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Game designer
- City of residence:
- Kyiv
- Ready to work:
- Kyiv, Remote
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[open contact info ](look above in the "contact info" section) [open contact info ](look above in the "contact info" section) https://github.com/SabadashB
Gam e Designer
BOHDAN SABADASH
Wo r k E x p e r i e n c e Skills
Game-modding
• Systems Design
April 2017 – present • Gameplay & Mechanics
• Designed and balanced custom weapons and units, Design
defining stats, roles, and battlefield behavior • Progression Design
• Implemented gameplay scripts affecting unit • Faction / Unit Design
performance and interactions • Economy & Resource
• Designed asset pipelines and automated content Design
• Player Experience (PX)
creation to support scalable mod development
• Worked with large sets of unit variations, ensuring
clarity, readability, and gameplay consistency Hobbies
Junior .Net Developer | LAN Service • Gaming
February 2023 – present • Reading
• Collaborated closely with QA to identify edge cases • Sport
and gameplay-breaking issues • Cooking
• Designed and improved internal systems with
performance and scalability in mind • Painting
• Regularly translated requirements into structured
technical solutions.
Education Profile
National Aviation University Game Designer with a
technical background.
September 2021 – June 2024
Focused on systems and
Bachelor’s degree, Software engineering gameplay design: progression,
asymmetric factions,
Kyiv Aviation Institute economies, and mechanics.
September 2025 – present
Experienced in modding and
prototyping game systems,
Master’s degree, Computer science with strong collaboration
between design and
engineering.
Gam e Designer
BOHDAN SABADASH
Wo r k E x p e r i e n c e Skills
Game-modding
• Systems Design
April 2017 – present • Gameplay & Mechanics
• Designed and balanced custom weapons and units, Design
defining stats, roles, and battlefield behavior • Progression Design
• Implemented gameplay scripts affecting unit • Faction / Unit Design
performance and interactions • Economy & Resource
• Designed asset pipelines and automated content Design
• Player Experience (PX)
creation to support scalable mod development
• Worked with large sets of unit variations, ensuring
clarity, readability, and gameplay consistency Hobbies
Junior .Net Developer | LAN Service • Gaming
February 2023 – present • Reading
• Collaborated closely with QA to identify edge cases • Sport
and gameplay-breaking issues • Cooking
• Designed and improved internal systems with
performance and scalability in mind • Painting
• Regularly translated requirements into structured
technical solutions.
Education Profile
National Aviation University Game Designer with a
technical background.
September 2021 – June 2024
Focused on systems and
Bachelor’s degree, Software engineering gameplay design: progression,
asymmetric factions,
Kyiv Aviation Institute economies, and mechanics.
September 2025 – present
Experienced in modding and
prototyping game systems,
Master’s degree, Computer science with strong collaboration
between design and
engineering.
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