• File

Oksana

3D artist

Age:
38 years
City:
Kyiv

Contact information

The job seeker has entered a phone number and email.

Name, contacts and photo are only available to registered employers. To access the candidates' personal information, log in as an employer or sign up.

Uploaded file

Quick view version

This resume is posted as a file. The quick view option may be worse than the original resume.

Oksana Kosei
Senior 3D Environment & Prop Artist

Results-driven 3D Artist with 6+ years of experience in the game development
industry. Expert in environment art, hard-surface props, and architectural
modeling with deep focus on pipeline optimization and real-time performance
budgets.

EXPERIENCE
LOCATION
Kyiv, Ukraine Senior 3D Artist | Voxel Worlds
May 2024 – Present (Remote)
● Interpreted complex AutoCAD drawings to construct highly accurate
PHONE 3D architectural and building models.
[open contact info](look above in the "contact info" section)
● Modeled custom furniture and precise decorative elements,
maintaining strict design consistency for interior environments.
EMAIL ● Created high-fidelity, photo-realistic 3D product and technical models
[open contact info](look above in the "contact info" section) based on strict technical specifications for e-commerce and web
platforms.
● Optimized complex hard-surface meshes for real-time web viewers,
LINKEDIN balancing visual quality with low file-size constraints.
[open contact info](look above in the "contact info" section) ● Developed exterior terrains, landscapes, and environmental
osei compositions directly within Unity.
● Established and optimized production pipelines by creating reusable
Unity prefabs, significantly improving asset management workflow.
PORTFOLIO
ksyshka.artstation.com ● Set up real-time/baked lighting and reflection probes, achieving
realistic visual fidelity and high-quality light bakes.

LANGUAGES Middle/Senior 3D Artist | Mia Gaming Limited
Ukrainian - Native Aug 2021 – Feb 2024 (Remote)
English - B2/C1 ● Created high-poly (HP) and low-poly (LP) 3D assets for props,
buildings, characters, and organic environmental elements.
SOFTWARES ● Designed and assembled large-scale, immersive island and city
terrains for real-time game environments.
● Executed clean retopology and efficient mesh optimization to fit strict
game engine performance budgets.
● Baked high-quality texture maps (Normal, AO, Curvature) to transfer
intricate high-poly details onto optimized low-poly meshes.
● Authored realistic PBR textures for diverse assets and terrain
surfaces using industry-standard tools.
● Set up Level of Detail (LOD) models and custom physics colliders,
enhancing overall game performance and player interactivity.
● Mentored junior team members on pipeline compliance, topology
best practices, and texture consistency.

3D Artist | Computer Graphic Studio CGEAS
Feb 2021 – Aug 2021 (Remote)
● Developed optimized high-poly and low-poly furniture/prop assets
tailored specifically for real-time rendering in Unity.
● Conducted professional retopology and asset budget checks to
ensure smooth runtime performance.
● Applied detailed and stylized texturing using advanced PBR
workflows to match distinct project art directions.
● Rendered crisp, high-quality asset icons and previews for in-game UI
and player inventory systems.
3D Artist | CG Trader
Jun 2020 – Aug 2020 (Remote)
● Modeled detailed real-time ready furniture assets across both
low-poly and high-poly pipelines.
● Ensured clean topology and efficient UV unwrapping for
commercial-grade 3D assets.
● Baked maps and produced high-end PBR textures focused on
realism and visual consistency.

3D Freelance Artist | Self-Employed
2017 – 2020
● Contributed to a stylized Android mobile game for children, sculpting
stylized characters in ZBrush and retoplogizing in 3D Coat.
● Created and integrated various 3D prop and animation assets into
multiple Unity game projects using Blender.
● Designed a wide range of game-ready assets including clothing,
food, exterior elements, and decorative props.

MENTORSHIP

3D Mentor & Guest Lecturer / EdTech Platforms - Developed and conducted
advanced workshops on Environment Art, topology optimization, and game
ready asset pipelines (2024 - 2026)

EDUCATION

● Master's Degree in International Law - State University of Finance and
International Trade
● Specialist in International Economic Relations - National Aviation
University

COURSES & CERTIFICATIONS

● 3D Pro Game Environment Pipelines (Feb 2020)
● Maya Animation Courses (Jul 2019) - Autodesk Certified
● Udemy Continuous Learning: Holder of 30+ verified certificates in advanced
3D modeling, texturing, and game design pipelines.

Similar candidates

All similar candidates


Compare your requirements and salary with other companies' jobs: