Denys
Unity developer
- City:
- Kyiv
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Unity Developer
denys.gidzun@gmail.com [
Unity Developer with 2.5 years of Unity experience, including 1.5 years of commercial development.
Experienced in developing and maintaining projects for PlayStation 4 and PlayStation 5 platforms,
including gameplay systems, UI systems, animation integration, optimization, and platform-specific
functionality. Worked with existing codebases and third-party Unity assets as part of a development team
alongside game designers, UI designers, 3D artists, and other developers using Unity and C#.
PROFESSIONAL EXPERIENCE
Midnight.Works, Unity Developer 01/2025 – 05/2026 | Remote
Developed and maintained commercial Unity projects for PlayStation 4 and PlayStation 5 platforms
•
Worked on multiple projects ranging from hyper-casual mobile prototypes to console game
•
development and platform porting
Implemented and maintained gameplay systems, UI systems, animation integration, save systems, and
•
platform-specific functionality
Participated in porting a multiplayer mobile game to PlayStation platforms, adapting systems and
•
gameplay for console requirements
Implemented and adapted gameplay and input systems for controller-focused console gameplay
•
Worked with existing codebases and integrated third-party Unity assets into production projects
•
Collaborated closely with game designers, UI designers, 3D artists, and developers within a team
•
environment
Contributed to optimization, bug fixing, debugging, and overall project stability across different stages
•
of development
Was responsible for gameplay systems and feature implementation on selected projects
•
EDUCATION
National Technical University of Ukraine "Igor Sikorsky 09/2023 – 01/2025 | Kyiv, Ukraine
Kyiv Polytechnic Institute",
Master's Degree in Information Systems and Technologies
National Technical University of Ukraine "Igor Sikorsky 09/2019 – 06/2023 | Kyiv, Ukraine
Kyiv Polytechnic Institute",
Bachelor's Degree in Information Systems and Technologies
SKILLS
Unity • C# • OOP • Git • Rider • PlayStation 4/5 Development • Console Porting • Gameplay Systems • Unity
UI (uGUI) • Unity Input System • Animator • NavMesh • ScriptableObjects • Physics & Raycasting •
Animation Integration • DOTween • TextMeshPro • Odin Inspector • Optimization & Profiling • Debugging
• Save/Load Systems • Third-party Asset Integration • Photon • Addressables • Zenject
LANGUAGES
Ukrainian (Native) | English (B2)
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