Юлiя
Unity developer
- Considering positions:
- Unity developer, Game developer, Unity 3D програміст, C# програміст
- Age:
- 20 years
- City of residence:
- Odesa
- Ready to work:
- Odesa, Remote
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Unity C# Developer (Junior+)
SUMMARY
Unity C# Developer with 1.5+ years of experience in an indie team working on a Steam project and 3+
years of overall Unity experience, including mobile game development.
Specialized in gameplay systems development (core mechanics, inventory systems, drag & drop,
puzzles), adaptive UI systems (UGUI, UI Toolkit), animation systems (Animation Layers, Blend Trees),
and working with Particle System.
Strong focus on clean, modular, and maintainable architecture using DI (Zenject), MVC (for UI-oriented
projects), OOP and SOLID principles.
Experienced in effective collaboration with 2D/3D artists and game designers, as well as working
directly with Photoshop and Blender.
Confident with Git (branching, merging, conflict resolution).
WORK EXPERIENCE SKILLS
Yellow Fish Arts - Unity C# Developer October 2024 – Present Unity + C#
OOP & SOLID
Missi - 2D Point & Click Adventure (PC)
Dependency Injection (Zenject)
Tech stack: Unity, C#, Zenject (DI), Service-Based Architecture, Event-Driven Architecture
Event-Driven Architecture, Game State Management, Additive Interface-Based Design
Scene Management, New Input System, NavMesh (2D), UGUI + MVC (for UI-oriented projects)
TMP, DOTween, ScriptableObjects, JSON Data Management, Data Management (ScriptableObjects,
JSON)
Git.
Additive Scene Management
My role: Architecture development from scratch. Development
Input System (New Input System)
and maintenance of core game modules (UI, Character,
LINQ
Gameplay, Scene Management, Data Management). Profiler
Development of mini-games as clean, standalone systems (UI- UGUI & UI Toolkit & TMP
oriented puzzles) integrated via additive scenes. Task Animation Layers & Blend Trees
decomposition and collaboration with other programmers based DOTween
on my architecture. NavMesh
Tilemaps
Pet Projects February 2023 – Present Git (branching, merge, conflict
resolution)
Pik The Frog - 2D Top-Down Arcade Prototype (Mobile)
English: Intermediate
Tech stack: Unity, C#, Event-Driven Architecture, UGUI + TMP,
Ukrainian: Native
Blend Trees + Animator Layers, Tilemaps, New Input System,
ScriptableObjects, Git.
Contact
My role: Full development from scratch to a stable vertical slice
prototype. Implementation of main systems: Player System, Email: [
Enemy System, Collection System, UI System, Level State
Telegram: https://t.me/S_Julia_A_06
System.
LinkedIn: [
Portfolio: https://github.com/JuliaSABEL sabelnikova
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