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Ihor Kravtsov
Senior Motion Designer
Kyiv, Ukraine | [open contact info ](look above in the "contact info" section) | [open contact info ](look above in the "contact info" section) | LinkedIn | t.me/KravtsIhor
SUMMARY
Senior Motion Designer with 5+ years of experience in 3D production, digital advertising, and cinematic content.
Created gameplay-style ads for Pocket Champs and Golf Rivals, product videos for a lighting brand, and trailers for
major game publishers. Experienced in end-to-end production, from storyboards and scene design to animation,
lighting, rendering, compositing, and delivery. Builds reusable Unreal Engine Blueprints, After Effects Expressions,
and modular scenes to improve production and creative iteration. Uses AI for previsualization, 3D assets, UI, and
voice-over, with independent AI video projects.
SKILLS
3D & Real-Time: Unreal Engine 5, Cinema 4D, MagicaVoxel, 3D Motion Design
Animation & Cameras: Sequencer, Scene Blocking, 3D Animation, Camera Animation, Pseudo-Gameplay
Look Development: Environment Design, Procedural Shaders, Noise Textures, Lighting, Shading, Materials
3D Asset Preparation: CAD Conversion, Geometry Cleanup, Topology, Texturing, Custom 3D Assets
Rendering: Octane Render, Redshift, Render Passes, Denoising, Render Optimization
Motion & Compositing: After Effects, Motion Graphics, UI Animation, Compositing, Color Grading
Editing & Audio: Premiere Pro, Photoshop, Video Editing, Sound Design, Voice-over Integration
Advertising & Creative: Mobile Game Ads, Product Videos, Creative Variations, Meta, TikTok, YouTube
AI-Assisted Production: ComfyUI, Higgsfield, Kling, Veo, Meshy, Nano Banana, ElevenLabs, ChatGPT
Automation & Workflow: Unreal Blueprints, After Effects Expressions, Reusable Scenes, Resize Automation
EXPERIENCE
3D Motion Designer | ROAS.pro (Mobile Game Ads) Dec 2024 – Jun 2026
Produced 3D gameplay-style ads for Pocket Champs and Golf Rivals in an outsourced studio.
Executed approved storyboards from scene blocking to animation, rendering, post-production, and delivery.
Delivered 1–2 videos weekly (30–60 seconds), with versions for Meta, TikTok, and YouTube.
Advised creative directors on feasibility, scene design, and alternatives to costly effects or simulations.
Developed golf and racing pseudo-gameplay; varied locations, animations, and mechanics for tests.
Animated game assets, character motion, and cameras in Unreal Engine Sequencer.
Built locations with Marketplace assets, materials, textures, lighting, and custom 3D elements.
Extended modular Unreal Blueprints for fast character swaps and automatic object interactions.
Created a seamless monitor-to-golf-course transition with 3D UI, compositing, and camera animation.
Used Meshy for custom assets, Kling and Veo for previs, and Nano Banana for UI graphics.
Edited UI motion and sound in After Effects; used ElevenLabs for voice-over and art director revisions.
Automated resizes and UI placement with After Effects presets and Expressions from 1920×1920 renders.
3D CG Generalist | HEROIC by Room 8 Studio (Game Trailers) Jul 2022 – Dec 2024
Produced cinematic trailers for PC and mobile games for Activision, Nintendo, Ubisoft, and EA.
Owned full trailers or 3–4 shots per team project, including lighting, shading, and compositing.
Worked independently and with project leads, client art teams, and animators through final approval.
Learned MagicaVoxel in two weeks to lead a 38-shot, two-minute trailer, excluding character animation.
Built cinematic scenes in Cinema 4D, from shot blocking and cameras to environments and lighting.
Created procedural shaders with varied noise patterns to add depth, texture, and detail to 3D scenes.
Reworked client game assets, fixing geometry, topology, shaders, and textures for cinematic rendering.
Optimized Octane Render samples and denoising, reaching ~1 minute per frame on selected shots.
Composited render passes in After Effects, matching shot color and integrating effects and subtitles.
Edited trailer cuts, voice-over, and sound in Premiere Pro; delivered final formats and resizes.
Worked on three voxel projects, including two repeat commissions, with tailored assets and visual styling.
Used Unreal Engine 5 for blocking, cameras, and Sequencer; incorporated lead and client feedback.
3D Motion Designer | Hopfen Ukraine (LED Lighting) Sep 2021 – May 2022
Created 3D product demos, interior videos, and 2D infographics for an LED lighting manufacturer.
Served as sole 3D artist, owning visual concepts and full production with director approval.
Produced about two videos weekly, typically one 3D and one 2D, plus static marketing assets.
Converted CAD lamp models to Cinema 4D meshes, correcting geometry and preparing subdivision surfaces.
Checked dimensions and construction against physical product samples when available.
Designed interiors demonstrating lamp appearance, lighting modes, and technical product features.
Built reusable interiors, materials, and lighting setups to accelerate repeated product demos.
Animated product scenes and camera moves in Cinema 4D; handled lighting and Redshift rendering.
Tuned glass and chandelier shaders to balance realistic appearance with limited rendering resources.
Composited render passes and animated technical infographics in After Effects.
Edited final videos and sound in Premiere Pro; prepared textures and brand graphics in Photoshop.
Delivered static marketing renders and social videos, scheduling overnight renders to meet deadlines.
COURSES & TRAINING
Course on Unreal Engine development, robotdreams – Mar 2026
Gameprototype on UE5
3D Motion Design Course, Isaew workshop – 2021
EDUCATION
Master’s Degree, Ukrainian Literature, Odesa I.I. Mechnikov National University, 2008 – 2013
LANGUAGES
English – B2, Slovak – B2, Ukrainian – Native
PORTFOLIO
Senior Motion Designer
Kyiv, Ukraine | [
SUMMARY
Senior Motion Designer with 5+ years of experience in 3D production, digital advertising, and cinematic content.
Created gameplay-style ads for Pocket Champs and Golf Rivals, product videos for a lighting brand, and trailers for
major game publishers. Experienced in end-to-end production, from storyboards and scene design to animation,
lighting, rendering, compositing, and delivery. Builds reusable Unreal Engine Blueprints, After Effects Expressions,
and modular scenes to improve production and creative iteration. Uses AI for previsualization, 3D assets, UI, and
voice-over, with independent AI video projects.
SKILLS
3D & Real-Time: Unreal Engine 5, Cinema 4D, MagicaVoxel, 3D Motion Design
Animation & Cameras: Sequencer, Scene Blocking, 3D Animation, Camera Animation, Pseudo-Gameplay
Look Development: Environment Design, Procedural Shaders, Noise Textures, Lighting, Shading, Materials
3D Asset Preparation: CAD Conversion, Geometry Cleanup, Topology, Texturing, Custom 3D Assets
Rendering: Octane Render, Redshift, Render Passes, Denoising, Render Optimization
Motion & Compositing: After Effects, Motion Graphics, UI Animation, Compositing, Color Grading
Editing & Audio: Premiere Pro, Photoshop, Video Editing, Sound Design, Voice-over Integration
Advertising & Creative: Mobile Game Ads, Product Videos, Creative Variations, Meta, TikTok, YouTube
AI-Assisted Production: ComfyUI, Higgsfield, Kling, Veo, Meshy, Nano Banana, ElevenLabs, ChatGPT
Automation & Workflow: Unreal Blueprints, After Effects Expressions, Reusable Scenes, Resize Automation
EXPERIENCE
3D Motion Designer | ROAS.pro (Mobile Game Ads) Dec 2024 – Jun 2026
Produced 3D gameplay-style ads for Pocket Champs and Golf Rivals in an outsourced studio.
Executed approved storyboards from scene blocking to animation, rendering, post-production, and delivery.
Delivered 1–2 videos weekly (30–60 seconds), with versions for Meta, TikTok, and YouTube.
Advised creative directors on feasibility, scene design, and alternatives to costly effects or simulations.
Developed golf and racing pseudo-gameplay; varied locations, animations, and mechanics for tests.
Animated game assets, character motion, and cameras in Unreal Engine Sequencer.
Built locations with Marketplace assets, materials, textures, lighting, and custom 3D elements.
Extended modular Unreal Blueprints for fast character swaps and automatic object interactions.
Created a seamless monitor-to-golf-course transition with 3D UI, compositing, and camera animation.
Used Meshy for custom assets, Kling and Veo for previs, and Nano Banana for UI graphics.
Edited UI motion and sound in After Effects; used ElevenLabs for voice-over and art director revisions.
Automated resizes and UI placement with After Effects presets and Expressions from 1920×1920 renders.
3D CG Generalist | HEROIC by Room 8 Studio (Game Trailers) Jul 2022 – Dec 2024
Produced cinematic trailers for PC and mobile games for Activision, Nintendo, Ubisoft, and EA.
Owned full trailers or 3–4 shots per team project, including lighting, shading, and compositing.
Worked independently and with project leads, client art teams, and animators through final approval.
Learned MagicaVoxel in two weeks to lead a 38-shot, two-minute trailer, excluding character animation.
Built cinematic scenes in Cinema 4D, from shot blocking and cameras to environments and lighting.
Created procedural shaders with varied noise patterns to add depth, texture, and detail to 3D scenes.
Reworked client game assets, fixing geometry, topology, shaders, and textures for cinematic rendering.
Optimized Octane Render samples and denoising, reaching ~1 minute per frame on selected shots.
Composited render passes in After Effects, matching shot color and integrating effects and subtitles.
Edited trailer cuts, voice-over, and sound in Premiere Pro; delivered final formats and resizes.
Worked on three voxel projects, including two repeat commissions, with tailored assets and visual styling.
Used Unreal Engine 5 for blocking, cameras, and Sequencer; incorporated lead and client feedback.
3D Motion Designer | Hopfen Ukraine (LED Lighting) Sep 2021 – May 2022
Created 3D product demos, interior videos, and 2D infographics for an LED lighting manufacturer.
Served as sole 3D artist, owning visual concepts and full production with director approval.
Produced about two videos weekly, typically one 3D and one 2D, plus static marketing assets.
Converted CAD lamp models to Cinema 4D meshes, correcting geometry and preparing subdivision surfaces.
Checked dimensions and construction against physical product samples when available.
Designed interiors demonstrating lamp appearance, lighting modes, and technical product features.
Built reusable interiors, materials, and lighting setups to accelerate repeated product demos.
Animated product scenes and camera moves in Cinema 4D; handled lighting and Redshift rendering.
Tuned glass and chandelier shaders to balance realistic appearance with limited rendering resources.
Composited render passes and animated technical infographics in After Effects.
Edited final videos and sound in Premiere Pro; prepared textures and brand graphics in Photoshop.
Delivered static marketing renders and social videos, scheduling overnight renders to meet deadlines.
COURSES & TRAINING
Course on Unreal Engine development, robotdreams – Mar 2026
Gameprototype on UE5
3D Motion Design Course, Isaew workshop – 2021
EDUCATION
Master’s Degree, Ukrainian Literature, Odesa I.I. Mechnikov National University, 2008 – 2013
LANGUAGES
English – B2, Slovak – B2, Ukrainian – Native
PORTFOLIO
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