Костянтин
Гейм-дизайнер
- Considering positions:
- Гейм-дизайнер, 2D Artist, Unity 2D, 3D Level Designer, Technical Аrtist
- Age:
- 38 years
- City of residence:
- Kharkiv
- Ready to work:
- Remote
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2D artist, Level designer, Technical artist
Experienced in creating, optimizing, and implementing 2D assets
into variety of games, in c l u d i n g mobile and PC games(worked on
over 20 titles in total). Demonstrated success in meeting tight
Personal Info
deadlines and ability to learn quickly. Have a very wide range of
[
skills and overall game development process knowledge, allowing
[
Skills - Over 6 years of experience in creating video games;
Teamwork - Experience in creating art statics for short promo video game
Adaptability ads, focused on mobile gaming community, in various styles
(match-3, arena, runner, RPG, puzzle, farm sim, etc.)
Interpersonal skills
- Experience in creating technically complex game art and level
design on Unity Engine(PC, X-box, PS5, metroidvania, platformer,
2D/3D);
- Overall knowledge of Unity with focus on 2D/2.5D(rendering
pipelines, levels grooming, 3D and 2D level design, sprite texture
work, animation module, VFX, lighting, creating Scenes, testing
actual gameplay process);
- Advanced user of AI, such as Stable Di usion(Forge, Comfy),
Nanobanana, ChatGPT and other models, able to fasten and
optimize any art process with them, training LoRA, img2img,
img2vid, and other workflows, creating consistent visual styles
and polishing art, creating concepts, etc.;
- Experienced gamer with over 200 games beaten, i play games
since my childhood and love them. That kind of experience grants
a huge base of knowledge, ideas, understanding of game
mechanics, etc. which i actively using in my work;
- As technical artist i have an understanding of global process of
development and able to work together e ectively in a team with
programmers, sound designers, artists, game designers, making
the development process smooth and cohesive;
What i have created:
- character concept art
- levels(isometric mobile games, platformer PC games)
- props, landscapes, objects, backgrounds, sprite atlases - 2D
frame art for sprite animation(creatures, characters, objects,
props - including)
- puzzles
- 2D characters ready for Spine/AE animation
- retextures for 3D game assets
- gameplay
Most recent work experience
Technical Artist, Level Designer at Bear Games
October 2022 - Present
Creating 2D graphics, 2D animation, creating 2.5D locations and
levels from scratch in Unity, player character controller testing,
creating environment, and other types of tasks.
2D Artist, AI Artist at Octo Games
2025 - 2026
Creating 2D graphics with AI-assisted workflows(Visual novel)
2D Artist at Admax
2020 - 2022
Creating 2D graphics for mobile game interactive ads and promo
Examples of my work(link below), including different types of 2D
art, level design, 3D HD retexture, and others. Released or
announced games only, all rights belong to their respective
owners.
https://www.artstation.com/artwork/oJ6Jbk
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