baked Games, Remote
Baked Games is a game publishing company that collaborates with small, dedicated development teams to
bring unique gaming experiences to life. As part of a compact and passionate team under Baked Games, I
contributed to the development of Hamer of Pain, a 2D pixel art metroidvania with soulslike mechanics.
Working in close coordination with the publisher allowed us to focus on delivering a high‑quality product while
leveraging their support in distribution and market reach.

Unity Developer Jan 2023 - Nov 2023
ECT Team, Remote
As part of a small indie startup, I worked on the development of Kings Guardian, a 3D hero/tower defense
game for mobile platforms. The dynamic environment of a startup allowed me to take on diverse
responsibilities, from gameplay mechanics design to technical implementation. This hands-on experience
provided valuable insights into the end-to-end game development process and the challenges of creating
engaging content for mobile audiences.

E D U C AT I O N A N D Q U A L I F I C AT I O N S
Bachelor Sep 2013 - Aug 2017
MAUP, Odessa
Jurisprudence

I N T E R E S TS
Gaming, Traveling, Dancing, Chilling

CO U R S E S
K-Syndicate Game Architecture Courses Aug 2022 - Feb 2023
K‑Syndicate offers specialized courses focused on game architecture for Unity, aimed at enhancing the
technical and design skills required for building scalable and efficient game systems. During these courses, I
gained hands‑on experience in structuring complex game systems, optimizing performance, and
implementing best practices in Unity development. The knowledge I acquired has strengthened my ability to
design robust architectures and efficiently manage large game projects.

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