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Дмитро
Unity developer
- Considering positions:
- Unity developer, разработчик игр
- Age:
- 25 years
- City of residence:
- Zmiiv
- Ready to work:
- Kharkiv, Remote
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DMYTRO
ALIEKSIEIEV
Unity Developer
PROFILE WORK EXPERIENCE
Proficient Middle Unity Developer with StarlingPlay / Unity Developer
about ~3.5 years in game July 2025 - December 2025 (6 months), Remote
development. Have experience of
working on both startup and large Worked on multiple projects of different genres and platforms,
business projects. including simulators/WebGL and arcade/Android. Main tasks: core
mechanics implementation, SDK implementation from scratch
Currently looking for new opportunities (including native JS libraries), FPS and Assets optimization.
in game development, primarily with
Unity, but I’m also open to exploring
other technologies (e.g. Unreal Part-time / Unity Developer
Engine/C++, Godot, etc.). February 2025 - April 2025 (3 months), Remote
Worked on multiple different positions including small tasks and
part-time job. During that time, was responsible for developing
CONTACT educational and casual game projects, mostly for separated
PHONE: mechanics or game modules.
[open contact info ](look above in the "contact info" section)
TELEGRAM: HOLYWATER, Genesis / Unity Developer
https://t.me/Dekoners September 2022 - September 2024 (2 years), Remote
LINKEDIN: Worked on multiple projects in the interactive story genre. Responsible
[open contact info ](look above in the "contact info" section) for developing game mechanics, implementing UI, and integrating
lieksieiev/ various SDKs, including analytics and advertising.
EMAIL:
[open contact info ](look above in the "contact info" section) HyperFactory / Junior Unity Developer
October 2021 - April 2022 (7 months), Remote
Developed game mechanics and user interface (UI) for a multiplayer
top-down 3D shooter game on Android. Implemented Addressables for
dynamic asset management and Photon for multiplayer networking.
SKILLS
Solid understanding: C#, OOP, Unity, Firebase, Amplitude, Git, Lua,
English (B2)
Intermediate understanding: DOTWeen, Facebook, AppsFlyer, Photon,
SQL, GitLab CI/CD, Unity Optimization, UniTask, Zenject, Addressables,
Unity In-App, Unity Ads
Had Experience: Revenue Cat, Cinemachine, Odin Inspector /
Validator, AdMob
EDUCATION
Kharkiv National University of Radioelectronics
September 2018 - June 2024
Completed a bachelor's degree in Software Engineering over the first
four years, and then master’s degree over the next two years.
Specialized in Game Development starting from the second year.
ALIEKSIEIEV
Unity Developer
PROFILE WORK EXPERIENCE
Proficient Middle Unity Developer with StarlingPlay / Unity Developer
about ~3.5 years in game July 2025 - December 2025 (6 months), Remote
development. Have experience of
working on both startup and large Worked on multiple projects of different genres and platforms,
business projects. including simulators/WebGL and arcade/Android. Main tasks: core
mechanics implementation, SDK implementation from scratch
Currently looking for new opportunities (including native JS libraries), FPS and Assets optimization.
in game development, primarily with
Unity, but I’m also open to exploring
other technologies (e.g. Unreal Part-time / Unity Developer
Engine/C++, Godot, etc.). February 2025 - April 2025 (3 months), Remote
Worked on multiple different positions including small tasks and
part-time job. During that time, was responsible for developing
CONTACT educational and casual game projects, mostly for separated
PHONE: mechanics or game modules.
[
TELEGRAM: HOLYWATER, Genesis / Unity Developer
https://t.me/Dekoners September 2022 - September 2024 (2 years), Remote
LINKEDIN: Worked on multiple projects in the interactive story genre. Responsible
[
lieksieiev/ various SDKs, including analytics and advertising.
EMAIL:
[
October 2021 - April 2022 (7 months), Remote
Developed game mechanics and user interface (UI) for a multiplayer
top-down 3D shooter game on Android. Implemented Addressables for
dynamic asset management and Photon for multiplayer networking.
SKILLS
Solid understanding: C#, OOP, Unity, Firebase, Amplitude, Git, Lua,
English (B2)
Intermediate understanding: DOTWeen, Facebook, AppsFlyer, Photon,
SQL, GitLab CI/CD, Unity Optimization, UniTask, Zenject, Addressables,
Unity In-App, Unity Ads
Had Experience: Revenue Cat, Cinemachine, Odin Inspector /
Validator, AdMob
EDUCATION
Kharkiv National University of Radioelectronics
September 2018 - June 2024
Completed a bachelor's degree in Software Engineering over the first
four years, and then master’s degree over the next two years.
Specialized in Game Development starting from the second year.
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