Елена
Художник
- Employment type:
- full-time, part-time
- Age:
- 50 years
- City of residence:
- Kyiv
- Ready to work:
- Kyiv, Remote
Contact information
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Work experience
Art Director
from 12.2025 to now
(10 months)
Self-employed, Дистанційно (IT)
Developing an original Roblox game from concept to a playable production build, combining art direction, game design, UI/UX, content production and in-engine implementation.
Defining the visual style, world-building and player experience, while building scalable art and content pipelines from Blender to Roblox.
Using AI-assisted workflows for rapid prototyping, tool development, coding support, visual exploration and production R&D.
Designing custom Blender tools, procedural generators and optimization/export utilities to automate repetitive production tasks and create reusable content systems.
Prototyping gameplay systems, interactions, progression and monetization, and implementing them in-engine through an AI-assisted development workflow.
Exploring local generative AI pipelines for visual and audio production, with a focus on practical integration into game development rather than standalone content generation.
Managing the full solo production cycle — from concept and art direction to tools, implementation, testing and iteration.
Art Director
from 08.2024 to 08.2025
(1 year)
Glera Games, Дистанційно (IT)
Led the visual development of a new merge-based mobile project from vision to soft launch. Defined and approved the overall art direction in close collaboration with the production team. Developed a fresh visual style for merge icons and key UI elements of the core screen, ensuring both visual appeal and gameplay clarity. Worked closely on UI/UX concepts for the entire player experience, helping shape layouts, navigation, and visual language. Built and trained the art team from scratch — including hiring, onboarding, and mentorship. Developed clear production guidelines and communication pipelines between artists and game designers to streamline workflow and maintain consistency. Created detailed documentation and visual guides, defined merge icon structure and requirements, and oversaw their implementation across all production stages. Managed production planning, roadmap development, and coordination across disciplines. Produced a full icon pack for soft launch, balancing narrative design, readability, and stylistic integrity. Additionally, initiated and developed an AI-assisted production pipeline (using SDXL + Flux + ComfyUI) to support future scalability and asset generation, reducing manual load and enabling rapid iteration.
Art Director
from 10.2021 to 09.2024
(3 years)
Elephant Games, Дистанційно (IT)
Supported the integration of multiple smaller art teams into a unified production department. Developed shared visual standards, pipelines, and production flows across projects. Created benchmark assets, documentation, and internal training materials to align teams on quality and consistency. Led the restructuring and upskilling of teams to match evolving company goals. Defined workflows and asset quality standards for hidden object-style games, including those developed for Big Fish Games. Oversaw quality control and team productivity, introducing a structured task and roadmap system for artists. Developed grading systems and growth frameworks to support professional development and internal mobility. Estimated timelines and production budgets for upcoming features and full-scale projects. As Head of R&D: Assembled and led a dedicated R&D team focused on prototyping and visual exploration. Coordinated research and visual development for both internal projects and partner requests (via tender-based collaboration). Managed stakeholder communication, roadmapping, and deliverables. Oversaw the visual quality of R&D outputs and their potential translation into full production pipelines. Balanced experimental direction with production feasibility, ensuring alignment with broader business strategy.
Art director
from 04.2021 to 07.2021
(4 months)
Severex, Дистанційно (IT)
Provided art direction support across several early-stage projects. Helped define and refine initial creative vision in collaboration with producers and game designers. Participated in assembling project-specific art teams, including artist selection and onboarding. Acted as a visual consultant, offering feedback and direction during the early concept and pre-production phases.
Art Director
from 01.2020 to 04.2021
(1 year 4 months)
Melsoft, Дистанційно (IT)
Led the development of a new visual style for a midcore 3D mobile game with a strong focus on character-driven mechanics and multiple gameplay layers. Defined the overall art direction and built a fresh stylistic foundation for the project. Developed and documented 3D production pipelines, ensuring clarity across internal and external teams. Assembled and trained an in-house art team, onboarding them into the new style and workflows. Designed UI/UX systems tailored for midcore mechanics, balancing functionality with appealing visual language. Directed the creation of characters and key game assets, maintaining consistency across 3D and 2D elements. Collaborated with outsourced teams for 3D asset production, providing briefs, reviews, and quality control. Managed day-to-day operations of the art team, coordinated deliverables, and aligned milestones with the wider production roadmap. Created comprehensive documentation and guides to support scalable asset production and team communication.
Art Director
from 01.2019 to 01.2020
(1 year)
EFORB, Київ (IT)
Led the art direction and production management of a cross-functional outsourcing team that contributed to multiple well-known live mobile titles. Set up and optimized production pipelines for 2D artists, 3D modelers, UI designers, and animators. Recruited specialists for various roles and ensured clear communication of project-specific requirements across teams. Maintained close collaboration with clients, ensuring their vision and expectations were accurately translated into production tasks. Provided creative direction and feedback throughout all stages of production — from concept to final assets. Mentored team members and supported their professional growth, while also managing schedules, task prioritization, and delivery planning. Structured documentation and delivery formats to ensure seamless integration of outsourced content into client pipelines. Coordinated art production across multiple genres and styles, adapting to the visual identity of each game while preserving quality and consistency.
Head of art
from 01.2018 to 01.2019
(1 year)
voki games ukraine, Київ (IT)
Tender-based production from pre-development to soft launch. Took part in the Manor Matters project from the moment the tender was won through to soft launch, playing a key role in shaping the visual identity and production pipeline. Developed the core art style and visual direction for characters and hidden object (HO) scenes. Participated in early meta design and castle layout planning to align visual concepts with game structure. Designed and implemented full production pipelines for character art, 3D assets, HO scenes, and background creation. Recruited and trained both 2D and 3D artists, building a multidisciplinary team with clear task ownership and collaboration flows. Actively contributed as a senior artist during key stages of development, ensuring quality and consistency across assets. Led multiple specialized sub-departments, including the character art team and the HO scene team, which encompassed 3D modeling, object design, and background production. Maintained a strong link between creative vision and production feasibility, balancing artistic ambition with delivery schedules.
Lead artist
from 05.2017 to 04.2018
(1 year)
voki games ukraine, Київ (IT)
making project
Lead artist
from 04.2017 to 05.2017
(2 months)
amax games, Київ (IT)
Leading art team
Character artist
from 10.2016 to 03.2017
(6 months)
ers game studio, Київ (IT)
characters concept developing
Концепт художник
from 05.2016 to 12.2016
(8 months)
ers game studio, Київ (IT)
sketch concept artist
2д художник
from 05.2014 to 01.2015
(9 months)
friendly cactus, Дистанційно (IT)
freelance job content developing
2д художник
from 05.2011 to 05.2014
(3 years)
UaASoftwareInc, Дистанційно (IT)
content developing
ассистент профессора на кафедре рисунка
from 10.2004 to 10.2007
(3 years)
Национальная академия образотворческого искусства и архитектуры, киев (Образование, наука)
ассистент на кафедре рисунка, опыт работы 3 года, награждена государственной грамотой за личный вклад в развитие системы художественного образования
Education
Национальная академия образотворческого искусства и архитектуры
Живопись, киев
Higher, from 2004 to 2007 (3 years)
аспирантура, ассистент на кафедре рисунка
Национальная академия образотворческого искусства и архитектуры
Живопись, киев
Higher, from 1998 to 2007 (9 years)
магистр, диплом с отличием, опыт работы ассистентом на кафедре рисунка 3 года, опыт работы 3d max, phtoshop , ZBrush, Illustrator
Knowledge and skills
- Art Direction
- Game Art
- Team management
- 2D graphics
- 3D modeling
- UX Design
- Adobe Photoshop
- Blender
- Geometry nodes
- Comfy UI
- Art Pipeline Development
- Development of corporate style
- Mentoring
- R&D
- Creation of prototypes
Language proficiencies
- English — advanced
- German — beginner
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