Viacheslav
Unity developer
- Considering positions:
- Unity developer, Разработчик игр, Разработчик мобильных приложений
- Employment type:
- full-time, part-time
- Age:
- 27 years
- City of residence:
- Kyiv
- Ready to work:
- Remote
Contact information
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Work experience
Unity Developer
from 01.2026 to 03.2026
(3 months)
Cactus Punch, Дистанційно (IT)
-Character Systems Development: Leveraged and extended a data-driven ability framework to implement 10+ entirely distinct characters, ensuring unique combat behaviors, passive skills, and progression systems.
-Advanced Gameplay Polishing: Refined character logic and ability execution to achieve high-fidelity gameplay feel, ensuring zero code duplication while maintaining distinct mechanics for each hero.
-Comprehensive UI/UX Ecosystem: Architected and implemented the entire game UI from scratch, including high-performance Lobby/Menus, dynamic In-game HUDs, and complex Meta-game systems(Shops, Character Upgrades).
-UI Logic & Optimization: Built a robust UI management layer ensuring seamless transitions and responsive layouts across various mobile aspect ratios.
-Visual Integration: Coordinated the integration of VFX and animations for character abilities, ensuring frame-perfect synchronization between gameplay logic and visual feedback.
Unity developer
from 05.2024 to 10.2025
(1 year 6 months)
Utin Computer, Дистанційно (IT)
-Architecture & Scalability: Designed and implemented highly decoupled, modular architectures for Hybrid-Casual projects, enabling rapid pivots and feature re-engineering based on evolving stakeholder requirements.
-Complex Mechanics Engineering: Technical development of 4 titles featuring intricate gameplay systems, ensuring high-fidelity implementation of complex game design concepts.
-Rapid Iteration Tools: Developed custom Editor Tools and modular systems that significantly accelerated game scaling and content iteration speed.
-Performance & Stability: Spearheaded deep profiling and optimization efforts, resolving critical build crashes and minimizing build size for global markets.
-Full-Stack Integration: Managed the seamless integration of extensive SDK suites, including Lion, Voodoo, MaxSDK, and Firebase, for advanced analytics and monetization.
Unity developer
from 09.2023 to 04.2024
(8 months)
Velocity Studios Pte. Ltd., Дистанційно (IT)
-Platform Engineering: Led the Unity development of a high-stakes competitive multiplayer platform, enabling real-time wagering and player-vs-player matchmaking.
-Architectural Leadership: Orchestrated the core platform architecture and UI systems, ensuring seamless integration between the game client and complex third-party backend services.
-Cross-Functional Management: Directed the Unity development lifecycle, including game content population, UI/UX implementation, and system performance optimization.
-International Collaboration: Functioned as a key technical point of contact in a fully English-speaking international environment, coordinating with remote teams to deliver stable platform updates.
-Technical Mentorship: Established best practices for the development team, conducting code reviews and guiding junior/middle developers in building scalable game modules.
-Security & Stability: Implemented robust systems for data interaction with backends to ensure the integrity of competitive matches and financial transactions.
Unity developer
from 08.2021 to 08.2023
(2 years)
Unavinar Games, Київ (IT)
-Key Achievement: SDK Integration Optimization. Analyzed and resolved critical build conflicts and SDK instability issues. Re-engineered the integration workflow, reducing SDK implementation time from 2 days to 2–3 hours, significantly accelerating the production cycle.
-Rapid Production: Engineered and delivered 15–20 game titles across Hyper-Casual, Casual, and HybridCasual genres, maintaining a high pace of iteration and quality.
-Architectural Growth: Evolved from implementing features to designing scalable game architectures, ensuring code maintainability for long-term project support.
-Performance Engineering: Mastered deep profiling and optimization techniques to ensure smooth performance across a wide range of mobile devices.
-Full-Stack SDK Integration: Seamlessly integrated a variety of SDKs for analytics, monetization, and social features to drive data-informed game improvements.
-R&D & Innovation: Conducted research on emerging technologies (such as DOTS/ECS or new rendering techniques) to enhance visual quality and gameplay performance.
Unity Developer
from 01.2021 to 08.2021
(8 months)
Winaaagame Studio, Дистанційно (IT)
-PC-to-Mobile Adaptation: Engineered mobile prototypes based on successful Steam (PC) titles, translating complex keyboard/mouse mechanics into intuitive touch-screen interactions.
-End-to-End Prototyping: Established a full-cycle development pipeline from scratch, starting with raw PC gameplay analysis and ending with functional mobile MVPs.
-Systems Reverse-Engineering: Analyzed core PC game loops to extract and reimplement essential mechanics optimized for the mobile hyper-casual market.
-Performance Optimization: Conducted rigorous profiling and optimization to ensure high-fidelity PC concepts remained performant on mobile hardware.
-Asset & Workflow Integration: Efficiently integrated and modified Asset Store resources to rapidly build out game environments and mechanics.
Unity Developer
from 08.2019 to 08.2021
(2 years)
OOO "Pecherskykh", Київ (IT)
-Mentorship & Education: Authored and implemented a comprehensive game development roadmap, covering C# fundamentals and Unity engine architecture
-Technical Mentorship: Guided students through the full-cycle development of their own games, from initial prototype to final build.
-Foundational Engineering: Taught core principles of OOP, SOLID, and Game Design, ensuring students could architect scalable game logic independently.
-Code Review & Debugging: Acted as a Technical Lead for student projects, conducting code reviews and troubleshooting complex architectural bottlenecks.
Education
National Aviation University
Software Engineer, Київ
Higher, from 2018 to 2022 (4 years)
Additional education and certificates
No additional education or certificates.
Knowledge and skills
- Photon
- C#
- Unity
- DOTween
- GitHub
- Zenject
- Knowledge of OOP principles
- VContainer
- Entity component system
- DOTS
- Jobs
- URP
- HDRP
- Odin Inspector
- SOLID Principles
- ScriptableObjects
- Custom editor tools
- Shader Graph
- Profiler
- Android
- IOS
- PC
- WebGL
- SDK
- Facebook SDK
- GA
- AdMob
- Firebase
- Blender
- Figma
- Game design
- Applovin
- AppsFlyer
- Casual
- Hybrid-Casual
- Hyper-Casual
- VFX
- Shader development
- Knowledge of design patterns
- HLSL
- Optimization
- GPU/CPU bound detecting
- R&D
- Mentoring
- Math
- Physics
- Animation
- NGO
- Mirror
- SteamWorksSDK
Language proficiencies
- English — above average
- Ukrainian — fluent
Additional information
Git Portfolio
https://github.com/Dog-Bee?tab=repositories
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