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Unity Developer

City: Remote
City:
Remote

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DANIL SNITKO
UNITY DEVELOPER

PROFILE
Passionate Middle Unity Developer with a strong foundation in C#
and game development fundamentals. Experienced in building
CONTACT interactive applications and prototypes using Unity. Quick learner,
team player, and always eager to improve and take on new
[open contact info](look above in the "contact info" section) challenges. Currently studying at the University of Bristol, ranked
[open contact info](look above in the "contact info" section) among the top 10th universities in the UK and top 51th worldwide.
[open contact info](look above in the "contact info" section)

The Rupert St., Bristol, UK
WORK EXPERIENCE
SKILLS
PlayFusionLabs 2025 - PRESENT
C#
Unity Developer
Unity 3D/2D
Produced high-quality promotional video content for an emerging
Code architecture game studio, showcasing early-stage projects and enhancing their
SOLID principles visibility to potential players and partners.
Designed and implemented in-engine cinematic sequences in Unity,
DI/Zenject highlighting core gameplay mechanics, unique features, and visual
GRASP patterns aesthetics of the games.
Collaborated closely with game designers and artists to translate
KISS patterns design concepts into engaging promotional materials, ensuring
GoF patterns consistency with the studio’s creative vision.
Created multiple versions of promotional clips tailored for different
MVx patterns
platforms (e.g., YouTube, social media), adapting pacing, resolution,
Object-Oriented Design and format to maximize audience engagement.
Integrated dynamic camera systems, particle effects, and polished UI
Component-Oriented Design
elements to enhance the cinematic appeal of the promotional
Data-Oriented Design materials.
Multi-theaded programming Optimized workflows for rapid iteration, allowing the team to
showcase updated builds and new features within tight deadlines.
UniRx(Basics)
ECS (LeoECS) RTS Game Project 2024 - 2025
Custom Game Cycle Unity Developer/Game Designer
Git Spearheaded the creation of a real-time strategy (RTS) game using
Unity and Blender, as part of a graduation research project.
Implemented core game mechanics including:
Unit control, movement, and interaction
Resource collection and management systems
Construction and upgrade systems for buildings
Market trading mechanics and strategic economy simulation
Wrote and maintained clean, scalable code in C#, with data
persistence using JSON encryption.
LANGUAGES
Indie Developer 2021-2024

English (C1) Unity Developer
Ukrainian (native)
Developed multiple roguelike and mobile games, experimenting with
procedural generation, combat systems, and UI/UX design.
Participated in game jams and small-scale releases, sharpening both
creative and technical skills in Unity and C#.

EDUCATION

Bachelor of Computer Science and AI PRESENT
Faculty of Science and Engineering | Bristol University

EDUCATIONAL COURSES

C# Developer 05/2022 - 11/2022
ITEA UA

Unity Developer 05/2023 - 09/2023
ITEA UA

Professional Unity Developer 05/2025 - 01/2026
OTUS

SOFT SKILLS

Analytical – Breaks down complex systems into clean, reusable
code
Collaborative – Reliable team player in both remote and in-person
work
Self-driven – Can own entire game features end to end
Creative + Precise – Balances artistic vision with technical
execution
Organized – Strong documentation habits and clear code structure

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